Author Topic: Cash prize for Collada - POF support!  (Read 146688 times)

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Re: Cash prize for Collada - POF support!
Ok the <library_visual_scenes> node id value points to the geometry id/name value and still notta.

edit: here's the sample dae file right out of Max.. http://scoobydoo.freespacemods.net/Problems/epee.DAE
« Last Edit: August 13, 2008, 02:53:41 am by Scooby_Doo »
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Offline Spicious

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Re: Cash prize for Collada - POF support!
Have you got a node with id detail0 linked to some geometry?

 
Re: Cash prize for Collada - POF support!
Now are you linking or using groups?
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Offline Spicious

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Re: Cash prize for Collada - POF support!
It needs a node with id detail0 containing, as a direct child, an <instance_geometry>.
I have no idea what that corresponds to though.

 
Re: Cash prize for Collada - POF support!
Ok I'm getting somewheres now... although I absolutely hate linking instead of grouping.

But it comes up with this error "Unsupported rotation found. Go have a cry :P" LOL
It's the second child object that seems to be causing it
node info:
Code: [Select]
        <node id="Box09" name="Box09" type="NODE">
          <translate>66.3911 36.0552 -57.3595</translate>
          <rotate>0.694746 0.694747 -0.186157 -158.909</rotate>
          <scale>0.464667 0.46467 0.464667</scale>
          <instance_geometry url="#Box09-mesh">
            <bind_material>
              <technique_common>
                <instance_material symbol="Standard_3" target="#Standard_3">
                  <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
                </instance_material>
              </technique_common>
            </bind_material>
          </instance_geometry>
        </node>

Edit: i think i see where the problem with grouping and this importer is,  a group node doesn't have a geometry entry.
« Last Edit: August 13, 2008, 04:07:39 am by Scooby_Doo »
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Offline Spicious

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Re: Cash prize for Collada - POF support!
Well, look at the rotation axis. It's just nasty. This was on the "ignore it until someone notices" list.
Is the model showing up at all now?

 
Re: Cash prize for Collada - POF support!
Yes, btw is that a quadrion angle set?

edit: btw the angle for it in Max is (-150, 0, 90), the scaling looks good (46.468) and i dunno about the translation.
« Last Edit: August 13, 2008, 04:30:21 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Spicious

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Re: Cash prize for Collada - POF support!
Dunno. It's rotation axis followed by the rotation angle.

 

Offline Topgun

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Re: Cash prize for Collada - POF support!
how do you set this up for export? I can't figure it out.
I am using blender.

 

Offline Vasudan Admiral

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Re: Cash prize for Collada - POF support!
Grab a POF and export it to DAE (for starters maybe do it without helpers). Import that into blender and have a look at the naming conventions there.

If that's not what you're after, what are you currently trying? I'll try and guide you through it from the blender side of things. :)
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Offline Topgun

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Re: Cash prize for Collada - POF support!
ok, I got it now. thanks.
but why are the path empties so HUGE? do they need to be so gigantic?

 

Offline Vasudan Admiral

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Re: Cash prize for Collada - POF support!
Their dimensions represent each path points radius, so yeah they do. ;)
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Offline Galemp

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Re: Cash prize for Collada - POF support!
What's the status on insignia polies?
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Offline Spicious

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Re: Cash prize for Collada - POF support!
Pretty much waiting for someone to suggest a format (or ask about them).

 

Offline Galemp

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Re: Cash prize for Collada - POF support!
Ah. Well, the way it's been done in the past is to have an object consisting of the planes the insignia is to appear on (properly UV'd, of course) named 'insignia'. I can't help you any more than that. I don't know what POF chunk it's in, or any of that stuff.
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Offline Spicious

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Re: Cash prize for Collada - POF support!
The issue regarding insignia is about storing the LOD. The rest is just a triangulated mesh with uv. It should save and load insignia now but it assumes it's for LOD 0. I didn't think anyone else bothered with them anyway...

It should be able to cope with all rotations now and the other rotation issue that no one brought up should be fixed too.

 

Offline Galemp

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Re: Cash prize for Collada - POF support!
I bother with them, I just don't do fighters very often.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Cash prize for Collada - POF support!
I've decided to write a little app that'll give you easier/shorter naming conventions.  All you'll need to do is run it through it then open the result with PCS2.
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Re: Cash prize for Collada - POF support!
just an update on the Cinema4D front, release 11 is coming out in september, with full collada support, so around that time i'll be able to contribute to the testing part.
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Re: Cash prize for Collada - POF support!
Scooby, perhaps that could be integrated into the Collada support, making the extra step unnecessary?
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