Author Topic: Release: ValkyrieHTL  (Read 16655 times)

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Offline Vasudan Admiral

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I won't be turning mine into a SOC version (they didn't exist back then anyway), Angel or any other Valkyrie variant. It'll simply be my HTL interpretation of one of my favourite FS1 fighters.

We can figure out which version goes where when mine is finished (which won't be for a while due to more pressing projects), but not now and not in Water's release thread. ;)
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Good luck on yours! :)  :yes:
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Offline Commander Zane

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What I don't like is that this sort of "accidents" occur...two modellers work on the same ship and provide the community with two different versions of it while there are many ships in need of upgrades, like the Arcadia and the Colossus... :(

Stop that, you'll inspire someone to start working on them.

http://ragingloli.deviantart.com/art/GTI-Arcadia-82332784

http://ragingloli.deviantart.com/art/GTVA-Colossus-80949861
I think the community would LIKE someone to be inspired to make those ingame.
As well as the Sathanas.

 

Offline Droid803

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Yes, to get those in game.
But not to waste time making others, which would be exactly what Mobius said is NOT GOOD to begin with (two modellers working on the same ship and providing the community with two different versions of it).
(´・ω・`)
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Offline Rodo

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Stop that, you'll inspire someone to start working on them.

http://ragingloli.deviantart.com/art/GTI-Arcadia-82332784

http://ragingloli.deviantart.com/art/GTVA-Colossus-80949861

Nice models you got there, how much time did it took you to get those done?, they look really really nice.
el hombre vicio...

 

Offline blowfish

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Very nice work on the Valkyrie there, Water :)

My only complaint is that the shinemap doesn't seem, well ... shiny enough to me.  Just my opinion...

 

Offline Water

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Very nice work on the Valkyrie there, Water :)

My only complaint is that the shinemap doesn't seem, well ... shiny enough to me.  Just my opinion...
Yeah, it is lacking in the shine department, well the lighter colour anyway. It was lower, but it killed the normal map too much.  :nervous:

 

Offline Raven2001

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How did you do the shine map? If its killing the normal map too much try putting the height map in overlay mode in the shine map. The darker areas will remain darker that way, so it should preserve the normal map's detail
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Water

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How did you do the shine map? If its killing the normal map too much try putting the height map in overlay mode in the shine map. The darker areas will remain darker that way, so it should preserve the normal map's detail
It seemed to me that too little shine reduced the normal maps spread between dark and light. Mainly the normal map line work on the wings.

The darks (lines) were fine. It may be that I'm describing it badly. It requires a certain amount of panel shine to show those dark lines up properly. Higher specular means greater contrast between the darks and lights. Turning down the specular too much does have a visual cost.


 

Offline Herra Tohtori

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Quote
It seemed to me that too little shine reduced the normal maps spread between dark and light.

Wait a sec...

Blowfish is saying that the shinemap is too dark, if I interpret him correctly... and I kinda agree. It looks a tad bit dark when compared to other ships.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline blowfish

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Yeah, that was what I was saying.

 

Offline Raven2001

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Yeah I had the same impression too, and from the screenshots I must say I agree
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline SypheDMar

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I'm not sure what I did wrong, but the Valkyrie doesn't have a cockpit.

 

Offline Water

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I'm not sure what I did wrong, but the Valkyrie doesn't have a cockpit.
I didn't pack Tercoc01.dds in the zip. The pilot texture. If you can't locate a copy in mvp or elsewhere I'll send you one.

 

Offline Mobius

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Stop that, you'll inspire someone to start working on them.

http://ragingloli.deviantart.com/art/GTI-Arcadia-82332784

http://ragingloli.deviantart.com/art/GTVA-Colossus-80949861

Nice models you got there, how much time did it took you to get those done?, they look really really nice.

Councilor created a Sathanas model but he doesn't know how to get it ingame...doing that should be easier than creating a nice HTL model from, uh, "scratch" simply because the model is already there and most part of the job is done. :)
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Offline blowfish

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:wtf:  There is no reason why it shouldn't have a cockpit, unless for some reason you don't have the mediavps enabled.

 

Offline SypheDMar

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Well, I dumped it to the fsport folder. I haven't changed the media vps in there. I downloaded the files from the open installer.

 

Offline Water

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I'll revisit the shine map the weekend after.


I'm not sure what I did wrong, but the Valkyrie doesn't have a cockpit.
Here it is http://files.filefront.com/Tercoc01zip/;12208441;/fileinfo.html

 

Offline Getter Robo G

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Those models exist? Did I miss a memo or something, more importantly did anyone CONTACT that author yet?
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