Author Topic: Need help with Fredding "Accelerator Rings"  (Read 6283 times)

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Offline esarai

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Re: Need help with FRED2: Accelerator Rings
Yeah, that's the one.

That would be... interesting. The Ganymedes all have those cords through their centers, and they're kinda hard to see, so that's why I chose the Arcadias, smaller hole, but nothing to get smashed up on. Still haven't figured out how to make the ship get accelerated in the forward direction; I can only go up, or to the sides, and the speed burst is very very very short-lived. Currently, at the speeds you have to go in order to travel the distances I have in mind, you're more teleporting than accelerating towards your destination.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Snail

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Re: Need help with FRED2: Accelerator Rings
You can get rid of the tubes by destroying them in initial status subsystems.

 
Re: Need help with FRED2: Accelerator Rings
The Arcadia has a hole in it, do you forget? :P

yes, but building an arcadia for every ring along the flight path would get really expensive over a however million mile system
not to mention, the hole is really small, and i dont think it would be very useful for anything larger than a fighter
also, if a ship was off course, it would still b going really fast, and would you really want it putting a hole in your million $ station, putting lives inside at risk?

 
Re: Need help with FRED2: Accelerator Rings
he said it was temporary and that he'll make some specialized model soon.......

 

Offline esarai

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Need help with Fredding "Accelerator Rings"
Hi, I already posted this in FreeSpace Modding, but I seriously need some help on this.

I'm trying to do a new mission which involves accelerator rings. Now, why the hell would peeps need accelerator rings when they've got subspace drives? Well, this system is riddled with subspace anomalies, and long-ranged jumps cause ships to tear themselves to pieces. So, To get around that, people made Magnetic Accelerator Rings, or MARs. I need help in figuring out how to make anyone who approaches the ring get super-accelerated to kingdom come.

A few problems I've encountered so far are:

-Z-Axis acceleration doesn't work.
- "set-object-speed-z (or whatever axis)" only provides a very short lived burst of speed, and in order to travel the distances I have in mind on that speed burst, you more teleport than anything else.

Does anybody have any Ideas for how to make the "set-object-speed-z" sexp force a ship beyond their maximum z velocity?
Does anybody have any ideas for how to make the speed burst not end instantaneously, but rather gradually fall off?

And while I'm here, I might as well ask, how do you make an event modify a variable? like "if distance between Alpha 1 and Alpha 2 is less than 300, set Range to true."
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
Re: Need help with Fredding "Accelerator Rings"
Well I remember a campaign that had a mass driver gun that accelerated cargo containers through Ganymede stations, and the author said it was a pain in the ass to script. I don't remember the name of the campaign, but if you can find it you could look at how he did it and maybe get some ideas.
Sig censored by people with no sense of humor

 

Offline FUBAR-BDHR

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Re: Need help with Fredding "Accelerator Rings"
Lets handle the variable thing first.  First thing to to create one by right clicking in the events editor and creating one.  Next when you want to modify it you use an event like this:

when
-->true
--->modify-variable
----><variable>
----> +
-------><variable>
-------> 1

Or whatever you want. 

I don't know about the AI profile stuff but if you are just doing a ship speeds up for a certain time then you could use time compression instead of speed. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Snail

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Re: Need help with Fredding "Accelerator Rings"
Variables are fun, but the original FS2 team didn't use them for some reason.

 

Offline Polpolion

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Re: Need help with Fredding "Accelerator Rings"
Redundant topics moved & merged. Thanks, snail. :)

 

Offline Snail

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Re: Need help with Fredding "Accelerator Rings"
The moderators are actually working together!

 

Offline Droid803

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Re: Need help with Fredding "Accelerator Rings"
Ganymedes have these tubes in them. If you would like to run into a tube and get mangled, go ahead XD.
(´・ω・`)
=============================================================

 

Offline Snail

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Re: Need help with Fredding "Accelerator Rings"
As I said, you can destroy the tubes through initial status.

 

Offline Droid803

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Re: Need help with Fredding "Accelerator Rings"
Dang, didn't see a second pahe...:S. Then why not use TrashMan's Terran Knossos? Even bigger XD. A destroyer can safely pass through.
(´・ω・`)
=============================================================

 

Offline esarai

  • 29
  • Steathy boi
Re: Need help with Fredding "Accelerator Rings"
Lets handle the variable thing first.  First thing to to create one by right clicking in the events editor and creating one.  Next when you want to modify it you use an event like this:

when
-->true
--->modify-variable
----><variable>
----> +
-------><variable>
-------> 1

Or whatever you want. 

I don't know about the AI profile stuff but if you are just doing a ship speeds up for a certain time then you could use time compression instead of speed. 


One question, where exactly is the "modify-variable" operator? When I click on the only thing that says "modify variable" it brings up a window instead.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Snail

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  • Posts: ☂
Re: Need help with Fredding "Accelerator Rings"
It's in change >> special I believe.

 

Offline FUBAR-BDHR

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Re: Need help with Fredding "Accelerator Rings"
Snail is correct.  Modify variable on the main level allows you to modify the default value of an already defined variable.  The one to change the variable via an event is under the special category.   

So on the menu:

Add variable adds a new variable
Modify variable modifies the default value of a defined variable
Replace variable allows you to replace data with a variable that is already defined.
Change->special->modify-variable is the one used to change a variable. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras