Author Topic: RELEASE: March Missile Mod Mayhem!  (Read 64498 times)

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Re: RELEASE: March Missile Mod Mayhem!
It's really easy in the games though....
Fun while it lasted.

Then bitter.

 

Offline chief1983

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Re: RELEASE: March Missile Mod Mayhem!
So it's basically an EMP shockwave, no real structural damage?
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Offline chief1983

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Re: RELEASE: March Missile Mod Mayhem!
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.

yes, but on numerous occasions in books, skilled x-wing pilots are able to shoot down enemy missiles and torpedoes

Right, but not the Diamond Boron.  Supposedly it was virtually indestructible or something like that, I'm too lazy to dig it up in Wikipedia, I just remember someone tried to shoot one down and failed, and it killed a transport or something.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Turambar

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Re: RELEASE: March Missile Mod Mayhem!
Well hopefully it's invincible to laser fire like it's supposed to be.  I haven't looked at the table much and can't test this stuff since OpenGL decided to stop working on my pc.  Can't wait to order a new pc, hopefully within the week.

yes, but on numerous occasions in books, skilled x-wing pilots are able to shoot down enemy missiles and torpedoes

Right, but not the Diamond Boron.  Supposedly it was virtually indestructible or something like that, I'm too lazy to dig it up in Wikipedia, I just remember someone tried to shoot one down and failed, and it killed a transport or something.



oh yeah, i know that one.  dash rendar whaled on that thing with the outrider's cannons and it didnt do a thing and it killed some y-wings with some bothans in them and he was really pissed off about the whole thing.

i was just saying other missiles should be destroyable
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Offline chief1983

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Re: RELEASE: March Missile Mod Mayhem!
Yup no argument there :)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: RELEASE: March Missile Mod Mayhem!
Yeah, like in XWA/XVT.
Fun while it lasted.

Then bitter.

 

Offline Galemp

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Re: RELEASE: March Missile Mod Mayhem!
Well, that's a code issue. I'm sure you don't want to have to cycle through dozens of concussion missiles every time you hit "B".
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Re: RELEASE: March Missile Mod Mayhem!
Yeah, in XWA they had a "Target closest incoming missile" button, usable by the I key.
I don't see how that couldn't be possible now could it?
Fun while it lasted.

Then bitter.

 

Offline BS403

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Re: RELEASE: March Missile Mod Mayhem!
He just said WHY he wouldn't do it, and you're basically going to do what HE didn't want to do for that very reason!

I thought he meant any threads with titles about contents.  anyways the thread wouldn't be about contents it would be about people posting useless spam.  that was my thought process anyways.  I guess i misunderstood.
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Offline Cobra

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Re: RELEASE: March Missile Mod Mayhem!
Or maybe I did. *shrugs*
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Offline BS403

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Re: RELEASE: March Missile Mod Mayhem!
It was most likely me, I don't think like normal people.

oh yeah nice work GalEmp
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Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
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Homer: Woo-hoo!

 

Offline chief1983

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Re: RELEASE: March Missile Mod Mayhem!
About the missile key, I was fairly certain that at the moment you target the first warhead, it creates a list of warheads in order of distance from you, and after a certain delay of not hitting that key, that list is reset the next time you hit the key.  But while hitting it quickly you cycle through that initial list, so the first warhead should always be the closest.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: RELEASE: March Missile Mod Mayhem!
Yeah, just like the H key in freespace.
Fun while it lasted.

Then bitter.

 

Offline Solatar

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Re: RELEASE: March Missile Mod Mayhem!
Pretty cool weapons, but if I may ask, how are they balanced? Will they be balanced once I get my hands on the final MOD, or will they suitably balanced for me to play with them in normal freespace missions?

 
Re: RELEASE: March Missile Mod Mayhem!
I didn't know they were balanced...
Fun while it lasted.

Then bitter.

 

Offline azile0

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Re: RELEASE: March Missile Mod Mayhem!
Call me idiot, but I can't get these to work. I extract al the files to their respective folders, but they never turn up. Gurr, I want these! and you all have them working...
You get one chocolate chip.

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Re: RELEASE: March Missile Mod Mayhem!
So the diamond boron sorta works like real life flak, it gets close to the target and explodes, sending a deadly shockwave and tons of shrapnel to take out fighters/bombers?
Sig nuked! New one coming soon!

 
Re: RELEASE: March Missile Mod Mayhem!
I think so, like the inferno warhead.
Fun while it lasted.

Then bitter.

 

Offline chief1983

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Re: RELEASE: March Missile Mod Mayhem!
I'm sorry, but how many people actually have these working?  I don't have FS working at all right now, so I know I don't.  I've yet to put them in game myself.  But if you want to get them in game for testing, besides putting the sounds, maps, effects, and models in the right places, you need to properly set up your weapons and sounds tables.  Each weapon has been coming with a couple of sound effects, and GalEmp has chosen a few FS sound slots to use for them.  I've opted instead to just append them to the sounds.tbl list, and change the numbers in weapon table entry.  I've then converted each weapon to a *-wep.tbm file, which you place in the tables folder alongside all the .tbl files.  This  is done by taking the weapons section out of his table file, putting it in a new text file, called something like dboron-wep.tbm for example, and putting it between #Primary Weapons and #End tags, just like in the main weapons.tbl file.  Use the wiki for more info on that.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Galemp

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Re: RELEASE: March Missile Mod Mayhem!
One other thing... you need a mission with them as allowed player weapons. :p

They're balanced for FS2 at the moment, the final mod will have changed tables to match the SW mod balance.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...