Author Topic: Strange problem with ships : they're too much heavy  (Read 2589 times)

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Strange problem with ships : they're too much heavy
Hi !

I post here because i've got a problem with the FS2 ships (all the ships !). Indeed, when i want to make a rotation, they are strangely heavy, with a maneuvrability worst than a bomber ! It's weird because i made a lot of different installation of FS2 (with and without SCP) and the problem still exist with all those installation ! I made a installation on my brothers'computer, and there is the same problem...Maybe i'm just crazy, but, with the Homesick mod, there is any problem, the ships got  a good maneuvrability, but just in homesick......weird, right ??? For information, to make a complete rotation, it takes me 6/8 seconds, whereas, in Homesick, it takes 2/4 seconds. I changed the rotation time in the table, but I should make it for all the ships.....too long  :D. And to finish, i noticed that, with this problem, there is not a ship heavyer than an other : a Hercules is as heavy as a Myrmidon, for exemple....I don't understand anything, the only things i know, it's that the problem begun when I installed Freespace Port, the mod for playing the FS1 campaign !! Maybe there still a file in my computer...but, whatever the installation way i choose (the freespace DVD, my own CD's, the FSOpen Installer), the problem is still here, and i'm really sick of this thing !! I hope you will be able to help me !!

Thanks !!

(PS : my english sucks, i'm french, and it's hard to explain my problem with details in your language, sorry ! :D)

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Strange problem with ships : they're too much heavy
Run fs2_open_3_6_10---_debug.exe. When it crashes or when you get to the Main Hall, quit. Find fs2_open.log in \freespace2\data\. Post it here either as an attachment (click Additional Options when posting) or using the "code" tags.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Strange problem with ships : they're too much heavy
Okay ! I did, and it crashed :D . Here is the result :

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mod Sync
Building file index...
Found root pack 'F:\fs2\Sync\Sync.vp' with a checksum of 0x82cfb2f5
Found root pack 'F:\fs2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\fs2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\fs2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\fs2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\fs2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\fs2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\fs2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\fs2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\fs2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\fs2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\fs2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\fs2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\fs2\Sync\' ... 7 files
Searching root pack 'F:\fs2\Sync\Sync.vp' ... 47 files
Searching root 'F:\fs2\' ... 47 files
Searching root pack 'F:\fs2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\fs2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\fs2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\fs2\root_fs2.vp' ... 157 files
Searching root pack 'F:\fs2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\fs2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\fs2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\fs2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\fs2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\fs2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\warble_fs2.vp' ... 52 files
Found 15 roots and 7523 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8500 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
WARNING: "Use of 'ballistic primaries' flag for ship 'GTF Ulysses' - this flag is no longer needed." at Ship.cpp:4041

I also post the screen shot of the error message :



Thanks for helping and responding that fast !:D

« Last Edit: July 30, 2008, 02:43:50 pm by Lobo »

 

Offline Jeff Vader

  • The Back of the Hero!
  • Moderator
  • 212
  • Bwahaha
Re: Strange problem with ships : they're too much heavy
Hmm.

1. "code". Not "quote". Don't worry. I'll fix it.
2. You seem to be using Sync as a mod at this moment. K.
3. 16-bit colours are evil. Switch to 32-bit. Now. It most certainly is not related to the issue but nevertheless.

Quote
"Use of 'ballistic primaries' flag for ship 'GTF Ulysses' - this flag is no longer needed."
Why does it say that, when the only command-line option in use is -mod sync? I'm puzzled. Anyone?  :nervous:
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Strange problem with ships : they're too much heavy
Sorry for the quote , i didn't pay attention ^^' !!

I tried to run fs2open_3_6_10_debug.exe without  the sync mod, and it doesn't crash.

Here is the log :

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mod mediavps
Building file index...
Found root pack 'F:\fs2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'F:\fs2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'F:\fs2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'F:\fs2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'F:\fs2\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'F:\fs2\mediavps\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'F:\fs2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'F:\fs2\mediavps\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'F:\fs2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'F:\fs2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\fs2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\fs2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\fs2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\fs2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\fs2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\fs2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\fs2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\fs2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\fs2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\fs2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\fs2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\fs2\mediavps\' ... 7 files
Searching root pack 'F:\fs2\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'F:\fs2\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'F:\fs2\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'F:\fs2\mediavps\mv_adveffects.vp' ... 299 files
Searching root pack 'F:\fs2\mediavps\mv_core.vp' ... 88 files
Searching root pack 'F:\fs2\mediavps\mv_effects.vp' ... 580 files
Searching root pack 'F:\fs2\mediavps\mv_models.vp' ... 399 files
Searching root pack 'F:\fs2\mediavps\mv_music.vp' ... 15 files
Searching root pack 'F:\fs2\mediavps\mv_textures.vp' ... 1526 files
Searching root 'F:\fs2\' ... 47 files
Searching root pack 'F:\fs2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\fs2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\fs2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\fs2\root_fs2.vp' ... 157 files
Searching root pack 'F:\fs2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\fs2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\fs2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\fs2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\fs2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\fs2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\warble_fs2.vp' ... 52 files
Found 23 roots and 12568 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8500 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_turretangle-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 906
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '47thredshirts.pcx'
Wokka!  Error opening file (Sync.fc2)!
Error parsing 'Sync.fc2'
Error code = 5.
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.614 (0.614)
Frame  0 too long!!: frametime = 0.321 (0.321)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Wokka!  Error opening file (Sync.fc2)!
Error parsing 'Sync.fc2'
Error code = 5.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Wed Jul 30 22:05:08 2008



