Author Topic: New ship based on Deimos class  (Read 25432 times)

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Re: New ship based on Deimos class
I would like to start converting asap.
If your experienced with bringing models into FS, add me to your MSN [email protected] , I need some direction in how to proceed along with a few basic questions.. From here, Right now im adding the turrets in MAYA 7.

 
Re: New ship based on Deimos class
Isn't 9 flak turrets a bit much?

Also you forget that a destroyer under attack could sortie bombers.

 
Re: New ship based on Deimos class
How about if the Rear side Flaks were replaced with normal lazer turrets. I ll consider it.

 

Offline Mobius

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Re: New ship based on Deimos class
You might use something like the GTVA Rapid Laser from Inferno. It's a bit far from FS2 weapons, but it would be interesting.

Quote
$Name: GTVA Rapid Laser
+Title: XSTR("GTVA Rapid Laser", -1)
+Description:
XSTR(
"Long-Range Tactical
Kinetic Weapon
", 3263)
$end_multi_text
+Tech Title: XSTR("GTVA Rapid Laser", -1)
+Tech Anim: Tech_GTW_ML-70
+Tech Description:
XSTR("", 3265)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo3
@Laser Glow: 2_laserglow03
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 20.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass: 1.5
$Velocity: 1000.0
$Fire Wait: 0.15
$Damage: 7
$Armor Factor: 0.5
$Shield Factor: 2.3
$Subsystem Factor: 0.1
$Lifetime: 2.0
$Energy Consumed: 0.8
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 169
$ImpactSnd: 85
$Flags: ("stream")
$Icon: iconflail
$Anim: Flail2
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 15.0


Feel free to modify it and make it less/more effective against bombers/ships :)
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Offline TrashMan

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Re: New ship based on Deimos class
You can also try this:

;------------------------------------
$Name:                                  Gattling Turret
$Model File:                    none
@Laser Bitmap:                           laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           150, 250, 150
@Laser Color2:                           180, 240, 180
@Laser Length:       9.0
@Laser Head Radius:  0.60
@Laser Tail Radius:  0.60
$Mass:                                  0.4
$Velocity:                              1200.0                         
$Fire Wait:                             0.01                     
$Damage:                                10
$Armor Factor:                  1.0
$Shield Factor:                 0.9
$Subsystem Factor:              0.8
$Lifetime:                              0.8
$Energy Consumed:               0.30                           
$Cargo Size:                    0.0                             
$Homing:                                        NO
$LaunchSnd:                             110                           
$ImpactSnd:                             85                                     
$Flags:                                 ("Big Ship" "same turret cooldown" )
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none
$FOF: 1.1



DISCLAIMER: I'm not responsible for the carnage that will result in it's use.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline BloodEagle

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Re: New ship based on Deimos class
;------------------------------------
$Name:                                  Gattling Turret
$Model File:                    none
@Laser Bitmap:                           laserglow04
@Laser Glow:                           2_laserglow03
@Laser Color:                           150, 250, 150
@Laser Color2:                           180, 240, 180
@Laser Length:       9.0
@Laser Head Radius:  0.60
@Laser Tail Radius:  0.60
$Mass:                                  0.4
$Velocity:                              1200.0                         
$Fire Wait:                             0.01                     
$Damage:                                10
$Armor Factor:                  1.0
$Shield Factor:                 0.9
$Subsystem Factor:              0.8
$Lifetime:                              0.8
$Energy Consumed:               0.30                           
$Cargo Size:                    0.0                             
$Homing:                                        YES
$LaunchSnd:                             110                           
$ImpactSnd:                             85                                     
$Flags:                                 ("Big Ship" "same turret cooldown" )
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none
$FOF: 1.1

If that works, it would look so awesome.

 

Offline TrashMan

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Re: New ship based on Deimos class
You havn't seen this in action, havn't you?  :wtf:

Try it.."Rain of death" gets a new meaning. ;7
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Hades

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Re: New ship based on Deimos class
Before you convert you need to texture and put guns on.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: New ship based on Deimos class
Does anyone know of a free converter, My model is built in MAYA 7,  I have yet to find a conveter that will do the mesh and UV map. If any of you know of one please let me know.

 

Offline Hades

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Re: New ship based on Deimos class
Converting doesn't UVmap.
You have to do that your self.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Vasudan Admiral

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Re: New ship based on Deimos class
I think he means what format will preserve the UV map. If so, what formats can Maya export to? Typically .OBJ, .3DS, .X, and a couple of others are good choices. You'll then need 3d exploration to save it to COB if truespace can't directly open your file (which it usually can't).
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
Re: New ship based on Deimos class
I have already created the UV map. I just dont want to loose the work Ive already done.

 

Offline Vasudan Admiral

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Re: New ship based on Deimos class
Yeah, so...what formats can maya export to? ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
Re: New ship based on Deimos class
Yeah, so...what formats can maya export to? ;)

Maya 7 can export as
.DFX

thats all they give me as options.
I found a program called 3d Photo browser that allows me to open the mesh and save it as a COB, 3DSmax, 3ds, OBJ, LWO.
I have put them in the file below (link) if you would like to see the completed mesh. - I don't know if it will work though As i only have MAYA 7 and Truespace 3.2 (which sucks balls) :D

FILE:
http://www.xvertex.com/Will/extras/deimos2/BASED%20ON%20DEIMOS.zip


And here is some images of the final design armed.

 

Offline Vasudan Admiral

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Re: New ship based on Deimos class
Very nice. :)

DXF will strip your uv map as far as I know, so that's not much good. Is that really the only export/object saving format it can do?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline TrashMan

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Re: New ship based on Deimos class
TRy using Lithium Unwrapper.
I know TS can import 3Dmax models with a preserved UV map, but I don't know if Maya exporting to 3ds will keep the UV map.

That's why I reccomned using Lithium. It can convert from practicly any format to anoter and keeps the UV mapping. Hasn't failed me yet :P
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Vasudan Admiral

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Re: New ship based on Deimos class
Well it can't pull a UV map out of thin air, and if DXF is the only export choice, then that's exactly what you'd be asking it to do. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Hades

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Re: New ship based on Deimos class
Why not search HLP for better looking turrets?
If you look up turretz you might get something.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline gevatter Lars

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Re: New ship based on Deimos class
I have to say that I like your model more then the original Deimos and that was my favorite capship in FS2.
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Re: New ship based on Deimos class

Why not search HLP for better looking turrets?
If you look up turretz you might get something.

Are the turrets that bad?
These are more detailed then the FS2 ones, and they come at a price, im model is up to 6200+ polys, +2000 more polys due to the turrets from the original mesh.

I have to say that I like your model more then the original Deimos and that was my favorite capship in FS2.

Thanks, my fave ship was the Deimos as well.