Poll

Which shockwave should be used for the next release?

2d shockwave
31 (37.8%)
3d shockwave
51 (62.2%)

Total Members Voted: 81

Author Topic: 2d or 3d shockwaves for the next release?  (Read 37512 times)

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Offline pecenipicek

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Re: 2d or 3d shockwaves for the next release?
Fresnel without shaders?  :doubt:
whoops? :p
i'm not that knowledgeable what is possible and what isnt without shaders in fso at the moment.
Then to make everyone happy, we need a third option!

2D shockwaves look better for many, but drain resources.

3D shockwaves are better performance-wise, but look stupid with all those funky angles.

So add a "Realistic 3D" shockwave that fixes the angle thing and everyone should be happy. I hope.

Isn't what you said the exact contrary of the truth? Aren't 3D shockwaves the cause of massive slowdowns?

And how would you deal with a 3D shockwave with fixed angle in multiplayer missions?

the 3D shockwaves as is are certainly more efficient than the 2D ones. lowest detail level 3D is more efficient than retail shockwave.
why? because it uses one quarter of the entire circle and tiles it 8 times.

the one that causes slowdowns is the Adv_effects one... (not that it affects my rig at all...)

3D shockwave with fixed angle in multi. simple. make rendering of it based on clients relative position to it and rotate accordingly, just make sure that from everyones point of view it originates from the same spot.
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Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
I was sure it was the 3D one to cause slowdowns.

Well, at this point I think we should be using an ANI file.
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Offline pecenipicek

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Re: 2d or 3d shockwaves for the next release?
the most inefficient way of using animated textures?


good thinking there, sherlock.


the 3D ones cause(d) the slowdowns. WHEN YOU USE THE ****ING ADV_EFFECTS VERSION.
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Offline Zacam

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Re: 2d or 3d shockwaves for the next release?
Well, yeah. 160+ animated frames timed to render on an expanding model where the animation also gives the impression of expansion.

It _is_ rather impressive that it has worked so well.

The same model with a single frame works even faster. Naturally But I still prefer the 2D (though a more simplified version of it) for shockwave's as caused by weapon detonations.

And on some systems, the Advanced version only causes a problem when there is a lot of them. Not everyone has one of those though.

And really. Was it necessary to bold your rather effuse statement, pecenipicek? I think the point has been made well enough by now that you shouldn't be getting a raised blood pressure from it.

Mobius: Don't ever again suggest reverting to the ani. In fact, forget it ever existed. Any EFF/Model or Eff+Model combination we can come up with will be better than that, as well as render smoother.
« Last Edit: November 09, 2008, 07:45:18 am by Zacam »
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Offline Mobius

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Re: 2d or 3d shockwaves for the next release?
the 3D ones cause(d) the slowdowns. WHEN YOU USE THE ****ING ADV_EFFECTS VERSION.

It's the most common. People rarely exclude Adv_effects.
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Offline pecenipicek

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Re: 2d or 3d shockwaves for the next release?
which is a problem with people, not the inherent technology causing it. there are 4 different versions of the 3D shockwave, low, med, hi and adv_effects afaik. i'm one of the rare people who actually use the adv effects properly since it doesnt incur slowdowns on my rig at all.



@Zacam, yeah, sorry but mobius got it pumping again after a rather... low-pressured day :p
in any case, Mobius, i'd like to ask you to stop spreading misleading statements about either of the shockwaves or any other thing behind the stuff that makes FSO graphics what they are. you have no idea most of the time what you're talking about and you spread your wrong ideas and conclusions without knowing the whole reasons why something is the way it is or works the way it does.
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Offline Romanmolf

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Re: 2d or 3d shockwaves for the next release?
On my rig it does very Little... but not none.

 

Offline pecenipicek

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Re: 2d or 3d shockwaves for the next release?
then dont use it. the differences are not that noticeable.
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Offline Romanmolf

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Re: 2d or 3d shockwaves for the next release?
OK