Author Topic: Battletech?  (Read 14645 times)

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Offline Wanderer

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The whole weapon swapping idea doesn't really even belong to the AeroTech or BattleTech - apart from modular omnitech. That is its just mainly just the computer games where this happens as i seem to recall that when customizing anything there was always a huge risk of ruining the existing design. People shouldnt really have any choice in selecting primary weapon loadout except from possibly ammo types selected for certain autocannons - same goes with LRMs/SRMs and other secondaries. With weapon bank specific loadouts this would be really simple to do.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
The whole weapon swapping idea doesn't really even belong to the AeroTech or BattleTech - apart from modular omnitech. That is its just mainly just the computer games where this happens as i seem to recall that when customizing anything there was always a huge risk of ruining the existing design. People shouldnt really have any choice in selecting primary weapon loadout except from possibly ammo types selected for certain autocannons - same goes with LRMs/SRMs and other secondaries. With weapon bank specific loadouts this would be really simple to do.

  Yeah, that we be my thoughts also. People would get a ship and would fly whatever weapons it had. Maybe a few choices of ships but they shouldnt have interchangeable weaponry. Might get boring for some people . .. but that's part of the flavour of the universe. Also makes omnifighters more important in that respect.

 
Oh well what should i say... we're working on this for some time now. Fighters weapons for example are already done. But progress is slow right now because we only have one modeler and even the best (mission)ideas have to wait until you have ships to test them :)
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Offline Getter Robo G

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Keep at it! I'd really be curious in seeing what you guys turn out later on...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
you'll need a lot of patience then :)
Lead me, follow me, or get the hell out of my way!!

 

Offline Nuke

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i actually thought about making an ik system of sorts through scripting which would make walking mechs sorta possible, but as with thje fsrts mod i think id hit a roadblock eventually.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Getter Robo G

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Steel, so you're actually committed to this???

  If so then I might have some resources for you (note not permission so for references or internal testing at best, show no screens.)

In my travels I've become quite the packrat even on things that will never be used...

On a side note: Are you aiming for a particular age? IF you include classic Inner sphere, then some RT mecha can be used as well. (Warhammer, Rifleman, LAMs) etc...

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
On a side note: Are you aiming for a particular age? IF you include classic Inner sphere, then some RT mecha can be used as well. (Warhammer, Rifleman, LAMs) etc...

       I'm trying to help them with a few fighter models.
       What he told me is that eventually they hope to have everything. Not sure if mechs fit into "everything" but they probably wouldn't hurt.

 
If mechs are possible we might think about it but our main focus is right now on Aerospace fighters, followed by dropships, warships and so on...
Lead me, follow me, or get the hell out of my way!!

 

Offline NGTM-1R

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Let me know if you need a canon nazi. :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Getter Robo G

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Right I got 4-5 really LOW poly ones from HW them. Maybe a crude Union also. Possible Mckenna? I'll look around my drives if I can still find them (New comp I got 2 drives pulled from old I cant access without  bother).

If I find them I will package them up for you on your say like around fridayish? (note on restrictions I mentioned previously)...



"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline NGTM-1R

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Check the BTModArchive for their Homeworld mod, tbh. I asked once if they minded the work being used, they said no.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Let me know if you need a canon nazi. :P

I think we have enough of those ;)

Right I got 4-5 really LOW poly ones from HW them. Maybe a crude Union also. Possible Mckenna? I'll look around my drives if I can still find them (New comp I got 2 drives pulled from old I cant access without  bother).

If I find them I will package them up for you on your say like around fridayish? (note on restrictions I mentioned previously)...





friday is ok thank you :)
Lead me, follow me, or get the hell out of my way!!

 

Offline Nuke

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now that we have matrix interpolation in scripting it might be possible to write that ik system that would be needed for proper mech animation.we would have to do some other stuff, like disable collision damage/effectsa/pspews. we would also need a traceline routine (trace a vector untill it intersects a polygon and report the vector location) to determine step placement. then the ik code would calculate the subobject rotations. better multiweapon handeling would be needed too. heat behavior could be scripted. if somone wants to provide a mech model (with jointed extremities (each section as a sub model) with a hierarchical structure). then i might possibly be ablt to do some experiments with ik in scripting.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Wanderer

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Err? BattleMechs? I thought this about the space aspect of the battletech? Besides IIRC stuff like infantry and armor units should be much more common than mechs (as ground targets that is)..

Though i wouldnt mind seeing walking mechs in FS  :nod:
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline NGTM-1R

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Err? BattleMechs? I thought this about the space aspect of the battletech? Besides IIRC stuff like infantry and armor units should be much more common than mechs (as ground targets that is)..

Though i wouldnt mind seeing walking mechs in FS  :nod:

The assumption is that the normal AeroJock's day is consumed in hunting for "targets of opportunity", i.e. anything that moves. 'Mech forces would be high up the target list, of course.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
      You know there was some dude on the Battletech forums who did like 3d models of most of the warships. I don't know what his models are like but might be interesting to look into. Most of the images I recall being somewhat small . . . well, not small but the featured warships were sort of distant in the composition. Maybe they don't have too much detail.

 

Offline Getter Robo G

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http://upload2.net/page/download/dWX04TUfzd6y8uK/btsw_v1_0b.zip.html

Picked out all the non-BT stuff so you got like 1 dropship 1 warship and 7 fighters (all low poly).
haven't touched it since, GL!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Mechwarrior 2 was probably the best of the series, and it was from a Clan POV.

Just wish I could get it working on XP :)

 

Offline Getter Robo G

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The original MW2 (Mercenaries) was for PC and IS pov... Most awesome of all...
"It's all about the C-bills kid."
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)