Author Topic: Texturing 50%  (Read 3427 times)

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      Oh wait, I think I figured it out. I copied the UVs from UVset1 to map1. Seems to have done the trick.

 

Offline Vasudan Admiral

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AA: Yeah you definitely seem to be on the right track there, well done. :)

How about you download my artemis MK II and check for any unstable geometry... it imports without any... >_> Anyway, i just cant get the whole UV map out of it... you said somthing about cutting it in half and mirroring the UV map?
The amount and type of unstable geometry changes based on the ship and the export method. It does a lot of very weird things. In this case though for some reason, it's neatly isolated the weirdness into a separate object:  :wtf:


The....for lack of a better term, export fart...on the left appears to be a separate polygon representing each edge or something - it's very weird, but would definitely cause problems and/or explosions during UVing and conversion. ;)

The other thing is that as you can see on the actual model on the right, every face on the model has been unwelded and is now free floating. This is impossible to fix in Truespace, but a single button press in blender, so I'd even more strongly recommend that avenue if you want to be able to fix it in future.

Finally, there is a UV map applied as shown far right, but it's just gibberish and entirely uselsess. You still need to pick a UVing app avenue though, so you'll need to do that before I can show you the appropriate tutorials.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Hellstryker

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Bleh! forgot all about this  :ick: Alright, i think i still have blender installed SOMEWHERE....
Since the GUI on blender is FUBAR'd IMO, tell me step by step how to fix the errors, then we can get on to the UV mapping

 

Offline Vasudan Admiral

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Describing the steps to fix won't do much good if you're unable to use Blender in the first place - you'll need at least a basic workings knowlege of it. If you're looking for a push-button approach you're just not going to find it as Blender focuses almost entirely on keyboard shortcuts which are so much faster to work with than buttons I wish more programs would do it that way. ;)

As such, I would recomend you follow some of the plethora of Blender tutorials out there to get the basics of it. There are some excellent regular and video tutorials all over the blender.org website like these ones and these ones.

After that, for any specific feature help, there's a giant wiki which describes everything and has a 'noob to pro' tut on it too: http://wiki.blender.org/index.php/Main_Page

UV mapping particularly can be a tricky concept to grasp, but without it you will never be able to get anything other than texture-tiled monstrosities through truespace, so it's well worth learning. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities