Author Topic: Using music soundtracks and other files...  (Read 3298 times)

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Offline Mobius

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Using music soundtracks and other files...
This may not be the correct place to discuss the subject, but here you go...

Is there a limit to what a campaign design can add to a modpack? I know that many good campaigns use soundtracks taken from other games...are there any risks? Is there something we can't add at all?

I'd like, for example, to use "Silent" from Ace Combat 04 as briefing soundtrack. Is it possible? I didn't extract the file from the game, I DLed it from a site.
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Re: Using music soundtracks and other files...
Why wouldn't you be able to do that?
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Offline Nuclear1

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Re: Using music soundtracks and other files...
As long as there's a category for it in a VP, you can add it.

Music is tricky. Briefing music is easy to add: just save the file in your /music folder and add the necessary information to the .TBL file. Example:

$Name: BriefingName
$Filename: Acecombatmusic.wav

Battle tracks are far more difficult to add, however. There's a number of different numbers you have to figure in order to get them to work in the game. There's num_measures and samples_per_measure. I've never been able to figure out how you find these numbers though.
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Offline blackhole

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Re: Using music soundtracks and other files...
Samples per measure determines how long a measure is in the song, and then the number of measures is the song length divided by the number of samples per measure.

...However, i have no idea what the heck they mean by "samples per measure." What are these "samples" they speak of?  :confused:

 

Offline Darius

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Re: Using music soundtracks and other files...
Put simply, samples are the little tiny bits of data that make up an audio file.

More information: http://en.wikipedia.org/wiki/Sampling_%28signal_processing%29

 

Offline blackhole

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Re: Using music soundtracks and other files...
The real question is, how do you determine how many samples are in a given time period?

 

Offline CP5670

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Re: Using music soundtracks and other files...
The whole "measures" thing has no effect on the game and is just an odd quirk with how the data is entered in music.tbl. See this.

Put simply, samples are the little tiny bits of data that make up an audio file.

More information: http://en.wikipedia.org/wiki/Sampling_%28signal_processing%29

That article describes the theory behind it. The idea is that you can evaluate a continuous function at discrete points ("samples") and use only that point data to uniquely build up the whole function again, under certain conditions on the function. The samples are the data stored in a music file, while the thing you hear out of your speakers is the original function reconstructed by the sound card's DAC. The sampling rate is the 22khz or 44khz thing you see on music files.
« Last Edit: March 16, 2008, 10:23:55 pm by CP5670 »

 

Offline Mobius

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Re: Using music soundtracks and other files...
I was refering to the risks...legal risks...
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Offline Darius

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Re: Using music soundtracks and other files...

  

Offline Mobius

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Re: Using music soundtracks and other files...
I mean files in general(textures and voice files included), that thread is only about music.
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Offline HAZARDLEADER

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Re: Using music soundtracks and other files...
You mean i can't just add a file to the battle track line, with out figuring out this bull siht?
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Offline mjn.mixael

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Re: Using music soundtracks and other files...
Was that really worth a 4 year necro? Clearly this thread is outdated. play-sound-from-file is your friend.
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