Author Topic: Combat.....  (Read 12563 times)

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Offline Unknown Target

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Get the e-mail, Thorn?
What do you think?

 

Offline Thorn

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Yup, I'll let you know..
Ive yet to try it...

 

Offline Grug

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im pretty sure in the allied forces mod, some shivan ships can go backwards, prob is there is no hud to display speed for sliding or backwards etc.

as for the changing orders subject, if there was voice acting u could just use the same as homeworld so there is only a couple different things to say eg, "new coordinates d/l" to move (which is hell making in levels) "new target acwired" for destroy objectivs etc

only main problem in this overall point of view, is that in homeworld u tell a group of fighters to attack something and thats it, there'ry happy to die for u and follow the same procedures everytime.
however in freespace2 it targets a more realistic style that shows all of the micro management in just simple skirmishes such as subsystems etc.
i call this 'minion syndrome'
because in free2 there really isnt any minions to speak of.
so to convey a 'pure' homeworld feel too a freespace2 conversion we have to make it as simple as possible in free2 terms - however this would make the game extremly dull for players taking the role of 'minions'
so therefor we have to design it inbetween these two worlds simple enough to be homeworld and yet enough 'micro management' to be entertaining in a freespace environment

wow thats alot of writing, but i think it puts a good lot of question to where the detail is going to be in level design.

PS no pressure level designers  

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"too succeed is not enough, others must fail"

 

Offline Unknown Target

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Well, I think just loads of fighters would be good enough for the MOD.
BTW, use FS2 as an abberviation, not free2

 

Offline Unknown Target

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Hmmmmm....what about asteroids?
How are you going to make the harvesters harvest them?
I'm thinking this:
Make a no-damage weapon that looks like a harvest beam, and make the harvester attack an asteroid, and then, after a couple seconds, it returns to base (not sure about that part, though)
Would make some interesting gameplay, like you have to protect the harvester, while the main fleet engages elsewhere.

 

Offline DragonClaw

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Quote
Originally posted by Unkown Target:
Hmmmmm....what about asteroids?
How are you going to make the harvesters harvest them?
I'm thinking this:
Make a no-damage weapon that looks like a harvest beam, and make the harvester attack an asteroid, and then, after a couple seconds, it returns to base (not sure about that part, though)
Would make some interesting gameplay, like you have to protect the harvester, while the main fleet engages elsewhere.

Why not just do one that does a little damage... so the asteriod blows up after awhile...

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Quote
The fear always controls our attitude, let us fear no more!

 

Offline Unknown Target

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You're right, that's better.
Because of that and the fact that, in HW, you can tell harvesters to attack enemy ships.

 

Offline Setekh

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You can? Can they deal out any serious damage?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Thorn

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Not really, but they should considering what they do.....
But, then again, theres always the "K" key  

 

Offline Grug

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with the harvesters u could just have it so u start off escorting it as it leaves an asteroid field until it flys all the way back to the processor and then have it so u get called back to the mothership.

or have a really large level set up so its like homeworld and u have to fly all the way across space to get back and defend the mothership or intercept fighters, problem is that the flying inbetween parts is a bit dull so you'd have to compress everything to just the right distance so it doesnt get boring. or have a top afterburner speed of 1000 or something.
(wich is possible and funny, like ur wingmates flying along and then 'pop' they dissapear)

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"too succeed is not enough, others must fail"

 

Offline Unknown Target

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Hey, Thorn, are you ever going to get back to me on that thing I sent you????

 

Offline Nico

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Quote
Originally posted by GoDoFeViL:
with the harvesters u could just have it so u start off escorting it as it leaves an asteroid field until it flys all the way back to the processor and then have it so u get called back to the mothership.

or have a really large level set up so its like homeworld and u have to fly all the way across space to get back and defend the mothership or intercept fighters, problem is that the flying inbetween parts is a bit dull so you'd have to compress everything to just the right distance so it doesnt get boring. or have a top afterburner speed of 1000 or something.
(wich is possible and funny, like ur wingmates flying along and then 'pop' they dissapear)


mmh, nothing of that sounds really fun to me.

SCREW CANON!

 

Offline Unknown Target

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No, but if you do it so you do get called into the main fighting, it will be, i.e.:

--You're protecting harvester--
"Command, we need some reinforcments now, they're all over us!"
"Just hold on, we're re-directing some fighter wings now!"
"Alpha, Beta, engage and destroy the enemy at coordinates Alpha-Alpha, Gamma-Ray, 2 niner! The HSS Rea-nan will meet you there!! Zeta will take over the escort, just hurry!"
--Alpha 2 speaking---
"roger command, we're on our way!"
Granted, the levels can't be too large without some distractions, or else gameplay will get pretty boring.

 

Offline Thorn

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Quote
Originally posted by Unkown Target:
Hey, Thorn, are you ever going to get back to me on that thing I sent you????

I havent had a chance to try it out yet, Ive been busy. I have exams tomorrow and next week, so I probably wont have much of a chance then...

 

Offline Unknown Target

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Oh, sorry about that.

 

Offline Grug

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what if we made it so at the begining of the campaign ur placed in a small out post wich barely classes as a fleet, u could fly a recon or a scout or something. so u here on the 'radio' about the discovery of the beast hostile and run into it as it wipes out ur 'fleet'. u barely make it out alive reaching a node or something just in time. then u join up with the kushan or something and follow the campaign from there.

any suggestions? or r we following the story strickly in the eyes of the main chars out of the homeworld & cataclysm?

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"too succeed is not enough, others must fail"

 

Offline Thorn

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We're concentrating on the main Homeworld campaign first...
Contact me on ICQ or MSNMS and I'll tell you all the details...

 
 
Quote
Originally posted by Unkown Target:
 Trade secret  
No, I'll e-mail you, just wait about a minute, I'm typing it now.
Oh, just a quick question,
Will I get credit (no offense)

[This message has been edited by Unkown Target (edited 01-22-2002).]

Could you send me one? I'm TBL Editer to.

P.S. Iv ben trying to do this for months

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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Unknown Target

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Sure.
Just don't go spreading it around, I want the RT MOD to have something unique, it REALLY needs  the boost, and I'm trusting you guys not to spread how to do this, OK?

[This message has been edited by Unkown Target (edited 01-25-2002).]

 

Offline Grug

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u do realize that once u release ur mod that most people will probably rip it out of the table anyway

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"too succeed is not enough, others must fail"