Sorry if this post hurts somebody but this is just my opinion. Please take it only like that, an additional opinion.
Cockpit are beautiful, wonderful, pretty and ultra shiny. But they are fully useless. 
When I'm dogfighting a Shivan horde I want to see everything, (and even more), and if I have a cockpit in the middle, it just blocks some of my view area.
I'm pretty sure that 95% of the gamers are going to turn them off after the initial "how-wonderful-my-Herc-controls-are" runs. At least this happened to me with X-Wing series. And when I firstly ran retail FS I remember wondering "Hey, these guys have been smart enough to forget about stupid block-my-view cockpits". A fully transparent HUD is just great.
I don't know how much effort all the cockpit coding will take, but I feel it is mainly a waste of time and resources, (and SCP coder community is short of them both). Please spend it in other areas
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I feel cockpit improvement is just like if someone told about codding a fully 3D mainhall. Of course it's an addition, but a worthy one?
I never would have hoped for the SCP team to turn its eyes towards virtual cockpits, since it seems the majority of the space-sim community shares your opinion ARSPR. FS2 is so good that I ALMOST forgave it for not having cockpits when i played the retail release. And when i finished, I still thought that the only thing that could've made it a better game, would've been 3d-cockpits. For me, a cockpit not only pushes the impression of sitting in a fighter, it adds both scale and depth to what is otherwise a flat plane rushing face-forward through space. As an avid flight-simmer, I just get rankled by space-sims that think they can get away with ditching the cockpits, just cause Freespace and Wing Commander 4 did it. Flight sims and racing sims usually feature functional cockpits since the game designers actually have a real-world analogue to *simulate* unlike space-sim developers, but even non-functional cockpits ground the sim experience in the familiar reality of sitting inside a vehicle.
Many cockpit trashers argue that a space vehicle wouldn't have an exposed aircraft-style cockpit, and would rather embed the pilot deep within the ship and surround him with a seamless projection of surrounding space. (This doesn't change the fact that almost all space-sims, FS2 included, clearly feature aircraft-style cockpits on their ship models) Rational or no, this bubble idea is just too abstract for my tastes, as are cockpitless vehicle sims of any breed.
Ah sorry to clutter this technical topic, since the issue being discussed is not 'should cockpits be made' but i had to.
Anyway, to the artists and coders here at hard-light, I now shake your hands and say you're a big part of the reason PC gaming is great. Thanks to all.