Author Topic: Guess what? <GTD Hera, that's what.>  (Read 9518 times)

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Offline chief1983

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You know, people coming to this forum who don't automatically read Titan's posts just to see what kind of antics he's up to now, are probably not going to read this based on the subject.  Perhaps something more appropriate could be used so others might actually?  Something with "GTD Hera" in it perhaps?  Just a thought.
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Offline blowfish

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Re: Guess what? <GTD Hera, that's what.>
I got that PM too ... well at least we have that missing texture now.  Looking at the model, it seems like a couple of the geometry errors may have been fixed, but many still remain.  The glowmaps are messed up.  capital3t-01a-glow is all dark grey, so large sections of the hull glow slightly, looking odd next to the sections that don't.  The same thing is true for parts of capital3t-01b-glow, but not the whole texture...

 

Offline Zacam

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Re: Guess what? <GTD Hera, that's what.>
When flying to the rear of the ship from the front (exiting the "Hanger bay" in the underside of the nose is a good start), there is a box. The top edge of this box is not joined and/or textured properly, as you can see a nice "through the model, everything is seen" gap.
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Offline chief1983

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Re: Guess what? <GTD Hera, that's what.>
Actually, as far as the model goes, I should mention that I think it looks a bit more like a boss level from Super Mario Bros than a capital ship texture.  Might not be the same when it's in game and a bit larger scale though.  It's still pretty though.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline blowfish

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Re: Guess what? <GTD Hera, that's what.>
When flying to the rear of the ship from the front (exiting the "Hanger bay" in the underside of the nose is a good start), there is a box. The top edge of this box is not joined and/or textured properly, as you can see a nice "through the model, everything is seen" gap.

There are numerous holes in the mesh.

 

Offline Herra Tohtori

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Re: Guess what? <GTD Hera, that's what.>
Quote
You know, people coming to this forum who don't automatically read Titan's posts just to see what kind of antics he's up to now, are probably not going to read this based on the subject.  Perhaps something more appropriate could be used so others might actually?  Something with "GTD Hera" in it perhaps?  Just a thought.

...yeah, good point. Done.


There are some things still somewhat amiss in the model - somehow, the rightside center engine glows are not aligned to the thrusters on the model, even though they are symmetric to the thrusters on the other side, which makes me believe that the model is either not centered or not symmetric as far as the thrusters on the main hull are considered.

There's also a hole in the model (already mentioned once twice - ah screw it, just mentioned - before I got to finishing this post but whatever, I have an image!), on the bottom stern part of the ship where there's this big flat area receding into the main hull, it doesn't quite align with the rest of the ship, leaving a seam on it's rear end...



blowfish - what parts of the other glow map are inappropriately glowy? I fixed the uniform glowyness in the one you speak of, but I didn't notice anything significantly out of place in the other one... :nervous:

Also, something should be requested to be done to the thruster rendering system. It looks strange when the glows show through the model and fade out gradually like in this shot...

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Offline Flipside

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Re: Guess what? <GTD Hera, that's what.>
As far as the thrusters are concerned, I believe one of the coding team was talking about 'soft particles' once the material system is operating smoothly. Basically, they should help do away with a lot of glow/explosion clipping errors :)

 

Offline blowfish

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Re: Guess what? <GTD Hera, that's what.>
There are some things still somewhat amiss in the model - somehow, the rightside center engine glows are not aligned to the thrusters on the model, even though they are symmetric to the thrusters on the other side, which makes me believe that the model is either not centered or not symmetric as far as the thrusters on the main hull are considered.

That entire bank of engines (the engine models, not the thrusters) is slightly to the right of where it should be.  You can see the sides of the engines through the sides of the ship.

blowfish - what parts of the other glow map are inappropriately glowy? I fixed the uniform glowyness in the one you speak of, but I didn't notice anything significantly out of place in the other one... :nervous:

Parts of the window texture.  The hull is backlit in those parts.  Looks kinda weird when viewed from the right angle.  It is not in the rest of the window areas...


There's also a hole in the model (already mentioned once twice - ah screw it, just mentioned - before I got to finishing this post but whatever, I have an image!), on the bottom stern part of the ship where there's this big flat area receding into the main hull, it doesn't quite align with the rest of the ship, leaving a seam on it's rear end...

