Not exactly sure what you need or mean but...
First... have a clear
concept on what you are doing..
Make the
model,
UV-map and
texture it - and all its lower level-of-detail (LOD) models as well as debris model and submodels.
Make sure the model and all its submodels are
setup so that the converter understands it.
Convert the model (using PCS/PCS2 or Max plugin).
Add all the model related
.POF data into the ship (paths, subsystems, glowpoints, rotations etc. etc.)
Make
tbl entry for the ship (preferably using modular tables)
Make sure you have all the pieces in place (model file (.pof), table file (.tbm), textures (preferably .dds))
Start the game - create a new pilot (just in case) and off you go.
http://homepage.ntlworld.com/karajorma/FAQ/shipmods.htmlhttp://homepage.ntlworld.com/karajorma/FAQ/modding.htmlThere are some quite good tutorials out there for most of the stuff above... New ones wouldn't hurt though...