Author Topic: Name change to Retexture of the GTF Ezechiel  (Read 50420 times)

0 Members and 2 Guests are viewing this topic.

Re: Name change to Retexture of the GTF Ezechiel
OK! I'm proud to show you the first screenies of all three schemes for the GTF Ezechiel and SOC Ezechiel that were made as a .DDS file. I have noticed a marked improvement when converting it to a .DDS file. :)

I want you all to choose the one for the SOC Ezechiel ( I already know which one Galemp wants!) But as well as we all know, the SOC version can only hold one scheme unless there is a way to have each ship have a different one? I'm not aware of that, but it would be a very nice Mod to have where each ship is different in such as markings and so. (Think Pin-ups and kill markings) If there is in fact a way, I could create a whole squadron or even an entire wing. But that's another story!  :P

But anyhow, here they are. :)


Standard GTVA GTF Ezechiel...


Teal SOC Ezechiel...


Or this Black SOC Ezechiel?


Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Name change to Retexture of the GTF Ezechiel
Suppose you use a different color on the blue on black for the SOC scheme in place of the green?
That is my favorite one.

 
Re: Name change to Retexture of the GTF Ezechiel
So your saying to ditch the Black with Blue stripe one in favor of the Teal and White stripe one correct?
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Name change to Retexture of the GTF Ezechiel
Inlcude both in a rar. Then we can use whichever one we want.
(´・ω・`)
=============================================================

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Name change to Retexture of the GTF Ezechiel
Err ... I don't really like the green parts on the dark versions.  Could you change it to some other color?

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Name change to Retexture of the GTF Ezechiel
Hmmm...perhaps red would look good?
(´・ω・`)
=============================================================

 
Re: Name change to Retexture of the GTF Ezechiel
It's late, but I'll post some Red, Yellow and Mauve Reactor and Buzzard Glows. And maybe a Hot pink one just to piss you guys off!! Hahaha! No offence fellas ;) Honestly I don't mind the changes.  :yes:
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: Name change to Retexture of the GTF Ezechiel
Yellow  :yes:

 
Re: Name change to Retexture of the GTF Ezechiel
ok off to bed....but here's the Pinky one ;) Yellow is next on Friday after work.

Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Name change to Retexture of the GTF Ezechiel
Err ... I don't really like the green parts on the dark versions.  Could you change it to some other color?
This is what I'm saying, the green on the blue-on-black looks iffy, a different color might be better.

 
Re: Name change to Retexture of the GTF Ezechiel
ok Gotcha and thanks for the clarification :)

Here is the final look for the GTF Ezechiel and also here is the Yellow version for the SOC Ezechiel.






Off to work! See you guys later this afternoon! :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Name change to Retexture of the GTF Ezechiel
Don't complicate thing. It's a simple texture. It's easy to change the hue of one color in Photoshop. Whoever wants their own Ezechiel colour can do so with 3-4 clicks in Photoshop.


the black version with blue stripes and green glow is perfect as it is.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Name change to Retexture of the GTF Ezechiel
You need to post the templates anyway so shine/glow/normal maps can be made.

Unless you'd care to learn how to do them yourself?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Name change to Retexture of the GTF Ezechiel
Hey Guys :)

On my lunch break and hope all is good for your Friday.

I always intended to keep the Black one regardless who, what and how feels about it. :) Just the Teal one is what I wanted to get right.

I want to learn how to make the Shine and glow maps as well as the normal one? I thought what I have done so far is the normal map? Anyway, I need to learn how to do all this if I'm gonna be helping out the TotT campaign.

However, once I find a place to upload my files, I'll let a couple of you give it a whirl.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Name change to Retexture of the GTF Ezechiel
Mediafire and rapdshare are good for uploading files temporaraly. Permament, final release should be on FreeSpaceMods though.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Name change to Retexture of the GTF Ezechiel
Jadehawk:

What you've been painting is the Diffuse Map. This is the basic texture that gives color to the mesh. There are other maps that get layered on in the game for different effects.

Shine maps affect the specular level and color of the texture. Here are the Harbinger maps for reference:

WEP-HARB.DDS


WEP-HARB-SHINE.DDS


The end result looks like this. Notice how the grain of the texture is enhanced.


You should add an alpha channel to your shine map to affect the level of Environment mapping. Everything opaque will have a mirror finish on it, good for cockpits and other chromed parts like those guns.

Glow maps are always rendered at full brightness regardless of the rest of the lighting. They are commonly used for lights, windows and the red Shivan glows. Here you can see the glowmaps active on the Hatshepsut.



Normal maps are (usually) generated from bump maps. Let me quote Herra:

The elevation map itself must be in shades of gray for the normal map plugin to work correctly as far as I know. So you will need to, at some point, de-saturate the colours in their own layers and then brighten or darken them according to their elevation (deeper = darker, higher = brighter).

Example might be in order before I confuse people more... :nervous: This is of the workflow of the GTB Rhea normal mapping I did a few times ago... Of course, these are resized versions - the original work was done in 4096^2 resolution and the final normal map was 1024^2, but for everyone's sanity I'm using resized versions - they work just as well for showing what's going on.

Base diffuse map:


Stuff I want to have in the normal map. Blue is to mark seamlines, recesses and stuff like that, red is to mark stuff that extrudes upwards from the surroundings. The details are drawn on about five different layers instead of a single layer for ease of seeing what I'm doing (same reason as using bright colours that stand out from the base).


Same with a neutral gray background.


Greyscale version of the elevation map - red has become bright (elevated areas) and blue dark (recessed areas)


Finally, a normal map generated from the elevation map.


EDIT: The end result looks like this (click for full size):


To get the final normal map to actually work in FS2_Open shader system, read this thread here.

Also remember that this is just my preferred method of working with normal maps. Other most likely have their own methods of making them...

So in the end you would have TEXTURENAME, TEXTURENAME-shine, TEXTURENAME-glow, and TEXTURENAME-normal for each texture your fighter uses.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Name change to Retexture of the GTF Ezechiel
If only I could get my FreeSpace to look this sexy.
Since when has there been a high-poly Harbinger?

 
Re: Name change to Retexture of the GTF Ezechiel
Whoa! Great post there Galemp! After reading all that, you can bet I wish to do this stuff big time. OK So I created a Defuse map, good! Now just need to get my grubby hands working out the other stuff! I got the whole weekend to do this and I do hope I get something worth while completed!

I also want to take this time to thanks each and everyone of you for stepping up to bat and give me some help on this journey! Honestly you guys ROCK!  :yes:
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

  
Re: Name change to Retexture of the GTF Ezechiel
Houston, we have a problem!
I found a gap in the CG model...



Anyone wanna fix that?
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Name change to Retexture of the GTF Ezechiel
easy...export to TS, select add face, click, export back.

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!