Author Topic: Beam Weapons... what's the point?  (Read 36179 times)

0 Members and 1 Guest are viewing this topic.

Re: Beam Weapons... what's the point?
Well, atleast a few in every system?

And, just thought of something.

If flak turrets are also physical weapons, wont they need rearming?

Same with missiles on the ships?
Just don't give away the homeworld...

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Beam Weapons... what's the point?
Yes, but flak rounds are likely small as are most of the missiles used, so they take up a LOT less space than some big modified helios things.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Beam Weapons... what's the point?
Well, they probably wouldn't know that nodes were collapsible. The Terrans only know of it from the destruction of the sol jump node by the Lucifer.

Well, the only way the ancients knew how to kill a Lucifer is in subspace.
So, they take it out there, the node collapses. Then they know that nodes can be collapsed, in the same manner as the Terrans/Vasudans.
(´・ω・`)
=============================================================

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Beam Weapons... what's the point?
But the Ancients wouldn't have figured that out, because by the time they discovered that $hivan $hields don't work in subspace, it was too late (at least that's what seemed to be implied by the cutscene).

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Beam Weapons... what's the point?
Which is why I said IF the ancients could stop the Lucifer.
There. Back where we came from. lol.  :lol:
(´・ω・`)
=============================================================

 
Re: Beam Weapons... what's the point?
If the ancients could stop the Lucifer, they would have collapsed a node.
Then, they would learn how to collapse nodes when they see 80 saths coming.

         They did collapse a node.
         The Knossos was turned off wasn't it? It was just turned off a little too late evidently.

 
Re: Beam Weapons... what's the point?
Where does it say the ancients collapsed a node?
Fun while it lasted.

Then bitter.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Beam Weapons... what's the point?
Turning off a Knossos doesn't collapse the node.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Beam Weapons... what's the point?
The node will collapse itself...given time.
If they turned off the Knossos when they first saw the Shivans, that may have worked...however, Shivans have the ability to go through unstable nodes with no ill effect. (Well, at least the FS1 Shivans).
(´・ω・`)
=============================================================

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Beam Weapons... what's the point?
Assuming it was the Ancients who turned off the Knossos of course.... :)

The Shivans presumably understand the tech too and might have had their own reasons for turning it off. We know that they can get into GTVA space by some other route anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Beam Weapons... what's the point?
Assuming it was the Ancients who turned off the Knossos of course.... :)

The Shivans presumably understand the tech too and might have had their own reasons for turning it off. We know that they can get into GTVA space by some other route anyway.


         Well, that idea adheres to my own theory that the Lucifer fleet was trapped on the wrong side of the Knossos when the Ancients deactivated it when they tried to consolidate their losses and isolate themselves from endless tide of Shivans driving them back. But unfortunately for the ancients, they still couldn't stop them. Why else would the Shivans have disappeared for so long? Only to return when the Knossos was reactivated and the figurative gate to hell opened anew.

         As such the Lucifer didn't come into GTVA space via another route, it was simply in the neighbourhood having been trapped here for so long. Hence the lack of beams, etcetera on most of the ships save the flagship.


         Unforunately, that idea kinda screws up my own campaign idea and I haven't been able to rework the ending without being a repeat of the old :(

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: Beam Weapons... what's the point?
2)  It takes more than a couple of meson bombs to collapse a node (the Bastion contained a log, IIRC).
Wow...I'm never running through the woods again.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Beam Weapons... what's the point?
         Well, that idea adheres to my own theory that the Lucifer fleet was trapped on the wrong side of the Knossos when the Ancients deactivated it when they tried to consolidate their losses and isolate themselves from endless tide of Shivans driving them back. But unfortunately for the ancients, they still couldn't stop them. Why else would the Shivans have disappeared for so long? Only to return when the Knossos was reactivated and the figurative gate to hell opened anew.

         As such the Lucifer didn't come into GTVA space via another route, it was simply in the neighbourhood having been trapped here for so long. Hence the lack of beams, etcetera on most of the ships save the flagship.

Correct me if I'm wrong, the Lucy fleet entered from Ross 128, yes ? But the Knossos portal is at Gamma Draconis, or at least in its vicinity. That's quite a distance. And i doubt that deactivating the Knossos portal would've stopped the Lucy fleet from going home. Shivans can navigate unstable warp points after all. I also doubt that the Knossos Portal is precisely at the chokepoint of the universe. Its more likely that the Lucy fleet was a very old fleet that the Shivans thought would be enough to wipe out Earth, seeing as how flux beam weaponry was exclusive to the Lucifer itself.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline GTSVA

  • 28
  • Born to Fly
Re: Beam Weapons... what's the point?
I was playing Procyon Insurgency and in the first mission...with the Aten...it shoots out like a missle type thing, not a blob....but something...what was it?
What's up?

Freespace: Amit
Forums: GTSVA        
High Scores: Natroz

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Beam Weapons... what's the point?
I was playing Procyon Insurgency and in the first mission...with the Aten...it shoots out like a missle type thing, not a blob....but something...what was it?

I think its the missile launcher. The Aten has one iirc. Its equally hopeless at capital combat. I think the thing is called ... Uh. Flux bomb or something.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline GTSVA

  • 28
  • Born to Fly
Re: Beam Weapons... what's the point?
It doesn't look like the missiles that the Fenris or Leviathan shoots....it is yellowish and faster than a blob...
What's up?

Freespace: Amit
Forums: GTSVA        
High Scores: Natroz

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Beam Weapons... what's the point?
Correct me if I'm wrong, the Lucy fleet entered from Ross 128, yes ? But the Knossos portal is at Gamma Draconis, or at least in its vicinity. That's quite a distance. And i doubt that deactivating the Knossos portal would've stopped the Lucy fleet from going home. Shivans can navigate unstable warp points after all. I also doubt that the Knossos Portal is precisely at the chokepoint of the universe. Its more likely that the Lucy fleet was a very old fleet that the Shivans thought would be enough to wipe out Earth, seeing as how flux beam weaponry was exclusive to the Lucifer itself.

May I know why you talk as if there's only one Knossos subspace portal? It's just speculation, but...you can't exclude the presence of a Knossos in Ross 128.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: Beam Weapons... what's the point?
I was playing Procyon Insurgency and in the first mission...with the Aten...it shoots out like a missle type thing, not a blob....but something...what was it?

I think its the missile launcher. The Aten has one iirc. Its equally hopeless at capital combat. I think the thing is called ... Uh. Flux bomb or something.

The Vasudan Flux cannon? That's the Vasudan equivalent of the fusion mortar, IIRC.
Fun while it lasted.

Then bitter.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Beam Weapons... what's the point?
That Aten is prolly table-hacked.
Its only supposed to have 2 TT's, 2 Subach, and 2 AAAf's.
Or they may have upgraded blob textures so they look like streaks. Not sure.
(´・ω・`)
=============================================================

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Beam Weapons... what's the point?
It doesn't look like the missiles that the Fenris or Leviathan shoots....it is yellowish and faster than a blob...

PI uses a variety of odd fast large yellow blobs.  Its probably one of them.