I was creating a little recon mission just for fun the other day and I realized that there is very little to do other than put the pilot in an enemy/stealth/small fighter and have him scan some subsystems. I thought it might be a good idea to have a little brainstorming thread for people to post some ideas on how to improve these missions; whether it be by in-game things or by something that would require a SCP addition.
I like the idea of cameras (displaying the camera view on the bottom-left of the HUD where the ship display is) but I'm not sure how it could be implemented into a mission if it were implemented into the SCP. In real life, pictures are brought back and looked at. In the game, it'd be pretty hard I think to make the game check to see you took a picture of something.
Anybody else have ideas?
Well, in recon missions by nature your mission is to gather information and avoid being detected. Aside from making the detection system more complex (either with better AI or scripting some events to trigger being detected), I don't see what more than fly in undetected, scan things undetected, jump out undetected could be done just in pure recon missions.
I always thought that simply being detected by getting too close to an enemy fighter is frustrating as hell. There should be some more degrees of things. Like if you have a stealth fighter, you can do whatever you want aside from firing your lazer at distance of, say, 1000 metres. If you have enemies at 500-1000 metre range, using afterburners triggers detection. Inside 500 metre radius, using engines at more than 1/3 power gets you detected. If an enemy is at 250 metres, you need to play dead, stand still and hope he doesn't get any closer because then they'll sure as hell notice you with mark 1 eyeball recognition.
Distances for implementation should be tested but I think it would be possible to spice things up this way.
Also, some cloak and dagger ops aside from just reconnaissance missions would be possible. Special Operations does a lot more than reconnaissance. Sabotage, guerrilla warfare, supporting friendly governments against terrorist forces, supporting terrorist forces against hostile governments, assassinations...
Planting bombs on enemy installations and cap ships could be an interesting alternative to scanning things.
Getting hauled to the battlezone inside containers in order to ambush an enemy convoy arriving at installation/supply depot.
FS2 already did infiltration, but it was mostly plot-based and the only thing the player needed to do was to shoot hostiles and scan friendlies, so it wasn't that complex in terms of mission design I think. There isn't that much to be done infiltrated than gather information, it's when you need to be extracted the things get interesting. Of course, if someone were to model the insides of a hangar bay (like in Wing Commander Saga and apparently BtRL ships as well) you could get into a space suit model and go and plant detonators onto fighter (remember to follow instructions!), bombers or hangar bays, or other critical components like water tanks, engines and stuff.
Assisting friendly rebels in hit&run assaults against unfriendly factions. Participating in training of said rebels.
Assisting friendly governments against unfriendly rebels.
Said rebels might be the same ones depending on the timeline...

Assassinations might be interesting too - you would need to work your way up in the organization, have a mole pulling strings and getting you chose on guard duty on the target, then strike during an escort mission before the rest of the guard wing realizes what is going on. Possibly by planting a detonator on the target's transport during a distraction attack from friendly forces to draw the rest of the guard wing/s away so you could avoid the fight and could blame it on sabotage from the ground crew... then get extracted safely during some remote patrol mission where you got yourself demoted to.
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Also, guys, can we keep the specific campaign reviews and critique on somewhere else and keep this a brainstorming thread? References from campaigns are fine as examples of what types of stealth missions there have been, but I don't really see how discussing about PI's difficulty and alleged repetitiveness here is relevant to the topic.
Thank you for your time. 
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