Author Topic: You bloody idiot!  (Read 6460 times)

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Offline Retsof

  • 210
  • Sanity is over-rated.
I learned to be carefull when using chained events.  I got my mission all FREDed, then decided to add an extra piece of dialogue depending on the actions of the player.  So I did this and sent it to my colleague, and they said that nothing happened when you accomplished your goal.  I couldn't figure out what was going wrong.  Turns out the event was still chained and only worked if you failed.  :ick:
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 
It was discovered by someone trying to crash FRED, IIRC. You know that if you do not name a ship, FRED will just call it "<class of ship> 1" or something similar? Well, he tried renaming Ulysses 1 to Ulysses 2 before placing a new Ulysses, thinking that when FRED encountered a ship already called "Ulysses 2", it wouldn't know what to do with the ship being placed. FRED just called the new ship "URA Moron 1". :D

Essentially, FRED calls the user a moron for trying to trick it. ;7

     That's awesome, I don't think it would actually crash though. I just tried it, and got URA Moron 1,2,3 then I renamed one of them URA Moron 4 but it just made URA Moron 1 . . . :( Oh well. I thought there might be something else exciting after that.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
That sounds suspiciously like a bug to me. I can't think of any good reason why locked beams should unlock on death.

Perhaps, but it's been doing it since Retail, I think. Certainly since 3.3.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
That sounds suspiciously like a retail bug to me then. :D I never said the SCP introduced the bug. :)

I don't think it would introduce a big balancing issue if it was fixed so give how ugly the hack required to circumvent it is then it probably needs fixing.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
*Typical FREDed mission*
"ZOMFGY!!!!! YOU KILLED ALPHA ONE!!!"
"FIRE ALL BEAMS!!!!!!@!@1111"
"Sir! But Fred said not to-"
"I DON'T CARE WHAT FRED SAID! I say FIIIIRE!!!"
Fun while it lasted.

Then bitter.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Stupid waypoint tricks!

So I built this mission where I have two friendly wings engaged in "zone defense" escort duties, i.e. a ship comes in and they fly over and escort it until it leaves, then they wait around for another ship to show up they can escort. But I don't want these fools cluttering up my jumpnode and maybe ending up smeared across the front of a TC-TRI, so I give them waypoints where they go to when they're not escorting stuff.

Single waypoints.

I go into the mission to test it and stare, totally confused, utterly baffled, as they proceed to form a ball of colliding fighters. And then suddenly I realize the AI isn't smart enough to orbit a waypoint, it has to get to it, come hell or high water. I assigned whole wings a single waypoint.

"YOU BLOODY IDIOT!"
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
That sounds suspiciously like a bug to me. I can't think of any good reason why locked beams should unlock on death.

"Brothers, we drive a knife into the hearts of our enemies..."

Loooooooooo... ZZZZZZZZZZZ!!!!!!!!BOOM!!!
Sig nuked! New one coming soon!