Author Topic: Brand New Hercules!  (Read 7091 times)

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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
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What you need to do is hook up with a good texturer who's weak at modelling and "co-operate"  :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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 You guys don't like the fact that it looks like a nose? :lol:

Truthfully, I got my inspiration for that one from a person's nose. They had a cold, you see. I found the effect to really give the appendages a straining, outward reaching feel. I also doubt you'd like my corvette, then. The turrets were inspired by pimples...

But if anyone really likes texturing and would be willing to lend me a hand, I'd really appreciate that. I think someone else's take on this fighter would be nice. I've always like seeing other people's work. So if you're interested, drop me a line.

 

Offline Kie99

  • 211
I'm sure there was a Herc 2 variant and an Ares variant in the Patched version of Inferno.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Wow i tried to picture it, but it looks Snailish to me...  ;)

Still good job! maybe it will look different textured but teh "nose" looks awfully curved (optical illusion?)

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Hmmmm. It could be an optical illusion. Here's a side elevation for clarification.

On a side note, would someone please explain to me how to get a shine map onto my model? In 3ds max there's a specular map portion to a texture, but somewhere between the model going from a .3ds to a .pof, the shine map get's lost.

[attachment deleted by ninja]

 
other than the texture it looks nice IMO
just the skin color and then the brown around the intake...it looks nosish
with a new texture i would really like it

 

Offline Water

  • 210
On a side note, would someone please explain to me how to get a shine map onto my model? In 3ds max there's a specular map portion to a texture, but somewhere between the model going from a .3ds to a .pof, the shine map get's lost.
It's done differently, by using a seperate texture file.

xyz (main colour map)
xyz-shine
xyz-glow
xyz-normal

Without a shine map your model will have the default shine values.


 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Just give this a Terran texture later on, this has potential for a very advanced looking Hercules variant, just as the title says.

Throw the spike on the underside and voila, Herc Mk. IV. :lol:

 
So the pof model uses only one map (xyz.dss), but in the vp I include a glow map and a shine map with the exact same name, only followed by "-shine" or "-glow"? And Freespace will know to use them? It's strange, because I've done that, but neither the shine or the glow show up in the game.

 Not only that, in the technical database my model show's up with the previous model's glow map on it. For example, if I was looking at the original Herc in the tech database and afterwards I click on my model, my model has little glowy bits that correspond with the original Herc's map. Or if I click on the Hatshepsut and then my model, my model has these glowing yellow parts on it. I don't know if this latter problem is connected to my shine map problem. Does anyone have any ideas what is happening or how to fix it?

 

Offline ssmit132

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(Glow/Shine maps) Check that you have the relevant features turned on in the launcher.

(Glow points) Don't know about those. Unfortunately, I'm no great shakes at models.

 

Offline Water

  • 210
So the pof model uses only one map (xyz.dss), but in the vp I include a glow map and a shine map with the exact same name, only followed by "-shine" or "-glow"? And Freespace will know to use them? It's strange, because I've done that, but neither the shine or the glow show up in the game.
For testing - Don't put in a vp. Put the model in mod/data/models and the maps in mod/data/maps
You can put them in /data/models etc, but a mod folder is better.

Once you have finished testing vp's are ok. Otherwise it's a extra unneeded step.

Test using pcs2. If it can't find the glow map, then it may be a problem with the way the vp was put together. Also where exactly is the vp, which folder?
Not only that, in the technical database my model show's up with the previous model's glow map on it. For example, if I was looking at the original Herc in the tech database and afterwards I click on my model, my model has little glowy bits that correspond with the original Herc's map. Or if I click on the Hatshepsut and then my model, my model has these glowing yellow parts on it. I don't know if this latter problem is connected to my shine map problem. Does anyone have any ideas what is happening or how to fix it?
If you pm the vp I could take a quick look at it.


 
I guess I could just post the unfinished thing, Water. I haven't edited the pof yet, and the glow map is more of a test than a finished product. I don't think I'll keep the smiley face or anything.
« Last Edit: September 14, 2008, 06:51:18 pm by bobbtmann »

 

Offline Water

  • 210
I guess I could just post the unfinished thing, Water. I haven't edited the pof yet, and the glow map is more of a test than a finished product. I don't think I'll keep the smiley face or anything.
Ok you are almost there. Somehow you have HBN.DDS listed as a texture in the pof. It's not obvious but it should be HBN without any extension. Just getting rid if the .dds part  in the pcs2 texture section will also work.

Grab your shine map and run contrast/brightness, turn brightness down - make it really dark. At the moment it is way too much.

The models 0.0.0 point seems to be in the tail - move it to the mid point of the body.

The texture is cool, just not very terran  ;)

 
Actually, I like it as some kind of very modern terran fighter. Maybe the next-NEXT generation of fighters.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 
You know what, build a Perseus with such a box-in-shell-ish style, and a few other models of Terran ships. What you'll get is a species. Then grab some experienced modder, create a story, and you'll end up with a 9-10 person team, working on a pretty popular mod (if a single unfinished ship makes 2 pages of forum, a campaign created by you will generate a lot more).

Believe me, I know it from somewhere.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Thanks for the help!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
LUA-PINEappl332e... Yuu make whatt you think is goood. don take cra from peeple adn make sure ytou sh whn yu think its dosn.....

rawadas har-lit winds.

nakkerr now. sleep/
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Why do Terran fighters always have to be blocky? Goodness knows that modern fighters like F-22s and F-35s aren't blocky. Even if they are supposed to be blocky, what's wrong with breaking the paradigm?

 

Offline Aardwolf

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  • Posts: 16,384
Because it will be ridiculed as "not freespacey enough"

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Who cares if it doesn't look FreeSpacey enough, I'll fly this thing all day if it gets finished.