Author Topic: Rogue Squadron's Normal Mapped X-Wings  (Read 20310 times)

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Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
No, these are just things I cooked up for fun.  The actual campaign will be new user friendly
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
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Offline Turambar

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Re: Rogue Squadron's Normal Mapped X-Wings
Random question, will we need knowledge of the EU to understand the SWC plot?

any needed backstory, we will probably provide.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Turey

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Re: Rogue Squadron's Normal Mapped X-Wings
I could have sworn that templated ships did count against the limit, I thought it was clarified as such at one point.

This is not specifically directed at you chief, but I'd like to put to rest the misconception over the feature once and for all:
The templates themselves do not take up entries in the Ships array. Each and every ship, whether it uses a template or not, uses an entry in the Ships array. A templated ship is indistinguishable from a normal ship after the table loading is complete. This is intentional.
Sincerely,
The guy who wrote the damn feature.

This means that if you decide to make an X-Wing template, and then have a separate ship using this template for each paint job, then it'll use up quite a few spots in the Ships array. This would be much better to do through the texture replacement feature, as that's what it was designed for.

EDIT: Just in case it was unclear, Chief was right, GalEmp was wrong.
« Last Edit: June 10, 2008, 05:14:20 pm by Turey »
Creator of the FreeSpace Open Installer.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
Thanks for the clarification Turey.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline maje

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Re: Rogue Squadron's Normal Mapped X-Wings
Those look really impressive and far more realistic than the strange blurred out normal maps that I had on the Headhunter.  Btw, if we are doing custom paint jobs, does anyone know what the color scheme for the six Headhunters the Rogues flew during the Invasion of Coruscant?  I figured I may well make those when I get around to it.
Deuternomy 22:11 explained:

Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

And now, an excerpt from the Prayer of Mordecai, the Book of Esther Chapter C (New American Bible Official Catholic version).

Est C:5  You know all things.  You know, O Lord, that it was not out of insolence or pride or desire for fame that I acted thus in not bowing down to the proud Haman.  6  Gladly would I have kissed the soles of his feet for the salvation of Israel.  7  But I acted as I did so as not to place the honor of man above that of God.  I will not bow down to anyone but you, my Lord.  It is not out of pride that I am acting thus.

 

Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
A couple of them are mentioned, I think the one Corran flew was black and gold.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Rogue Squadron's Normal Mapped X-Wings
maje, I don't normally speak for Brand, but he'll _probably_ be ok making the normal maps for the Z-95.  If you just leave most of the detail that's needed to go in them off of the model.  You said you restarted the headhunter right?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
I don't mind doing it if you'd like me to
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

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Re: Rogue Squadron's Normal Mapped X-Wings
I know this may sound bizarre but would you be able to supply a blank x-wing template with the demo? I think it would be kinda fun to "pimp my starfighter" :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline chief1983

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Re: Rogue Squadron's Normal Mapped X-Wings
Maybe we should do that with all the starfighters...heh.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
Hehe, maybe
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

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Re: Rogue Squadron's Normal Mapped X-Wings
Squee!
I'm gonna try to make an Outrider on the side. What scale are you using in case it meets your standards? (Textures may be lacking initially)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline chief1983

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Re: Rogue Squadron's Normal Mapped X-Wings
1 FS Meter == 1 real Meter, so whatever size the Wookiee says it should be.  21 meters long.  (Not sure which dimension is 'length' in this case)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Colonol Dekker

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Re: Rogue Squadron's Normal Mapped X-Wings
FreeSpace Z = length = Truespace X i think. I need to double check actually.
Sorry about the tangent.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline chief1983

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Re: Rogue Squadron's Normal Mapped X-Wings
I meant, the Wookiee says it's 21 or 22 m long, I don't know what dimension of the ship is supposed to be that distance, as the ship is wider than it is 'long'.  So 21 m is either real length, or the biggest dimension, not sure.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Rogue Squadron's Normal Mapped X-Wings
thats from front to back.  the falcon is 26m from front to back and the ships share the same circular center section
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Rogue Squadron's Normal Mapped X-Wings
for the Z-95s, only 3 of their color schemes were mentioned: blue and red, green and red, and black and gold.
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Offline Topgun

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Re: Rogue Squadron's Normal Mapped X-Wings
hey I got an idea. we should make the player ship use a different texture file then the other ships.
that way we can change our ship without effecting the other ones. we can keep these textures in data\maps so people con find it without using vp view.

then we can all have custom star-fighters!  :pimp:

 

Offline Snail

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Re: Rogue Squadron's Normal Mapped X-Wings
I'd just use invisible.pcx and toggle "no_collide_invisible". Then I'd be invincible.

 
Re: Rogue Squadron's Normal Mapped X-Wings
hmmm, that'd be fun, but how do you do that? make it so the ship automatically is retextured to maps/filename, by default it's the normal X-wing map, then on your site you can have different skins, and you just replace the default with the new one. in theory, the players X would change to the new color scheme.

and snail, that is brilliant. cheating without cheating. but cheating eventually gets boring.
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