Haha . . . Good point.
Ya, I forgot to mention that the particular point of the mission <don't get bored!>
- (Assuming that the player got the password correctly, <now a numerical code: 3141, CADA> the pirates who surround the player asks him/her whether he is a new recruit.
- Gamma 2 quickly says that they got lost
- pirate A says that well, do you want us to guide you back to base?
- gamma 5 starts talking but gets interrupted by GTVA forces pouring in and making the pirates flee, NOT destroyed.
At debriefing the player's wing gets a choice whether they want to infiltriate the Araides pirate gang.
Instead of making the player self-destruct, should I put maybe two leviathan cruisers with the pirates when they surround the player?
I think that self-destruct is good, well, I have a high opinion of general player's Freespace piloting skills, so they'll just fight it out.
ULTRA-AAAF beams should wipe out the player if he gets it wrong?
With the debriefing editor, like, is it possible to totally delete all the other possible debriefing texts if the player totally screws up the entire mission? Or is it more complex SEXP work?