Author Topic: height maps? (parallax mapping)  (Read 1446 times)

0 Members and 1 Guest are viewing this topic.

Offline emi_100

  • 28
  • www.artstation.com/emimartinez
    • Skype
    • Twitter
    • artstation.com/emimartinez
height maps? (parallax mapping)
I just want to know if the engine support the height maps (parallax mapping).
I remember doing some height texture test long time ago. It worked
But now it doesn't. I think I'm doing something wrong..
I can't remeber on what *.dds texture format save the height file. It was DXT5_NM, DXT1,  DXT3 DXT5?

I need some help here.

« Last Edit: May 07, 2012, 05:13:14 pm by emi_100 »
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJEECT WOULD FAIL IN
ITS MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: height maps? (parallax mapping)
Current shaders don't do parallax mapping.

When it was supported, it was usually a DXT1c file.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline emi_100

  • 28
  • www.artstation.com/emimartinez
    • Skype
    • Twitter
    • artstation.com/emimartinez
Re: height maps? (parallax mapping)
Thanks for the replay.
I didn't know it.
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJEECT WOULD FAIL IN
ITS MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: height maps? (parallax mapping)
Do you think that could be restored?
Perhaps could also use a better implementation, as the old one seemed dodgy (though this might have been caused by textures themselves).

  

Offline The E

  • He's Ebeneezer Goode
  • Global Moderator
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: height maps? (parallax mapping)
Learn how to write shaders. Then add the required code.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis