Hmmm... I tried UV mapping awhile back, and it frustrated me very much (probably why I like tile texturing in SketchUp), but maybe I'll give it another shot. If not, I'll try to eliminate one or two, and combine several others into one big texture. If that method worked well, I could get it down to 10 textures (same as HTL Orion).
Aurggghh!! Why must this thing be so hard to LOD

??!!! It seems like every detail is visible until you get way far away from it. I thought the fighterbay was the problem, but that's only ~3500 triangles. Any advice

?
EDIT: Well, I guess 3500 is a good chunk of the polygons, but I was expecting more. I guess no fighterbay could make up LOD 1, with LOD 2 at ~10km or something.