Author Topic: Cash prize for Collada - POF support!  (Read 151488 times)

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Re: Cash prize for Collada - POF support!
Y is up, z is forward, x is port/star.

Edit: I wonder if this is a Max issue.
« Last Edit: October 01, 2008, 01:30:25 am by Scooby_Doo »
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Offline Spicious

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Re: Cash prize for Collada - POF support!
I know what Y_UP should be. It's just that the only sample I'd received that used Y_UP had z as backwards. But, pec's sample from cinema 4d is rotated 180 degrees around the left/right axis (upside down and backwards) compared to what it should be. That seems to be using y as the down axis.

Nothing seems to agree with what the Collada spec says about axes which is ever so slightly annoying. Let me know which axes you think need to be flipped. Maybe there could be axis flipping tickboxes in the options, but an odd number of flips turns things inside out.

 
Re: Cash prize for Collada - POF support!
I take that back, the axis changed  :confused:

X is still port but y is front/back and z is up/down.  If I rotate the model 180 z degrees then it's correct


Ohhh I think I see where you're coming up with Y_UP, it's in the xml file.

Code: [Select]
<up_axis>Z_UP</up_axis>
« Last Edit: October 01, 2008, 01:54:28 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: Cash prize for Collada - POF support!
That's odd, Z_UP is the most often used and I don't think anyone's reported any problems with it recently.

 
Re: Cash prize for Collada - POF support!
Any one else use Max?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: Cash prize for Collada - POF support!
I believe DaBrain does.

 

Offline pecenipicek

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Re: Cash prize for Collada - POF support!
i'm afraid that that particular problem with the axes is related to dae export, since i know for a fact that when i was pofing the model, everything was correct, and the model has been tested ingame quite a lot by me and 2 or three others....
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Offline Water

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Re: Cash prize for Collada - POF support!
It works as a PMF and can export to DAE.
It will not, however, export to a POF (hangs) or import as a DAE (crashes.)
The dae file - was it exported from the PMF or from modeling software?

The dae -  I can import and save to pof.  http://files.filefront.com/dae+pof7z/;11943126;/fileinfo.html

The pmf - was able to export to dae and load that dae. Then save to pof.  Although I don't fully trust files that have been stored as pmf. http://files.filefront.com/pmf+dae+pof7z/;11943229;/fileinfo.html

Both files - only looked at in pcs2 (ver 21 Sept)- not checked in fs.

Clicking on subobjects - the blue bounding box? is offset. The one in port 304 seems to have that problem as well.

Edit: turret 38 is missing barrel in pofs (its in the pmf)

« Last Edit: October 01, 2008, 06:52:57 am by Water »

 

Offline Galemp

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Re: Cash prize for Collada - POF support!
The DAE I included is a straight export from the PMF that I included, so you could open it up and take a look. The PMF got to where it is now via Max and a lot of work with PCS.
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Re: Cash prize for Collada - POF support!
i'm afraid that that particular problem with the axes is related to dae export, since i know for a fact that when i was pofing the model, everything was correct, and the model has been tested ingame quite a lot by me and 2 or three others....

In that case, Spicious, you're probably better off with a flip axis dialog, since who knows what gets flipped with which version.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Water

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Re: Cash prize for Collada - POF support!
The DAE I included is a straight export from the PMF that I included, so you could open it up and take a look. The PMF got to where it is now via Max and a lot of work with PCS.
Ok - try this http://files.filefront.com/karnak+3+oct7z/;11952704;/fileinfo.html


 

Offline Spicious

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Re: Cash prize for Collada - POF support!
How about we try this:
Everyone who cares makes a rectangular prism such that:
  • One corner is at (0,0,0)
  • One face is x units to the left
  • One face is 2x units up
  • One face is 4x units forward
where x is arbitrary.

 
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Vasudan Admiral

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Re: Cash prize for Collada - POF support!
If I've interpreted what you're after correctly, here's Blenders output. This is currently being correctly interpreted by PCS2.

[attachment deleted by Tolwyn]
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Offline pecenipicek

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Re: Cash prize for Collada - POF support!
I think thats about right. x in my case was 100.


it does not import into pcs2 however. pcs2 states that detail0 cant be found.

[attachment deleted by Tolwyn]
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Spicious

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Re: Cash prize for Collada - POF support!
Well, it looks like the max and blender rectangles conflict. Can you try opening each other's rectangles and checking if they import facing the right way.

 

Offline Vasudan Admiral

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Re: Cash prize for Collada - POF support!
On import into blender the max rectangle is rotated 180° about the Z axis, so for whichever you pick as the default, all that the importer needs to do for the other type is mirror the scene by X and Y. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
Re: Cash prize for Collada - POF support!
On import into blender the max rectangle is rotated 180° about the Z axis, so for whichever you pick as the default, all that the importer needs to do for the other type is mirror the scene by X and Y. :)

Ditto.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: Cash prize for Collada - POF support!
In that case, I think mirror axis tickboxes are going in.

Edit: Axis mirroring on import is in.
« Last Edit: October 06, 2008, 12:09:45 am by Spicious »

 
Re: Cash prize for Collada - POF support!
Also I've notice that exporting to dae files causes it to crash. Sometimes with array out of bounds.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"