Oops ! In fact there is a crash when I want to start/continue a campaign. I post the log again  :rolleyes: :

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mod mediavps
Building file index...
Found root pack 'F:\fs2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'F:\fs2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'F:\fs2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'F:\fs2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'F:\fs2\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'F:\fs2\mediavps\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'F:\fs2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'F:\fs2\mediavps\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'F:\fs2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'F:\fs2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\fs2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\fs2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\fs2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\fs2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\fs2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\fs2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\fs2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\fs2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\fs2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\fs2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\fs2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\fs2\mediavps\' ... 7 files
Searching root pack 'F:\fs2\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'F:\fs2\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'F:\fs2\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'F:\fs2\mediavps\mv_adveffects.vp' ... 299 files
Searching root pack 'F:\fs2\mediavps\mv_core.vp' ... 88 files
Searching root pack 'F:\fs2\mediavps\mv_effects.vp' ... 580 files
Searching root pack 'F:\fs2\mediavps\mv_models.vp' ... 399 files
Searching root pack 'F:\fs2\mediavps\mv_music.vp' ... 15 files
Searching root pack 'F:\fs2\mediavps\mv_textures.vp' ... 1526 files
Searching root 'F:\fs2\' ... 47 files
Searching root pack 'F:\fs2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\fs2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\fs2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\fs2\root_fs2.vp' ... 157 files
Searching root pack 'F:\fs2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\fs2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\fs2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\fs2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\fs2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\fs2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\fs2\warble_fs2.vp' ... 52 files
Found 23 roots and 12568 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8500 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'mv_textures-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_turretangle-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 666
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '47thredshirts.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.274 (0.274)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'Training-1.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 205
Ending mission message count : 242
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4003170198 -- "fighter2t-05.pof"
Model fighter2t-05.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
WARNING: "GTF Myrmidon (fighter2t-05.pof) has a null moment of inertia!" at Ship.cpp:5624
Freeing all existing models...
« Last Edit: July 30, 2008, 03:14:57 pm by Metallix »

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Strange problem with ships : they're too much heavy
Well it is just a debug warning not an actual crash.  Sync contains a mod.ini but it's not even in there.  There are modified tables so it may be from one of the weapons in those. 

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Strange problem with ships : they're too much heavy
Oh, I'm not sure I understood correctly your anwser  :D : You mean that weapons information in one of the tables may be  the origin of the problem ??? And so, what can i do to fix it ?

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Strange problem with ships : they're too much heavy
Sorry was answering Lobo's question about the error.  Still no idea what's causing your problem.

Again the second log file you posted is just a warning message not a real crash.  You can bypass those by adding the -no_warn flag to custom flags in the launcher. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Topgun

  • 210
Re: Strange problem with ships : they're too much heavy
Quote
"Use of 'ballistic primaries' flag for ship 'GTF Ulysses' - this flag is no longer needed."
Why does it say that, when the only command-line option in use is -mod sync? I'm puzzled. Anyone?  :nervous:
ballistic primaries is a ship flag in the tables. and I guess it's no longer needed.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Strange problem with ships : they're too much heavy
Is there anything in \data\tables? Also, since you were experiencing this problem with Sync, it could be an obsolete table or something.
Gettin' back to dodgin' lasers.

 
Re: Strange problem with ships : they're too much heavy
Actually, i haven't got any table folder in the data folder ^^' !

 

Offline Topgun

  • 210
Re: Strange problem with ships : they're too much heavy
that's ok. do you have one in the sync/data/tables?

  

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Strange problem with ships : they're too much heavy
The Myrmidon just has incredibly slow roll rate, so I would guess it's a feature, not a bug. Try and see if your joystick reports full range of axis motion on Windows, and compare the input in-game to what kind of motion the roll left/right keys cause. Also try different ships, Perseus should have a decent roll rate.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.