Author Topic: Capturing Ships idea  (Read 19773 times)

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Re: Capturing Ships idea
Didn't the NTF manage to send a spy onboard the Colossus to sabotage its weapons?
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Offline ShadowGorrath

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Re: Capturing Ships idea
It was GTVI/SOC, because they wanted ETAK to be finished and then take it.

 

Offline Rodo

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Re: Capturing Ships idea
Sorry to bring dead threads back to life but I liked this one so...

My first thought on seeing the topic and opening posts, all discussion of AI and remote-operation aside, was the idea of a Shivan vessel designed for ship capture. Which in and of itself is something of a quandry I suppose, since their instinct has more or less been "BLOW IT ALL TO HELL!!!" but eh...

So maybe you have a Terran vessel built for the same kind of ****-you tactics the Shivans enjoy. A ship perhaps cruiser-sized or so, whose forward section is just one big armored spike with a boarding tunnel. Add to that some big powerful engines and a few turrets (plus a fighter screen) for defense, and boom - one nasty ship-stealer. Let's see a destroyer dodge a spire like that driving straight for their midsection. Sure, it might take a beam hit or three, but you get a fighter screen to throw a couple Helios bombs their way, disable some turrets, you've got yourself a nice soft hole to drive that sucker into.

Maybe direct ship-to-ship collision is a bit over the top, but personally I like the idea of jamming a boarding party right down a destroyer's throat and into the hull... :D

Your idea is somewhat like I  thought too, I was thinking about a cruicer o ship that would have attached to it's hull some let's say "escape pods" the difference is that they have a sharpened edge and a really big engine  ... let's say apollo 13 like.. XD(and body too).

then the pod gets unatached from the hull and lurks arround aiming itsef to the destroyer (time to take it's engines down before it burst into the destroyer) and after some 30 secs it blows it's engines and flies right trought the destroyers hull (its possible dont tell me that nule proof thingy because were talking about  lots of energy concentrated on a single point, the hull is bound to fail) after "dockin" peacefully over the destroyer, marines inside blow up a charge ubicated between the chamber were they are (somekind of blast door between)  and the sharpened edge destroying the cover from inside to outside and sending a killing rain of bended metal and fire over whatever is from the other side thus making a peacefull beachhead for the marines to lurk into uncontested (unleast for a few minutes).

What about that? you like it? jojo

sorry if your eyes start to bleed it's because of my TERRIBLE english :P

PD: I was also wondering how is it possible to have 5000 people over a corvette (let's say deimos) and NOT HAVING any scape pods attached to it`s hull... maybe you could put some scape pods that follow the line of the design of the ships hull and add it as another different subsistem. (I used the deimos example as its preety easy to fugure out were the escape pods could be)
el hombre vicio...

 
Re: Capturing Ships idea
Your idea is somewhat like I  thought too, I was thinking about a cruicer o ship that would have attached to it's hull some let's say "escape pods" the difference is that they have a sharpened edge and a really big engine  ... let's say apollo 13 like.. XD(and body too).

then the pod gets unatached from the hull and lurks arround aiming itsef to the destroyer (time to take it's engines down before it burst into the destroyer) and after some 30 secs it blows it's engines and flies right trought the destroyers hull (its possible dont tell me that nule proof thingy because were talking about  lots of energy concentrated on a single point, the hull is bound to fail) after "dockin" peacefully over the destroyer, marines inside blow up a charge ubicated between the chamber were they are (somekind of blast door between)  and the sharpened edge destroying the cover from inside to outside and sending a killing rain of bended metal and fire over whatever is from the other side thus making a peacefull beachhead for the marines to lurk into uncontested (unleast for a few minutes).

What about that? you like it? jojo

sorry if your eyes start to bleed it's because of my TERRIBLE english :P

PD: I was also wondering how is it possible to have 5000 people over a corvette (let's say deimos) and NOT HAVING any scape pods attached to it`s hull... maybe you could put some scape pods that follow the line of the design of the ships hull and add it as another different subsistem. (I used the deimos example as its preety easy to fugure out were the escape pods could be)

The problem is, ramming your ship into the enemy ship means your own crew will take casualties. Ramming another ship is just never a good idea unless you want to die too. Also, why would you need a specialized drone designed to ram itself into the enemy's engines? A wing of bomber that can do that jump fine and probably better as well. Bombers are also more versatile as they can perform more roles than a suicidal engine busting drone.

The hull of a destroyer is designed to withstand nuclear blasts. The best way to breach a destroyer's hull would probably be to dock on its docking ports and probably to just force a landing inside her fighterbay. Both options are very risky as the destroyer would still need to have its escort destroyed, its engines disabled, and its guns disarmed.

I'm not even sure if I read your post correctly. I had to read it over a few times before I could make a conclusion.

 

Offline Rodo

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Re: Capturing Ships idea


The problem is, ramming your ship into the enemy ship means your own crew will take casualties. Ramming another ship is just never a good idea unless you want to die too. Also, why would you need a specialized drone designed to ram itself into the enemy's engines? A wing of bomber that can do that jump fine and probably better as well. Bombers are also more versatile as they can perform more roles than a suicidal engine busting drone.

