Author Topic: Babylon 4: Minbari Project release 1.0b (SepArate to TBP)  (Read 32906 times)

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Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Help me! Is there a bug in mission 1? When the Minbary cruiser jumped out of hyperspace I lost control of my ship and then I can never be able to regain its control again. I still heard the instructor's voice but it was the only thing I can do.
Does anyone have the same problem? I replayed this mission many time, even reinstalled the game but nothing changed.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline emi_100

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
yes!!
i have the same problem! :mad: and also happens in mission 2!  :hopping:
when there is a cutscene and it finish, the bug appear.
I think the reason of the bugs is when a cutscene finish, and the camara never came back with the player...

PLEASE HELP!!

(Great work!! amazing!! ;) i love the campaing! Congratulations !)
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
i have the same problem!
Oh yes, this is a bug. :( I detected this one when tried to finish campaign on P-III. Well, for this time use 640x480 screen resolution, it is only way. Problem will be fixed in future path.

Quote
This game is very difficult
I know it, but we thought that all of HLP members are more then best pilots, when planned this campaign. All right we shall pay more attention for the beginners in the future releases. By the way, will you try play on "VERY EASY" skill level?

Quote
graphical indicator of the X, Y, Z axes?
They will be....  ;)
« Last Edit: December 25, 2007, 10:41:04 pm by Asprin »
QuantreTech Studios

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
By the way, what's the native language of the people who did the voice acting?
We're all from Russia and we have problems with voice acting - A BIG PROBLEMS.
QuantreTech Studios

 

Offline Vidmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
I guess all of us noticed that. Still great job when you keep in mind that you not only have to learn to speak english but also to read latin letters!
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Objekt

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
By the way, what's the native language of the people who did the voice acting?
We're all from Russia and we have problems with voice acting - A BIG PROBLEMS.

Actually, I thought you did a great job; I've been able to figure things out, and the sound quality of your voice acting is superb.  I've played some other campaigns with very poor-quality voice acting.  Anytime a voice clip began to play, there would be a burst of background noise that seemed very out of place.  I think this is a consequence of using cheap equipment or not knowing how to set the levels correctly.  Not that I could do any better; I just have never noticed that phenomenon in professionally-recorded voice acting.  This hasn't happened with your voice acting.

Also, allow me to apologize for the ridiculously inconsistent spelling in English, and our strange Latin alphabet.  :D

 

Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)

Oh yes, this is a bug. :( I detected this one when tried to finish campaign on P-III. Well, for this time use 640x480 screen resolution, it is only way. Problem will be fixed in future path.

graphical indicator of the X, Y, Z axes?
They will be....  ;)


I notice that when I switched to Directx to play, this problem disappeared, but the X, Y, Z axes also disappeared. Well I personally don't mind about those X, Y, Z at all, I just want to know my current speed. It would be great if you can add a speed parameter for Directx user.
And by the way, this game is wonderful, you guys must be very professional to create it.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline jr2

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Most likely your problem is old drivers, IMHO.  Try the latest ones?

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Path 1.1b available for download:
http://fstbp.mhprj.com/index.php?topic=47.msg192#msg192

Major updates:
- Fixed game crush, when "WEAPONS" section is selected
- Fixed problem with beam hits (ship accelerates up to 3km/s)
- Decreased overall difficulty of the campaign
- AI updated

Minor updates:
- Some campagin logical errors fixed
- Tech Database updated
- Sound environment errors fixed
- Radio environment errors fixed
- Some textures updated
- Tables updated

Cutscenes problem still remains, i belive this one will be fixed in the 1.2b release, until then use 640x480 if the bug appears.
QuantreTech Studios

 

Offline Vidmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
- Fixed problem with beam hits (ship accelerates up to 3km/s)

That was a bug?  :lol: :lol: :lol:  I thought is was intended.
- Tech Database updated

Does this also include the Intel Data stuff? You know, EM-War so far and so on seems to be out of place here...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
I thought is was intended.
No, it was bug! Lets oversee the situation: you got beam hit and then your ship has speed 3km/s, well....I will be surprised if after such acceleration (less the 1 sec)  the pilot will stay alive. :p

Quote
Does this also include the Intel Data stuff?
Yes, it has updated too, but not about EM-war. Too early!  ;)
QuantreTech Studios

 
Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
- AI updated

I'm sorry for this stupid question (maybe stupid maybe not :) ), but does that mean it'll be much easier to play this game?

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
stupid question
This is normal question. :) And yes, overall difficulty is decreased.
QuantreTech Studios

 

Offline wuu

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)

Cutscenes problem still remains, i belive this one will be fixed in the 1.2b release, until then use 640x480 if the bug appears.

The problem still remain if I change the resolution.

Der Freigeist

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
change the resolution.
You mean launcher resolution, yes? Well, what is your computer parameters? I need to know this to simulate the situation and find solution.
QuantreTech Studios

 

Offline wuu

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
change the resolution.
You mean launcher resolution, yes? Well, what is your computer parameters? I need to know this to simulate the situation and find solution.

Sorry what I mean was that when I change resolution to 680+480 the problem still remain .

My parameters are a Amd64 +3500, GF6800GT 265rampci express x16, 1GBram,
I guess you wanted this.


Der Freigeist

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:

Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off
QuantreTech Studios

 

Offline wuu

  • 25
Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:

Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off

I will give it a try thx anyway.

Der Freigeist

 

Offline wuu

  • 25
Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Quote
GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:

Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off

I will give it a try thx anyway.



Still no good.

Well,Happy new year to anyone !!!
Der Freigeist

 

Offline emi_100

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
i've already install the patch and i've found an other bug...  :sigh:
when my ship is hit by a beam its accelerates too much and i can't stop it...   :(

PLEASE HELP!
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)