Author Topic: Colossus  (Read 198482 times)

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Offline General Battuta

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Yeah, that's a big improvement, Herra.

I also think the texture could do a slightly better job of conveying a sense of scale. The elliptical lights are really big. (I know it's not final, hopefully this is constructive.)

 

Offline Sushi

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I'm really liking the look of it. Are those ridges on the red parts modeled, or just normal-mapped? If modeled, I'm worried about nasty aliasing artifact and lighting problems...

 

Offline Kolgena

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I'm still hoping we lose the red grills. They're not making much sense to me. You don't want ginormous statue of liberty-sized (delicate) fin arrays out where they can be shot to pieces. And they can't claim rule of cool because I don't think they look cool.

Could we replace them with the scattered black/yellow windows texture? Or at least make them grey/black?

 

Offline General Battuta

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Yeah, Herra's changes pushed me a little more towards favoring them but frankly it still looks a bit like the Colossus is trying to be the USS Defiant.

 

Offline Hades

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This happens whenever subsystems are blown up, and they all seemingly occur at the ass of the ship.
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----
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Offline chief1983

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Isn't the centerpoint on the Colossus in the back?
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Offline Dragon

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Seems like a bounding box problem, Scooby's Midway had similar issues.

 

Offline ssmit132

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Maybe there's a vent out the back that expels debris and fire whenever a subsystem is destroyed? :P
The hangar bay is cool.


Wow. :eek2:

And I don't like the red either. :nervous:

 

Offline Thaeris

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Sweet eggs and bacon! That's epic!

That said, if at some point we could turn that into a mainhall... oh man...

 :cool:
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Offline Androgeos Exeunt

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Sweet eggs and bacon! That's epic!

That said, if at some point we could turn that into a mainhall... oh man...

 :cool:

The Colossus could have it's own campaign... :nervous:
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Offline Hellzed

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May I suggest making the hangar bay darker (basically black and gray textures), with green lights on empty fighter bays and red lights on full ones, with a big blue lighting (a large line on the rectangle perimeter) around the floor and the top, and some kind of control tower deploying from the top of the hall, and a decal of the ship insigna on the wall ?

 

Offline Thaeris

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This is FS2, not FS1 - the grimdark has subsided to a degree. Furthermore, as the pride of the GTVA, do you think the ship is going to be dingy like so? I think not, good sir! If anything, you may want to brighten it up a little, with the Aquitane mainhall as a prime example.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Herra Tohtori

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This is FS2, not FS1 - the grimdark has subsided to a degree. Furthermore, as the pride of the GTVA, do you think the ship is going to be dingy like so? I think not, good sir! If anything, you may want to brighten it up a little, with the Aquitane mainhall as a prime example.

It's probably just my lighting settings that are grimdark.
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Offline General Battuta

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This is FS2, not FS1 - the grimdark has expanded to a degree.

fixed

 

Offline Hellzed

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Sorry for the ugly effects, but here's what I tried to explain : darken textures, but make some shiny green and red points, two glowing blue rectangels (floor and top) and a control tower with spotlights, like in an airport at night.

[attachment deleted by admin]

 

Offline mjn.mixael

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 :wtf:

The amount of time ANYONE would spend in the hangar is not worth that effort...
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Offline Liberator

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Emotional impact or not, no human is going to spend they're work time in a poorly lit environment if they can help it.  Especially on a starship I can imagine every nook and cranny being illuminated fairly elaborately.  I'm not saying 100,000 lumen floods every 2 feet, but on a ship with couple dozen fusion reactors it shouldn't be a big deal to have decent lighting.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
I think mjn.mixael was talking about "in game" no one is going to be spending much time in the hanger. I do like the idea of the red and green lights though.
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Offline Liberator

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Oh, yeah.  Don't spend much more time on it because it's tiny.  My point was that "in uni" it would be a fairly well lit room.  Tractor beams or not, I'd like a lot of light when I'm trying to manuver a multi-billion whatever star fighter in a tight space filled with other multi-billion whatever star fighters that are on my side.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Hmm, we could have baked shadows with those floodlights...