Author Topic: Joining The Diaspora Team  (Read 80298 times)

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Offline NGTM-1R

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Re: Joining The Diaspora Team
Quote
Scriptwriters - The team are looking into the possibility of hiring a professional scriptwriter to work on the dialogue, characterisation and plot of the later releases.

Pity. :P
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Offline Ace

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Re: Joining The Diaspora Team
hello diaspora team,

Along with offering my skill sets as a supplemental/secondary 2d artist, I'm also pretty good with audio editing.  Just in my free time, I've been able to reproduce the BSG "wireless" effect for recorded audio through a bandpass filter to create the right kind of "warble" effect found in single sideband radio broadcasting (I'm also a HAM radio operator).  I've got a mini home-studio for filming and recording (good mic's, green screen, HD cameras etc), and a boat-load of friends with good voices willing to read and record (and be coached) in exchange for beer and/or pizza.

Can you E-Mail some samples of your post-processing?
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: Joining The Diaspora Team
Can you E-Mail some samples of your post-processing?

No, but I can upload something to my server and link it here shortly.  Any particular thing you want me to say in the recording?

 

Offline chief1983

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Re: Joining The Diaspora Team
Neil Armstrong's first words on the moon?

First
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
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Re: Joining The Diaspora Team
one small step for a man?

 

Offline Colonol Dekker

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Re: Joining The Diaspora Team
Houston this is tranquility base, the eagle has landed duh......
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Re: Joining The Diaspora Team
Greetings,

I checked this project by accident and i was quite surprised to find this in existence.

I can code actionscript and php and I am hoping to help with the website design at this point.

I am also proficient with c and c++  and i have worked with opengl API and also 3d engine development. I was wondering if you are using only fixed gl pipeline and also if the engine is cross API or gl specific. I haven't looked into freespace code yet, due to restricted free time, but I will be checking it soon so I hope I can help with the development in the future.

about code samples, if you want any just let me know.

Diaspora means 'people away from homeland' and in strategy terms 'division of a fleet' in greek. I am from greece and as BSG sure has some influences from greek mythology I wondered, was that the purpose of the name?
Impossibly possible, yet simply complicated.

 

Offline Flipside

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Re: Joining The Diaspora Team
Well, I can't speak for the entire team, but I believe that Diaspora is the root of the English phrase 'Disperse' or possibly 'Displace', which means more or less the same thing, to spread out from a fixed point, in this case, the colonies.

As the Pegasus proved, the Galactica's belief that they alone survived the Cylon attack on the colonies is not neccesarily a fact written in stone. In Greek history (which does, I'll agree, have a pretty hefty influence on BSG), the Diaspora referred mostly to the movement of Greek culture throughout the Mediterranean area and beyond, in this case the Diaspora would refer more to a refugee status than a cultural spread as bought about by the growth of Greek culture, which culminated in Alexander the Great, the Diaspora mentioned here would probably be more akin the displacement of peoples through war and hardship, seeking a new and better life.

 

Offline Mongoose

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Re: Joining The Diaspora Team
I am also proficient with c and c++  and i have worked with opengl API and also 3d engine development. I was wondering if you are using only fixed gl pipeline and also if the engine is cross API or gl specific. I haven't looked into freespace code yet, due to restricted free time, but I will be checking it soon so I hope I can help with the development in the future.
The FSOpen engine is OpenGL-specific as of now; while the retail game used Direct3D, it became deprecated and was eventually removed because there was no one on the team proficient at it.  I'm not very knowledgeable on such things myself, but I believe that the engine uses a fixed rendering pipeline, which has led to some of the concerns about performance.  While I can't speak for the Source Code Project team members themselves, I do know that they're always on the lookout for people with OpenGL and general coding experience, so I'm sure that those in the know would be more than happy to give you more info about what needs work.

 

Offline The E

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Re: Joining The Diaspora Team
It uses a fixed rendering pipeline as a fallback and a (rather crude) shader-based system on systems that can handle it.
And yeah, additional coders are always welcome.
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I really need lifе to touch me
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Offline Mongoose

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Re: Joining The Diaspora Team
Gah, I forgot that the shader system counted as something separate, since I can't really use it myself.

 

Offline karajorma

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Re: Joining The Diaspora Team
The best place to ask code questions is on #scp on irc.esper.net
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Joining The Diaspora Team
Thanks for your quick replies everybody,

I checked out the source yesterday and by a first quick approach, I found that an amount of the graphics work is done in immediate mode (!?!). I didn't digg into the whole thing so I am not 100% sure about what's going on yet. In this first approach my thoughts are that if the models are rendered using immediate mode (which i certainly hope is not the case), perhaps we can improve the graphics engine by

a)using display lists in a 'compatibility mode' for older hardware
b)introducing vbos to boost performance in modern gpus ( which would mean gl v1.5+).

Bottom line is that you can count me in as a developer.
My schedule will not allow me to contribute a lot for now, but i will be dedicating my free time in this.

I will also contact the developers in irc to get a better overview of the engine status.

At this point, if you guys agree, I can help with a more attractive website (flash+php).
Let me know your thoughts on that.
Impossibly possible, yet simply complicated.

 

Offline chief1983

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Re: Joining The Diaspora Team
No flash.  I don't know how it would contribute to the functionality of a site like this.  Maybe if we wanted to embed flvs or something, but I don't know what else we'd need it for.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Joining The Diaspora Team
I was thinking about an intro flash, gallery slideshow and components as such. The rest of the site made in php for dynamic content.
an example here: http://www.mgs-philanthropy.net/
Impossibly possible, yet simply complicated.

 

Offline chief1983

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Re: Joining The Diaspora Team
It looks good, I'm just not a fan of flash intros.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Sushi

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Re: Joining The Diaspora Team
FS2_Open has been needing more graphics programmers, so anything you can contribute in that direction will certainly be helpful, for Diaspora as well as all everyone else using the engine. Definitely hang out on the IRC Karajorma posted. :)

 

Offline Colonol Dekker

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Re: Joining The Diaspora Team
There is a flash-mini standard supported by recent multimedia superphones.


But for the life of me i can't find any specs on it..........
I'm currently exporting as a gif and running the frames through Infraview and into animake, or whatever it's called.

CS4 is great for making homeworld style cutscenes. Quite handy for TAP to be honest ;7
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Joining The Diaspora Team
I don't know if you guys have the logo in vector, so I took the liberty of making one.
I made it from scratch so it's not exactly same as the original one.

a shaded sample: http://cyph3r.dynalias.com/diaspora.png

tell me what you guys think.
Impossibly possible, yet simply complicated.

 

Offline Homer

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Re: Joining The Diaspora Team
I'd like to do some voice acting...