Yes, this is one of the holes I was talking about.  There are also holes in the long top/bottom trenches (at the front), and on the tops of the engines, near the back, in one of the crevices (for lack of a better word)...

 

Offline lefkos

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Re: Guess what? <GTD Hera, that's what.>
i tested this ship cauze i really love the looks
but at some points you can fly through the ship :ick:
i dont know if thats already told here
but if not test it out by your self
nope i didnt use ~+C


nvm
im just to lazy to read that the post above me is excacly what i mented :ick:
« Last Edit: June 08, 2008, 02:36:55 pm by lefkos »
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Offline Droid803

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Re: Guess what? <GTD Hera, that's what.>
Yeah, its a cool ship. Too bad its didn't get completely completed.
Close, but not quite.
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Offline blowfish

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Re: Guess what? <GTD Hera, that's what.>
EDIT2:

GTD Hera with shinemaps and low-quality placeholder normal maps for whoever feels like using them.

That link appears to be bad.  Which is odd since it was just two days ago...

 

Offline Herra Tohtori

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Re: Guess what? <GTD Hera, that's what.>
EDIT2:

GTD Hera with shinemaps and low-quality placeholder normal maps for whoever feels like using them.

That link appears to be bad.  Which is odd since it was just two days ago...


Hmm, seems to have been replaced with this.

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Offline Snail

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Re: Guess what? <GTD Hera, that's what.>
Yes, I deleted the old ones so we didn't have 16 versions of the Hera.

 

Offline ShadowGorrath

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Re: Guess what? <GTD Hera, that's what.>
I downloaded the "finished" one from fsmods, but it has the middle texture missing  :doubt:

 

Offline Snail

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Re: Guess what? <GTD Hera, that's what.>
I downloaded the "finished" one from fsmods, but it has the middle texture missing  :doubt:
Get your pitchforks, we'll go burn Titan.

For now, use "sail" as the texture. :P

 

Offline Herra Tohtori

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Re: Guess what? <GTD Hera, that's what.>
Yes, I deleted the old ones so we didn't have 16 versions of the Hera.

This latest one doesn't have the shine maps I made... Or normal maps for that matter, not that they were anything to be proud of. Haven't tested the model yet to see if any issues are fixed, though from modelview the starboard side central thruster bank is still offset to the right compared to the symmetry on the left side, as well as the thruster glows.

Also, what's with the pcx textures? :confused: I would kinda understand their distribution if this were to be retail-compatible ship, but AFAIK it isn't, so DDS's should be the way to go.

I'm currently at work so I don't have access to the maps atm, but I'll upload them (again) tonight to mediafire or something. Of course, having all the textures working is one thing, but it doesn't help with holes, faulty collision detection and other mistakes like the thruster offset...
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Re: Guess what? <GTD Hera, that's what.>
Also, what's with the pcx textures? :confused: I would kinda understand their distribution if this were to be retail-compatible ship, but AFAIK it isn't, so DDS's should be the way to go.

I'm currently at work so I don't have access to the maps atm, but I'll upload them (again) tonight to mediafire or something. Of course, having all the textures working is one thing, but it doesn't help with holes, faulty collision detection and other mistakes like the thruster offset...

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Offline Getter Robo G

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Re: Guess what? <GTD Hera, that's what.>
It appears Raptor is MIA...

NOt sure if he didn't start using DDS's until his BSG TOS alpha pack...

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Offline Herra Tohtori

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Re: Guess what? <GTD Hera, that's what.>
It appears Raptor is MIA...

NOt sure if he didn't start using DDS's until his BSG TOS alpha pack...



Actually I'm more wondering the reason why most textures are DDS, but some aren't...

It's not a big deal, just a little strange IMO. I mean, why not go DDS for the whole bunch while you're on it...
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Offline Snail

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Re: Guess what? <GTD Hera, that's what.>
Alright, upload the new version and call it "GTD Hera (completed)" so I know which one is the finished one and which to delete. I assumed that Titan's version was the final version (cause it was uploaded last), when apparently that wasn't the case.