Author Topic: RELEASE: Great Tin Can Run  (Read 13026 times)

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Offline achtung

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Re: RELEASE: Great Tin Can Run
http://www.freespacemods.net/download.php?view.778

Got around to mirroring it.

It is an SCP Campaign, right?
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Offline yuezhi

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Re: RELEASE: Great Tin Can Run
thanks swantz.

I wouldn't call it an SCP campaign since it doesn't require anything  non- :v-old:-made.
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
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Offline MatthTheGeek

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Re: RELEASE: Great Tin Can Run
It could use SCP sexps thought. Hard to remember which ones are retail and which ones aren't those days.
People are stupid, therefore anything popular is at best suspicious.

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Offline bigchunk1

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Re: RELEASE: Great Tin Can Run
Downloaded the campaign and played the first mission or so.

It was glaringly noticeable that you did not include a logo in your modpack. I went ahead and made one for you. If you want to use it, add/replace the contined files in your mod directory freespace2/greattincanrun and make another update.
http://www.mediafire.com/?owxp6t75e9gbeqn

This will add a logo to the launcher screen which allows your mod to stand out and avoids potential confusion.

I highly suggest you add some form of custom logo to the main highlight of this release thread. The one provided in here fits format requirements, but it is merely a suggestion.
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline yuezhi

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Re: RELEASE: Great Tin Can Run
It was glaringly noticeable that you did not include a logo in your modpack. I went ahead and made one for you.
The logos i'd prefer all turn out pitch black. what i prefer are screenshots from the game, yet the tga is limited. I can't even picture a single cruiser.
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
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Offline Hellstryker

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Re: RELEASE: Great Tin Can Run
Seems like mission eight is bugged, can't depart for some reason after the cruisers and most of the fighters do.

 

Offline yuezhi

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Re: RELEASE: Great Tin Can Run
Seems like mission eight is bugged, can't depart for some reason after the cruisers and most of the fighters do.
sorry about that.

http://download1418.mediafire.com/had4wd5rvdsg/q88hyz92hszbkcv/08.fs2
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Cyborg17

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Re: RELEASE: Great Tin Can Run
Ok. So, there are some things you definitely need to fix.  Mission eight is now fine, since you just corrected that.  Mission 9 is not bad already, and it has potential to be even better. 
Spoiler:
Only, the aeolus cruisers are isolated when they jump in, so it's dangerous to tell them to jump in too early because they get destroyed by the fighters and bombers that are launching from the destroyers.  If instead you have their arrival set as near one of the leviathan cruisers, then they can benefit from each other's anti-fighter beams, and it's not as difficult to cover everyone.



 In mission 10,
Spoiler:
You have Gamma 2 set to invulnerable instead of Gamma 1, and in the next mission he isn't invulnerable again.

Also in mission 10,
Spoiler:
if you give orders to the cruisers to attack any of the capital ships in particular, it'll cause that ship to move off its path and then get in the way of the other cruisers when it returns to follow its waypoints.  I suggest you turn orders off for them.

In Mission 11,
Spoiler:
the mentu is going 35 m/s.  The fenris is going 20.  The leviathan is going 10.  And they're going in a straight line.  The first time I went through the mission, the leviathan attacked the mentu, but it didn't change course: all of the leviathan's attacks hit the fenris and it died.  For some reason, the second time through, this didn't happen, otherwise I'd still be playing.  What did happen, though, is that they were sandwiched together.

In Mission 12,
Spoiler:
This is more of a immersion issue, but I had no idea there was an escape pod, because there was no message that said there was an escape pod, neither did it show up on the escort list, and neither did it appear in the directives. Adding some kind of message that there is an escape pod would really help.

In mission 13,
Spoiler:
The entire mission is based on whether you can take down the beams.  I failed the mission after I destroyed the Typhon because I had only taken out 1 beam, despite the station being safe.  There is only one main beam per side of the ship, and it's pretty difficult to use them both because of this.  Also, nothing else happened in the mission after the Typhon was destroyed.  You should probably set the events so that they will react to either the beams being down OR the Typhon being destroyed.

