I'm sorry, but how many people actually have these working? I don't have FS working at all right now, so I know I don't. I've yet to put them in game myself. But if you want to get them in game for testing, besides putting the sounds, maps, effects, and models in the right places, you need to properly set up your weapons and sounds tables. Each weapon has been coming with a couple of sound effects, and GalEmp has chosen a few FS sound slots to use for them. I've opted instead to just append them to the sounds.tbl list, and change the numbers in weapon table entry. I've then converted each weapon to a *-wep.tbm file, which you place in the tables folder alongside all the .tbl files. This is done by taking the weapons section out of his table file, putting it in a new text file, called something like dboron-wep.tbm for example, and putting it between #Primary Weapons and #End tags, just like in the main weapons.tbl file. Use the wiki for more info on that.