i spent a whole day screwing around with lua for windows. i played with the iup library, toying with user interfaces, and i found an example for a gl canvas, which led me to look at the example code for luagl. so i get the idea to revamp my old lua version of nukesim. i scrounged a bunch of lua projects for code, and found almost a complete set of vector and matrix libraries, oop vertex and polygon "classes", which i had written for who knows what. i found a tga parser i wrote, for my flopped dirt gen utility, and a half written obj loader. so with a little work to get the libraries up and running, and an almost complete rewrite of my obj loader, a little bit of export in max, and i am now rendering a textured and lighted htl seker (though i doubt htl is on) in a stand alone lua script. tomorrow i might work on making it a little bit more interactive. add some physics, maybe some terrain, and possibly make a cheap flight sim thanks to a port of my atmospheric flight script.