Mission 13 was as far as I got.  Good luck!

EDIT: Got through the rest.  Missions 9, 14, 15, and 16 are probably my favorite of the campaign. 
Spoiler:
Mission 16 was a pretty well done large scale battle and I experienced no problems.

There doesn't seem to be anything further that I could point out, except for two things. 
Spoiler:
Missions 17 and 18 are too hard.  There are too many fighters.  In mission 17, your team has 12 fighters and 10 bombers (with 6 bombers in reserve).  At least 15 fighters are constantly attacking your wingmates after the three cruisers are destroyed, and your only hope of finishing the mission is taking down the turrets as quickly as possible after the cruisers are down.  If you wait for the bombers, then your entire squad is destroyed before the destroyer goes down, and there is only a low chance of you surviving against 15-odd fighters with only a few invulnerable wingmates and a few AAA beams on your side.  Add some delay between the wing respawns, and this should help to make it marginally easier.

Mission 18 was pretty good except that it seems like you must take down the beams of either the Typhon or Hatshepsut.  Maybe I didn't play the mission right, but it feels like trying to fend off the figheters and bombers is a little bit unimportant in the face of 4 enemy beam cannons.
« Last Edit: July 23, 2011, 07:56:24 pm by Cyborg17 »

 

Offline yuezhi

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Re: RELEASE: Great Tin Can Run
Quote
Spoiler:
In Mission 12, :
This is more of a immersion issue, but I had no idea there was an escape pod, because there was no message that said there was an escape pod, neither did it show up on the escort list, and neither did it appear in the directives. Adding some kind of message that there is an escape pod would really help.
The escape pod is suppose to have escort status. At the moment, i am considering a fred glitch.

Quote
Spoiler:
In mission 13, Spoiler:
The entire mission is based on whether you can take down the beams.  I failed the mission after I destroyed the Typhon because I had only taken out 1 beam, despite the station being safe.  There is only one main beam per side of the ship, and it's pretty difficult to use them both because of this.  Also, nothing else happened in the mission after the Typhon was destroyed.  You should probably set the events so that they will react to either the beams being down OR the Typhon being destroyed.
problem solved. consider the directives a tactical thing.
Spoiler:
destroying the beams is suppose to send the destroyer running

for new fixes, please re-download the campaign.

http://download620.mediafire.com/57j4s8po9xeg/4y1xubdbk8m54lt/greattincanrun.rar

EDIT:glad you're enjoying the missions. I consider missions 9 and 15 the crown achievements.

Spoiler:
for mission 17, i don't find a delay would make sense since you're attacking a destroyer directly.
in mission 18, don't feel bad about losing your ships. The only objective is to destroy the destroyers. Plus, there's cruisers standing by as reinforcements.
« Last Edit: July 23, 2011, 08:24:47 pm by yuezhi »
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline achtung

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Re: RELEASE: Great Tin Can Run
The file has been updated on fsmods.
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In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline yuezhi

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Re: RELEASE: Great Tin Can Run
does anyone find the whole story believable?
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Cyborg17

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Re: RELEASE: Great Tin Can Run
I took it mostly as it was.
Spoiler:
One thing that helped with believability was the loss of the cruiser. Things that hurt it were the lack of Carrier support, (it's ok, other campaigns do this, too.) and the fact that there were so many times where destroyers ... well ... got destroyed.
Beyond that I don't have much problem believing it.

 

Offline yuezhi

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Re: RELEASE: Great Tin Can Run
did you know the faustus has a ridiculously small fighterbay?
« Last Edit: September 14, 2011, 03:35:01 pm by yuezhi »
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

  

Offline Cyborg17

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Re: RELEASE: Great Tin Can Run
I saw it once and wondered what it was, but never tried to do anything with it.