Author Topic: RELEASE - Shivans! v0.2  (Read 50679 times)

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True, except I've already got something partly planned... :nervous:

 

Offline MC_Kejml

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I am not sure, but as long as there are already connected radio stations ( EX: Beta Aquilae comms stat in The great war), the communication can still go, no ?

 

Offline ShadowGorrath

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Some say that it is possible that if you send out radio waves in communications, that the data in the radio wave will become messed up before it travels even a light year. They used to think that the radio wave would travel in an undistorted state through space forever, but now some people say that it is possible that even before the signal can travel a light year, it would already become unreadable (unclear to the point that it will just be static if received) as data and all you would get is a normal radio wave after it travels about 1 light year. It would have lost its data after about 1 light year, but of course the wave itself will travel through space forever.

How about this then: the GTVA sends radio comms to Sol. Something patriotic, about war and victory, etc. The messages get corrupted and static. But upon hearing the static tone, the Sol people get hypnotised by it, and start building up a fleet to nuke everything, without knowing what they are doing?

 

Offline eliex

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People get hypnotised by radio static? :confused:

 

Offline Droid803

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People can get hypnotized by almost anything, and they won't even know it. :P
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Offline ShadowGorrath

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No. But a sound can be made to work like mind-control ( "code" something into a person's mind ). And that sound would sound just like normal static sound. Though the effect on the listener would be done.

 

Offline Stormkeeper

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No. But a sound can be made to work like mind-control ( "code" something into a person's mind ). And that sound would sound just like normal static sound. Though the effect on the listener would be done.
You're talking about subliminal messaging; hiding a psychic suggestion underneath a general message, am I rite?
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Offline ShadowGorrath

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No. But a sound can be made to work like mind-control ( "code" something into a person's mind ). And that sound would sound just like normal static sound. Though the effect on the listener would be done.
You're talking about subliminal messaging; hiding a psychic suggestion underneath a general message, am I rite?

Yea, something like that.

 
Re: RELEASE - Shivans! v0.2
Hi there, sorry for the super necro, but I'm having a problem with this mod. Everything works ok on startup, but when I start a mission with a command briefing, i get:

Error: Could not load in 2_CommandBrief-mb
File: WINDOW.cpp
Line 237

Call stack:

fs2_open_trunk_20080708_r.exe 006783eb[]  I might and that this is the reccomended build
kernel32.dll 769a4911[]
ntdll.dll 7766e4b6
ntdll.dll 7766e489[]

Then, if I hit ok, then I get the CB screen, but the buttons don't work. Won't even light up if i scroll over them, but the magic Esc button works.
Does anyone know how to fix this? Help would be appreciated.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 
Re: RELEASE - Shivans! v0.2
The file in question is in the mediavps. Can you try opening mv_core.vp and viewing it (should be in interface)?

 
Re: RELEASE - Shivans! v0.2
I have the file, but what program can view pcx files?
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 
Re: RELEASE - Shivans! v0.2
Most image viewers, actually. vpview32 can show you pcx files while still inside the vp.

 
Re: RELEASE - Shivans! v0.2
Looks pretty weird. Here's file

[attachment deleted by Tolwyn]
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 
Re: RELEASE - Shivans! v0.2
Mine looks the same (though looks different inside vpview).

Very odd. What are the versions of your build/mediavps? Is anyone else experiencing this? What are your system specs like?

 
Re: RELEASE - Shivans! v0.2
I'm using all of the 3.6.8 zeta vps and I have a Windows Ultimate with quad-core processecer and Ninvidia 8800 gtx for graphics. Top 'o the line.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 
Re: RELEASE - Shivans! v0.2
Things to try (to see if it still happens):

  • Playing the original campaign with only the mediavps
  • Newer FSO build
  • 3.6.10 mediavps (it's what you're supposed to use with this release anyway, or you might get odd things like missing textures on some ships)
  • Windows XP (<insert favourite anti/pro-vista fanboy rant here> :nervous:)

 
Re: RELEASE - Shivans! v0.2

Windows XP (<insert favourite anti/pro-vista fanboy rant here> :nervous:)

Windows XP owns windows vista!  :)

 
Re: RELEASE - Shivans! v0.2
i don't think so. My Vista owns my XP I used to have. :P much much better options and much sleeker. Then again, that may be due to my computer's arge memory. :P The XP was at less than 1% memory left and still managed to function well. I haven't even gotten half way in my Vista's memory. ^ ^
Creator of Black Sun Corporation, the leading manufacturer of modern warfare.

 
Re: RELEASE - Shivans! v0.2
Things to try (to see if it still happens):

  • Playing the original campaign with only the mediavps
  • Newer FSO build
  • 3.6.10 mediavps (it's what you're supposed to use with this release anyway, or you might get odd things like missing textures on some ships)
  • Windows XP (<insert favourite anti/pro-vista fanboy rant here> :nervous:)
1: Doesn't work either
2: I have both the original 3.6.9 and the newest and several builds in between. None work
3: Tried that, doesn't work
4: Not going to happen :D
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 
Re: RELEASE - Shivans! v0.2
If I understand your comment right, that means that the mediavps kill any build you have whenever there's a command briefing (and therefore not my fault, yay!).

So, the time has come for random desperate extreme things to try (assuming you've tried a debug build):

  • Make sure you have opengl graphics selected in the launcher (well, this one isn't really extreme)
  • Updgrading/downgrading graphics card drivers
  • Testing on another machine (assuming you have access to one, particularly one with Windows XP <cue the rants :p>)
  • Trying to see if there are legacy modes in Vista?
  • Grabbing a nightly build or compiling from source
  • Linux (<rants here ;7>)