The hull of a destroyer is designed to withstand nuclear blasts. The best way to breach a destroyer's hull would probably be to dock on its docking ports and probably to just force a landing inside her fighterbay. Both options are very risky as the destroyer would still need to have its escort destroyed, its engines disabled, and its guns disarmed.

I'm not even sure if I read your post correctly. I had to read it over a few times before I could make a conclusion.

well actually that thing about the engines between () was to mention that while aiming itself enemy pilots could use that time to destroy/disable the pod, for me there is no need to disable the destroyer, why would you want to do that if you are actually triying to steal it? it would make more sense to steal it while its functioning so you can or jump right away or send a second boarding party with the rest of the provisional crew to join the fight again (the second seems so difficult to actually happen), besides a disabled and dissarmed vessel is bound to have 15000 crew members doing nothing but hunt your marines XD.

About your own casualties, it's possible that some may die.... but then again... it's a game, not much that goes on in this makes sense, so marines could be crushed between cushions, or something like that.

Yes a bomber wing would do lots of that dirty work, but lets face this... the game gets redundant once you've seen all the possible aproaches or types of battles... well that's wat happens to me unleast.
el hombre vicio...

 
Re: Capturing Ships idea
I think you're missing out on the fact that ships on FS can jump...

 

Offline Colonol Dekker

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Re: Capturing Ships idea
And hop and skip. . . .
There's no B5 style recharge time either. That's my understanding, just repairs that more oft than not are made necessary.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Re: Capturing Ships idea
And hop and skip. . . .
There's no B5 style recharge time either. That's my understanding, just repairs that more oft than not are made necessary.

What is B5 style recharge time? Rather, I just need to know what B5 means. I'm completely clueless.

 

Offline Ghostavo

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Re: Capturing Ships idea
Babylon 5.

Ships needed massive ammount of power to open that universe's token space portal. So when they did open one, it would take a while to get the energy necessary to open another one in their capacitors. At least the younger races.
"Closing the Box" - a campaign in the making :nervous:

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Offline Colonol Dekker

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Re: Capturing Ships idea
Yes :) i'm guessing in Vorlon space they use them as party lights. . .
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Rodo

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Re: Capturing Ships idea
I dont get what you are triying to say.... I know ships can jump, but it a middle of a fight some commander would rather stay and back up it's accompaning fleet with the destroyer rather than giving up some ground to the enemy making everyone else jumping out, that way you have an scenario where there's a ship to capture, and a pod ready to do that, so the main event would be who get's the destroyer at the end of the fight?

I would personally board and capture a sathanas to make some research...then again, if in fs2 some scattered scans over the subs of the ship are enought to the technicians...well I guess that should do the trick, but we'll stay in the same forever, new type of ship, get some scans dammit! jojo

...I dont think I can go against volition's concepts in this subject, well in any subject ^^
el hombre vicio...

 

Offline Snail

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Re: Capturing Ships idea
The scans only provided info on weak spots, not how it worked or anything like that.

 

Offline Droid803

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Re: Capturing Ships idea
No worries, they actually capture a Sathanas in the Second Great War Part 2! :P
(´・ω・`)
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Offline Ghostavo

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Re: Capturing Ships idea
I would personally board and capture a sathanas to make some research

The Sathanas took a hell lot to destroy, and you want to risk capturing it? Do you realise the immensity of the task you are proposing? An Orion crew is about 10 thousand terrans. The Sathanas has several times it's volume. It's crew is composed of shivans. And you want to try to capture that?
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Offline Droid803

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Re: Capturing Ships idea
They had trouble capturing a Shivan freighter/transport. (hallfight)
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Offline Snail

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Re: Capturing Ships idea
They had trouble capturing a Shivan freighter/transport. (hallfight)
But that was 1 Elysium... 30 years ago.

You can try every Argo in the fleet, packed with fully armed and armored marines. Then, you just blow up the entrenched areas from the outside.

 

Offline Rodo

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Re: Capturing Ships idea
mmmm maybe so... It's true is a massive vessel, but is it 100% sure its crowded with angry shivans?, maybe it's just like the saturn in PI, big warship but small crew..

anyway, that was an example I wasnt thinking about capturing a sathanas, just intended to make a point...why scan if you can have the hole thing and make retroingenier.

I guess human kind is not up to the task yet...

el hombre vicio...

 

Offline Rodo

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Re: Capturing Ships idea
No worries, they actually capture a Sathanas in the Second Great War Part 2! :P

I have to see that, downloading!
el hombre vicio...

 

Offline Ghostavo

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Re: Capturing Ships idea
They had trouble capturing a Shivan freighter/transport. (hallfight)
But that was 1 Elysium... 30 years ago.

You can try every Argo in the fleet, packed with fully armed and armored marines. Then, you just blow up the entrenched areas from the outside.

And they would be blown away by the Sathanas? Think of all it took to stop a single Sathanas. All those destroyers, all those fighters, all that for a single Sathanas. And that was to destroy it, no holding back. There's no way the GTVA can even dream of capturing it. Not even a Demon I'd wager.
"Closing the Box" - a campaign in the making :nervous:

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Offline Snail

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Re: Capturing Ships idea
If they really wanted to, they might have been able to. Use destroyers to blow up its engines, then get a horde of fighters to disarm it, and a horde of Argos to board it. Of course, this would not work if there were reinforcements or anything.