Starting this thread to discuss fixes and feature ideas for multi player scoring. Starting with the TvT scoring: Mantis 1641
Also referencing my year old attempt to figure out how all the scoring in multi worked: http://www.hard-light.net/forums/index.php/topic,45066.0.html
First I think any changes should be optional to still allow retail scoring to be used for all existing missions and any future missions that might want it. That said off to the ideas.
-I do like the idea of splitting the event score up between the team.
-Right now all TvT scoring is done at medium difficulty. Is there any way to change this so that it defaults to 100%? Pretty sure setting the difficulty in the host screen does nothing for TvT. Believe this was squadwar related and no matter what you set it changes it to medium. Maybe only set the difficulty to medium if squadwar is enabled. This would allow for some of the newer missions like my TvT gauntlet to be played on hard or insane.
-Option to allow AI kills to count toward team score. Useful for AI bomber wings. Also useful for carryover damage option below.
All types of multi missions:
-Event scoring enabled
-Goal scoring enabled
-I've seen the request for a carryover damage option between respawns. I'm not a big fan of this one but can see where it would have it's uses.
-Subtraction from scoring. Basically a way to penalty for doing something wrong. Event scoring would be a nice place for this. Should never make the total mission score for player/team go below 0.
-A score cap to allow more possibilities to get score without making a RI out of it. This one wouldn't be necessary with the ability to award negative score since you could limit it by using events.
-Beam damage. This one opens up a whole can of worms especially when dealing with player beam weapons. Kara will remember the Drakh Raider problem from TBP. Right now in multi cap beams don't count as hull damage for scoring purposes . Basically if a ship has 4010 hull and it gets blasted for 4000 damage by a beam from a cap you only need to do 5 damage to it to get the kill (50% of the remaining 10 damage). A lot of you probably have received the Ravana kill for taking out the beams with a couple of Trebs in Forward Edge.
These are probably a lot more involved:
-Bomb intercept scoring and stat tracking.
-Subsystem & turret scoring and stat tracking.