well, if it's any consolation, I can get the Hand Brittlestar in TBP, however, getting a working version is something different.
Btw, is there a reason I can't seem to get the animated texture working? I just copied the Shadowa.eff and renamed it handa.eff and have my .dds files set up correctly, i.e. handa_0000.dds - handa_0019.dds. Is there anything else I have to fix?
Also, something absurdly stupid, but how do you organize your submodels in Max so everthing is parented so everything is in an appropriate hierarchy in PCS? I'm not really as fluent in some of the more subtle aspects of Max (being primarily a Maya user and all), so I'm having just a little bit of difficulty with this (I have been following Styxx's POF Conversion Plugin tutorial, but somethings just escape me).
Then there's this little matter of beta-testing to make sure the Brittlestar is properly balanced.... If anyone's interested, send me a PM.