Yea. And thanks to Generals, Apocs can roll over lighter units. They can even tractor beam units running away. Oh yes. You can perform the chicken maneuver just like in C&C3. Same key too. (D).
Played another match, this time as EotRS. Amusingly, the word Jap is censored.
Kinda weak early game, but late game the Japs pretty much own. Staved off another Apoc rush, this time solely with tank hunters burrowed in the ground. Tank hunters really hurt. The King Oni is pretty respectable, but in all my rushing i never got it to charge down anything. Built Yuriko, but forgot to use her.
Used the Rocket Angel, spiritual succesor to the jump jet trooper. She *owns*. Two modes of firing, one fires normal rockets, the other uses a paralysis whip. The whip pretty much freezes anything in place. And even when the unit is frozen, it can still be destroyed. So I set 5 to use the whip, the rest to use rockets, and no air unit got past them. Pretty damn amazing.
Navally wise, the EotRS is very well equipped. They have two types of subs, one used for AA duty, the other a regular run of the mill sub. They have a dedicated torpedo destroyer, and a battlecruiser. The battlecruiser can ram enemy ships, but its usually so far back it doesn't get to use this ability. The torpedo destroyer can fire a spread of torpedos with its ability, which is pretty handy in a tight spot.
All in all, this is pretty much a Protoss race. Expensive and late game, but oh-so-unstoppable.
Oh yes. You can order them to hold position. The rules of engagment are hidden away in the UI, you have to open a small panel to access them. Short cut keys still work. Same as C&C3 shortcuts.