Author Topic: Music stuff...  (Read 983 times)

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Offline pecenipicek

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A few things got me thinking... about the music player in fs, would it be possible to make it behave a bit... differently from how it goes on now?

For example, i have a long ambiental track (5 minutes approx) and when an event triggers other music (like arrival of any kind, combat or anything else) then the ambient track after that is randomly chosen. is there a way to make it continue playing the ambient music at the point where it stopped when the event and following details considering that event came to pass?

just one small detail i would like included, but i think that a lot of other people would like some other modifications to the music system, since i believe that it has gotten the least love in the years of scp apart from the ogg format.
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