Author Topic: Ignoring targets without a million sexps  (Read 3788 times)

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Offline FUBAR-BDHR

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Re: Ignoring targets without a million sexps
Apparently not this is a transport and is flagged as "freighter" in the table. 

Another problem.  I'm using the set-subsystem-strength sexp to set enough engines on each ship to 99% to get around this problem.  I get most of them done then FRED crashes on me.  Is there a limit to the number of sexps you can use?  If so is it per event or per mission?  I've went to adding them one at a time and it always crashed at the same place.  File looks fine in notepad and if I add it manually that way instead of using FRED it crashes when I try to open the file.

Looks like it's per event.  I got past it by splitting it into 2 events. 
« Last Edit: March 20, 2008, 09:02:53 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline FUBAR-BDHR

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Re: Ignoring targets without a million sexps
One more question.  Any way to tell what killed a ship?  I see the sexps to tell if a player killed the ship but is there any way to tell if it died from say a mine explosion or was killed by some other means?  Seems like there should be since it's logged as killed by the mine when you hit F4. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Ignoring targets without a million sexps
It could be that I missed that when I ported your fix for this problem to the BtRL codebase (which is what TBP is using). I'll take a good look at both sets of code.

Edit : Nope, the code seems to be the same in both versions. I'm a little mystified as to why it's not warping out then.
« Last Edit: March 21, 2008, 01:24:54 pm by karajorma »
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