best bet would be to place a hidden subsystem in the docking bay, then fred the mission to toggle the animation code for the doors, then you can fly in, when youre near the invisible subsystem in the docking bay, end mission.
i thought about a landing simulation script, to give you an ils hud gauge, as well as simulate things like runways and working landing gear, arresting systems, etc. but not enought time to work on it. then a successful landing requires following the ils, keeping withing the designated glideslope, touching down in the right orientation and at the right speed then taxiing to the hanger for a successful landing. ****ing up either results in a wave off or your death.