Author Topic: Great Mod Idea  (Read 2088 times)

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I can't mod (at all) but a great FS2 mod (for a game other than FS2) would be Nexus: The Jupiter Incident.  Currently Freespace 2 and all its incarnations involve fighter combat.  Nexus, however, is a Tactical Fleet Simulator, in which you command a few capital ships and just send those expendable fighters to attack the enemy while you prepare your big guns.  A FS2 mod for Nexus would be sweet.  If you have played Nexus, you will know why.  You get to command those big huge cap ships yourself and blow the crap out of the enemy's cap ships.  I can't see a reason to not play a FS2 TC for Nexus.  Beamcannons, laser turrets.  Of course, some creative license would need to be taken with cap missiles, shielding, and other weapons and etc.  But, if done properly, it might serve to reinvigorate the space genre a little.
« Last Edit: April 29, 2008, 07:05:38 am by Unknown Target »
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
It does sound somewhat interesting. There have also been discussion about mods for other RTS games that feature FS ships in the past. But I think you'd get better results if you brought up this idea on a Nexus forum, concidering that people here are more able to work with the FSO engine, which in most cases means flying a fighter and shooting at things.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
There's a FreeSpace mod for HomeWorld2, which as far as I know, started to move again a bit. All it needs is people support to be fully continued. However, you can download the mod with all sides playable.

 
IIRC, someone tried to do a FS mod for Nexus.  There was a signifigant problem in that the ship weapon max count has an absurdly low hard coded limit, which meant FS capships simply couldn't be done properly.

 

Offline Mefustae

  • 210
  • Chevron locked...
I can't mod (at all) but a great FS2 mod (for a game other than FS2) would be Nexus: The Jupiter Incident.  Currently Freespace 2 and all its incarnations involve fighter combat.  Nexus, however, is a Tactical Fleet Simulator, in which you command a few capital ships and just send those expendable fighters to attack the enemy while you prepare your big guns.  A FS2 mod for Nexus would be sweet.  If you have played Nexus, you will know why.  You get to command those big huge cap ships yourself and blow the crap out of the enemy's cap ships.  I can't see a reason to not play a FS2 TC for Nexus.  Beamcannons, laser turrets.  Of course, some creative license would need to be taken with cap missiles, shielding, and other weapons and etc.  But, if done properly, it might serve to reinvigorate the space genre a little.
Sounds great! When can you get started?

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
I can't mod (at all) but a great FS2 mod (for a game other than FS2) would be Nexus: The Jupiter Incident.  Currently Freespace 2 and all its incarnations involve fighter combat.  Nexus, however, is a Tactical Fleet Simulator, in which you command a few capital ships and just send those expendable fighters to attack the enemy while you prepare your big guns.  A FS2 mod for Nexus would be sweet.  If you have played Nexus, you will know why.  You get to command those big huge cap ships yourself and blow the crap out of the enemy's cap ships.  I can't see a reason to not play a FS2 TC for Nexus.  Beamcannons, laser turrets.  Of course, some creative license would need to be taken with cap missiles, shielding, and other weapons and etc.  But, if done properly, it might serve to reinvigorate the space genre a little.
Sounds great! When can you get started?

I don't know about anyone else, but I'd rather have people get these ideas out here rather than just keeping it to themselves; obviously if they don't think they can mod at all then they're not going to do it.

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
I don't mind these kinds of posts at all, it's good to see ideas get out there, even if they're stale ideas that have already been brought up.  What DOES bug me is people who jump into Mod forums and announce that they have no skill whatsoever, no intention of learning, but want to be included in the credits for a mod because they hung out in the chat room a lot.  Or people who, once again, no skill no intention of learning, come into a mod forum, criticize a design choice and demand it be done their way, demand a ship be put in, demand demand demand.

I guess, to finalize, for those of you who don't know how to mod, please be polite when you ask us for something.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Mefustae

  • 210
  • Chevron locked...
I can't mod (at all) but a great FS2 mod (for a game other than FS2) would be Nexus: The Jupiter Incident.  Currently Freespace 2 and all its incarnations involve fighter combat.  Nexus, however, is a Tactical Fleet Simulator, in which you command a few capital ships and just send those expendable fighters to attack the enemy while you prepare your big guns.  A FS2 mod for Nexus would be sweet.  If you have played Nexus, you will know why.  You get to command those big huge cap ships yourself and blow the crap out of the enemy's cap ships.  I can't see a reason to not play a FS2 TC for Nexus.  Beamcannons, laser turrets.  Of course, some creative license would need to be taken with cap missiles, shielding, and other weapons and etc.  But, if done properly, it might serve to reinvigorate the space genre a little.
Sounds great! When can you get started?
I don't know about anyone else, but I'd rather have people get these ideas out here rather than just keeping it to themselves; obviously if they don't think they can mod at all then they're not going to do it.
Oh, I saw that part, alright. I just assumed that, since he had an idea but not the skills, his next port of call would be to learn the skills. I mean, when I had an idea for a campaign, I went through the FRED tutorial and bloody well learned how use it so I could make it myself. This is a more complex idea, so it'd take more time and effort for him to learn how to put it into action, but that's generally what happens when you start proposing elaborate mod ideas. Seriously, if he just came in to post an idea... what was the point?

  

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
I can't mod (at all) but a great FS2 mod (for a game other than FS2) would be Nexus: The Jupiter Incident.  Currently Freespace 2 and all its incarnations involve fighter combat.  Nexus, however, is a Tactical Fleet Simulator, in which you command a few capital ships and just send those expendable fighters to attack the enemy while you prepare your big guns.  A FS2 mod for Nexus would be sweet.  If you have played Nexus, you will know why.  You get to command those big huge cap ships yourself and blow the crap out of the enemy's cap ships.  I can't see a reason to not play a FS2 TC for Nexus.  Beamcannons, laser turrets.  Of course, some creative license would need to be taken with cap missiles, shielding, and other weapons and etc.  But, if done properly, it might serve to reinvigorate the space genre a little.
Sounds great! When can you get started?
I don't know about anyone else, but I'd rather have people get these ideas out here rather than just keeping it to themselves; obviously if they don't think they can mod at all then they're not going to do it.
Oh, I saw that part, alright. I just assumed that, since he had an idea but not the skills, his next port of call would be to learn the skills. I mean, when I had an idea for a campaign, I went through the FRED tutorial and bloody well learned how use it so I could make it myself. This is a more complex idea, so it'd take more time and effort for him to learn how to put it into action, but that's generally what happens when you start proposing elaborate mod ideas. Seriously, if he just came in to post an idea... what was the point?

You're right. **** suggestions and ideas; we don't need them. Really, look at the SCP; they didn't need people posting there and making comments and feature requests, or tweaks and suggestions. No way, man.

Seriously though, he's not causing any harm by posting his ideas and opinions. And on top of that, he never stated that he has no intention of learning how to mod. Thirdly, he's talking about a TC, which is no light task, and is not normally taken up alone by a newbie modder such as himself.

It's all right to post ideas here...