No riskful landings but something worth some attention that "giudes" the player and doesn't turn all landings into hands-on ones. Even messages would be nice ("You're too fast, pilot!", "You're on the money, carry on!", "Welcome back!")...
IMO it should give the feeling of a true "Land on the Galactica" and not an usual and poor "Get close to the Galactica's hangar".
Instead of trying to compute angles in the hud, use a fixed reference to the landing bay and lights that look something like this.
make the drop and attitude lights dim red on left, gree on right yellow drop light along centerline and white box w/centerline around the landing area.
Wrap bright emissive lights in a small one-end-open box that is angled to mask their visibility --> When you are off centerline you see light light up corresponding to how far off centerline you are. The pic shows 2 bright green indicating 2 units (xx degrees) right of centerline. The meatball can be simulated similarly.
Maybe provide a fixed lading mode Hud cross "+" symbol that can be used for pilot attitude comparison to the lineup-lines. Vertical down centerline and horizontal parallel to the lineup lines but visually aim the cross center point onto the flight deck, not at the red/green/yellow/white conjunction.
I'm a retired helo-bubba and I can land a high-end Hornet simulator using that proposed system after the second try. Not much practice needed to compensate for a 135kt higher difference in landing area closure rate compared to what I'm used to. It's pretty damn brain dead and that's why it is looking at being put into USN fleetwide use. That should make something like it nugget friendly in-game.
This method also means
no in-game real-time math calculations needed to do any light or glide slope computations. It is all be pre-baked into the angles of the masking polygon boxes. The polys and lights could be SEXP'ed "on" so they don't take up computing resources during combat when not landing.