Hi Kevin. It was my reply in the Wingcenter Forum. I think the Standoff Modell doesnt really fix in compare to the Saga Modells. Its look to different. Standoff is a nice Mod. No question. But perhaps you ask Scooby for a little assistenz for a Exeter Modell. Perhaps also Howard Day. His Modell is awesome and would be nice to see it in your mod. Here is the Link:
As you can see Howard uses the Prints from Claw Marks for the Armamend (Tripple Heavy Neutron Gun Turret in Front, one dual in the Center below and 6 Dual Laser Turrets. Perhaps he give you permission to use also the Bengal Carrier:
with is also compared to the Claw Marks Prints. 6 Heavy Dual Neutron Laser Turrets and 14 Dual Laser Turrets, whats in my opinion the reason why the Tigers Claw is alone because it has enough firepower
It would be great if I could get help from Scooby Doo or get ahold of Howard Day's Exeter model. If I can get some help from the Saga team after they release the final version, I'll try and improve the textures on the Wake and Exeter. Although the turret positions may not match the positions in the blueprints, the turrets are all there, but I should change the positions to make the turrets to make the ship more accurate to the blueprints. And as for the Bengal, I don't really need it, since Kruger didn't purchase any Bengals, at least as far as I know.
What i say with the Fighters was this: Its look not as to be as steel. The Chrom Affect (sry for my bad english ._. ) is missing. The Modells a fine. I was tell the People from Wingcenter and Saga more then 5 years that i want the Modells from Wing Commander 1+2 to make a Remake for Saga with better Grafics and Sounds. Because of this i watch your Mod since you accounce it. The Tarawa Class is in my Opinion tooooooo green. Perhaps you should use a Metall- Look- Green. The Rear Entry is not fit with the books, but you say that you perhaps close it.
When you talk about the "Chrome effect" are you talking about how the fighters reflect the space backdrops? As for the bright green, I'm working on making it less saturated and more realistic. I added some pictures below to show off my new green colour.
The Story from the Landreich is nice. Because we only know their Story from the Books.
If you need help for Missions, i would help you. I m not a Designer and no plan to use Max 3d (shame ) but i can build Missions (i have some experience with the Fred Editor and have make several Missions for my own Mod and Ingame Cutscenes.
If you have already one for the Missions then i wish you good look for the Mod and a look forward to see the first Campaign
One Question is left: What Ships will be in your Mod finaly?
Well, maybe I would need some help in planning
the missions, but that depends on how well you know the backstory of the Landreich and False Colors. As for the ships in the demo, I will have all of the WC1 fighters, plus the Wake, the Exeter, the Bhantkara, and the Ralaxath. (if I can get the model from JasonRocZ)
Looking at the images I think your main problem isn't the green itsself. I think that you don't use the spec map quite right. For example, paint shouldn't be as reflective as a pure metal surface so it would be good to tune the map down whereever you have a painted surface.
I would also in general tune the brightness of the spec map a bit down, except you think that the Landreich or Confed builds their ships out of highly polished metal ^_^
Well, when I took those screenshots, I didn't even make the specmaps yet... However, I'm testing out a new specmap now.
The Rapier model looks somewhat familiar...did you based it on the concept for the movie Rapier that wasn't used in the end? I think it looks a little bit flat on the main hull but has quite thick wings.
I did base it on Dean McCall's WCMovie Rapier concept art, but since then I've done a lot of tweaking to the geometry to make it more accurate to the original WC1 bitmaps.
Testing out a new green colour, and a new specular map for the gray metal.
Oecumene system background preview:
Updated Rapier II model: