Well what's the point? BR claimed the remake should have been based on INF SCP(and therefore on INFA2, too). Just wait for the new models that will hopefully arrive soon...
If you are referring to the EA ships, the first campaign (and possibly even the second) of this mod won't require them; the EA don't start getting INF ships until well after the first campaign (the first campaign is almost all FS1 ships, though a great deal of those will use INFA models to cut down on filesizes). I intend to use very little (if any) of INFA-specific ships, so that the project's stay unique to one another.
I will still need to wait for INFASA's release before any missions can be properly built of course, but i like to take my time doing things, and this project will require
of content not in INFASA to be collected and organised, so i'm taking the chance to start early and get a team and storyline laid out and concrete, so come INFASA's release we can just set up the mod files and focus on missions straight away.
I did have a reatively solid storyline planned already for the project, inspired mostly by Blaise's original but with a few additions and changes (for example, the Republic of Mars never exists, as the Mars goverment remains loyal to Earth, and some of the other goverments still break away but are a little less hostile than last time). I always intended this project to be an "Alternate Universe" campaign, since INFA\A2 will tell the true INF storyline. It is likely Blaise's plans to link the story to INF SCPs were before Woo announced INFA.
However, when INFASA is out and i have a chance to see the INF canon, i will likely find myself changing ideas and events here and there so its more in line.