Author Topic: New ship based on Deimos class  (Read 25439 times)

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Offline Mobius

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Re: New ship based on Deimos class
Why not search HLP for better looking turrets?
If you look up turretz you might get something.

I would say better looking and bigger turrets. Many of them are too small and look fragile ;)
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Offline BloodEagle

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Re: New ship based on Deimos class
Maybe the ship doesn't need to compensate for something.  ;7

It looks perfect to me.

 
Re: New ship based on Deimos class
Why not search HLP for better looking turrets?
If you look up turretz you might get something.

I would say better looking and bigger turrets. Many of them are too small and look fragile ;)


well I can make amazing turrets but the poly count will keep rising, im already past 6000 polys, which i think is already too much. If anything id increase the size of the main turrets on top.

 
Re: New ship based on Deimos class
I still can't shake off the freighter feeling though.

 
Re: New ship based on Deimos class
I saw in the model that most of the turrets were connected to the ship.
They need to be separate objects.
EDIT:The HTL Deimos was my favorite 2, but with the HTL Lucifer in a close second.
I like this ship and the HTL Deimos the same.
I think the Deimos had 11k polys.


the original deimos had that many polys? damn..

Originaly the turrets were separate objects, i combined then for viewing.

 

Offline Hades

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Re: New ship based on Deimos class
The upgraded Deimos has 11k polys. :nod:
Not the retail one.
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Offline Mobius

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Re: New ship based on Deimos class
Why not search HLP for better looking turrets?
If you look up turretz you might get something.

I would say better looking and bigger turrets. Many of them are too small and look fragile ;)


well I can make amazing turrets but the poly count will keep rising, im already past 6000 polys, which i think is already too much. If anything id increase the size of the main turrets on top.

But many turrets are too small. The dimensions have no influence on the polycount. The turrets with barrels, in particular, should be bigger ;)
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Offline Retsof

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Re: New ship based on Deimos class
[clueless] did you just draw in those beam effects, 'cause that picture isnt from freespace.[/clueless]
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Re: New ship based on Deimos class
[clueless] did you just draw in those beam effects, 'cause that picture isnt from freespace.[/clueless]


yes they are drawn in its a rendering. just for show, its not in game nor was its intention. I still have no idea how to make these systems work in game.

 

Offline AlphaOne

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Re: New ship based on Deimos class
Wow i like this one almost more then i like the DEimos and i must admit the Deimos is my favorite ship in the FS universe that is smaller then a destroyer and weaker then the Iceni.

Also since the original Deimos was a true fighter/bommber serial killer with no shame or remorse whatsoever i would expect this one to be equali scruppules when it comes to its aaaf abilaties yet have more heavy weaponry. I mean the original deimos only lacked in one are to make it a perfect ship and that was its weak slasher beams.

I originaly believed 2 BGeens would do the trick but that would leave it how shall i sai this a bit too powerfull and a bit vulnerable from attacks from the flanks.

So the idea of using Mgreens and ter Slashers is just perfect however i would go for VasSlash since they do a bit more damage or VasSmall beams since they do a bit more damage then the Slashers and are a lot more acurate. But i somehow get the feeling this would be overkill.

Also the placement of the Mgreens on the sides means it has just slashers in the forward firing ark which to me well lets just say it makes it rather weak in an attack vector.

I mean to be truely formidable it would have to have the 2 MGreens wither in front of it or on corners in the front giving it the abilaty to fire both forwards and sideways in an engagement.

Oh and for the ppl who think 2 Bgreens is overkill then what do 3 LReds or was it 4 on a ravana mean i mean that destroyer can take out any other destroyer in what 1 salvo??

Anyway this is just my 2 cents here! 


With the Mgreens forward but in the corner you can also add/move another turret to the forward sectio perhaps a flack turret. This would make it a versative warship very deadly in an attack role and superb in a defensive battle as should all GTVA ships be.

However if this is a bit too much or too few you can just do as you please but rememeber what i said about its aaaf abilaties i mean you can leave the Mgreens on the sides but if its a fighter/bommber murderer even more ferocoius the its predecessor then i will love it.
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Offline Colonol Dekker

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Re: New ship based on Deimos class
Balance precedent still standing, I l;ike the current loadout. Once its release i'll tweak in fred to max power in all honesty. Then dump it inrto wing commander  :p


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Offline AlphaOne

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Re: New ship based on Deimos class
Well that was mi original fear also it will become too unbalaced however i do not believe that swapping the places of the well actualy more then swapping rearangine the main beam cannon a bit would make it a an uber ship of doom.

As for the AAAF abilaties well if this would be more of a dedicated warships towards cap ships anihilation then the original deimos definetly has its uses since it is the most formidable aaaf platform in existence!

Hmm whoever finishes this i wan to see it in a campaign no matter what:D I like the design of it sleek sexi deadly....! oki im gooing to stop now cuz im drooling here and imagining all sort of wierd things!

Also what do drugs have to do with everithing???
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Re: New ship based on Deimos class
Does anyone want to convert, and texture this model:yes:? The tools are limited for MAYA users and I dont have MAX so building a UV map in maya is usless, unless there is a converter that will take the UV map over to max or whatever other program.

Anyways let me know.
 :D

 

Offline Retsof

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Re: New ship based on Deimos class
You do realise this thread is over a year old.
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I can't help but hear a shotgun cocking with this.

 
Re: New ship based on Deimos class
yea i know... but why just let it go to waste... Perhaps someone would be intrested in this model.

 

Offline Hades

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Re: New ship based on Deimos class
Personally, I think that it could use more detail, unless you have added more detail.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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Re: New ship based on Deimos class
Wait, it's UV mapped already?
Then it just needs texturing.

Can you export as Collada (*.DAE)?
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Re: New ship based on Deimos class
ive uv'd it in maya but there is no way to bring over a Maya file into max or any other program.
no maya does not convert uv maps, but i have the file in obj format.

 

Offline Galemp

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Re: New ship based on Deimos class
Then upload it somewhere and post a link here. I'm sure someone would like to take a look at it. :)
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Re: New ship based on Deimos class
Then upload it somewhere and post a link here. I'm sure someone would like to take a look at it. :)


This link is already in this thread, but ill post it again, I have different formats within the zip LWO. 3ds. COB. Obj.
http://www.xvertex.com/Will/extras/deimos2/BASED%20ON%20DEIMOS.zip