Author Topic: New subspace vortex effects  (Read 18957 times)

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Offline Cobra

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Re: New subspace vortex effects
Ugh. VA, check your permissions, because using Save As on a 403 file results in a corrupted download. And I want this effect.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Herra Tohtori

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Re: New subspace vortex effects
Hmmm.... I'll be soon back with something. :drevil:





Original is in 1024^2... :drevil:
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Offline Cobra

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Re: New subspace vortex effects
Ooh, purty.

But can someone mirror that effect? :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline colecampbell666

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Re: New subspace vortex effects
You people are amazing! Except for Cobra. :p
Gettin' back to dodgin' lasers.

 

Offline Cobra

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Re: New subspace vortex effects
*sigh*

Grow up, will you?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Herra Tohtori

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Re: New subspace vortex effects
Ooh, purty.

But can someone mirror that effect? :P

...Isn't that kinda trivial? Just swap the index numbers to run to other direction...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Cobra

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Re: New subspace vortex effects
I meant mirror it on a website. My bad. :nervous:

Feh. I found the sectorgame link. Joy! But I still wanna see what you did ingame though. :nervous:
« Last Edit: December 11, 2007, 06:36:28 pm by Cobra »
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Herra Tohtori

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Re: New subspace vortex effects





In-game. This is the 1024^2 x 60 frames, but the low FPS was consistent throughout the mission due to 16xAA I have taken a liking to...

I used VA's model, and it seems the effect becomes a tad bit oversized this way (my subspace effect fills more of the texture than VA's effect - perhaps I should just resize that subspace model or make a new one...)

I aimed for Retail FS2 in-game effect impression more than anything else... It does not rotate at the moment, and I tried it with Axem's twisted UV-map model and it didn't look very good that way. Making the texture rotate would be problematic to say the least, because it would either have to have all frames for 360 degree turn, or alternatively the effect would need to be kinda "slice-tiled", so that when it has rotated, say, 45 or 90 degrees it would begin a new phase... but that would easily make the effect look tiled and I don't want that.

...Or. Is it possible to make a subspace vortex model with rotating subsystem(s)? :drevil:

Discuss. ;)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Vasudan Admiral

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Re: New subspace vortex effects
Oh wow - looking back at this one compared to what I've now got, it really is quite crappy looking in static images.

For those who haven't been following the cutscene development thread in the Port forum:



It behaves and looks pretty much as close to the FS1 cutscene one as I'm able to get, so I'll be putting this one in-game when I can figure out how to do the same thing in-game. I don't know about you lot, but I'm getting sick of how poor the subspace effect always looks side on. I wanna try and fix that...somehow.


Herra Tohtori: Not bad at all. :)
It actually looks quite similar to the previous version that I had here:
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Offline Herra Tohtori

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Re: New subspace vortex effects
Is there any plans at getting the subspace sound effect working as well?

No, nevermind, I'll get to the Port forum to check this out, because that effect is pretty cool looking...  :nod::yes:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Cobra

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Re: New subspace vortex effects
Herra, VA... I want both of those. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline TrashMan

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Re: New subspace vortex effects
gorgeous....give it! :eek:
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Re: New subspace vortex effects
I don't have a lot of time actually playing FS2, and not sure if this warp effect in FS2 is suppose to be like a wormhole opening up or what... but thinking along the lines of the Star Wars Conversion or Battlestar Galactica BtRL... shouldn't the warp effect start at the nose of the craft as it breeches subspace and then zip its way down the fuselage of the craft?  And then snap shut and flare at the tail or something?

 :confused:

 

Offline Turambar

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Re: New subspace vortex effects
wormhole opens, ship emerges, wormhole closes.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
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Offline colecampbell666

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Re: New subspace vortex effects
Think Stargate. The ship comes out of the wormhole, the wormhole doesn't go over the ship.
Gettin' back to dodgin' lasers.

 
Re: New subspace vortex effects
My comment was thinking towards the Star Wars Conversion (where they don't have wormholes), but I went back and looked at bits of Star Wars movies and they don't really have any kind of effect.  The ship just begins to blur and bolt forward and disappear.  Then when they come out of lightspeed they blur back in and decelerate.

But the effects above look good for FS2.

 

Offline FSW

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Re: New subspace vortex effects
I really like Herra's effect. However, I think the blue wavy bits are too dense outside the white centre. I think they should start becoming more sparse, closer to the centre, rather than right at the edge of the frame.

Conversely, I think the centre - the bit that the ship actually comes out of - should continue to be almost solid white; to maintain the illusion that the ship is coming out of a tunnel rather than nothingness. Herra's seems to have this already.

 

Offline Herra Tohtori

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Re: New subspace vortex effects
:bump:

HerraTohtori_Warp.7z[MegaCrapload link]

HerraTohtori_Warp.7z (MediaFire, hopefully works better)

There's the effect I used in those couple screenies a while back. It's... fairly big file for one effect, though. That's because it's 2x60 frames (for standard and knossos warp), each being 1024x1024 TGA files.

Well, at least the animated motion is pretty smooth... :rolleyes:
« Last Edit: January 07, 2008, 06:15:33 pm by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Cobra

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Re: New subspace vortex effects
Woo, Herra!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline BlackDove

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Re: New subspace vortex effects
Screens or it didn't happen.