Author Topic: Ideas for Weapon Names  (Read 22424 times)

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Offline Androgeos Exeunt

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Offline Stormkeeper

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GTW Kyrios - Rapid firing energy weapon whose bolts deal kinetic-like damage
GTW Revenant - Anti fighter weapon that fires auto seeking laser bolts
GTW Kronus - Slow firing weapon that deals immense damage.
GTW Aegnir - Extremely long range plasma weapon, designed for fire support missions. Long recharge and high energy cost.
GTW Mjolinr - EMP weapon that causes sensory and system interferance with its target, as well as dealing considerable shield damage.
GTW Hrothgar - Devastating medium range weapon capable of skipping shields and hitting a target's hull directly.
GTW Menelos - Standard issue weapon, highly accurate, but deals low damage.

GTM Hammer - Extremely high speed missile able to skip shields. Carries no warhead, but is small enough to be carried in large quantities.
GTM Storm - Long range, non-lethal weapon that carries a powerful EMP warhead designed to shut down all systems on the target ship.
GTM Apocalypse - Long range torpedo with low yield anti-matter warhead. Designed to engage cruisers at extreme distances. Unsuitable for fighter combat.
GTM Altec - Auto seeking swarm missiles that launch in packs of eight.
GTM Severos - Short range, high speed interception capable of avoiding incoming fire and obstacles plasma missile.
GTM Arieos - High speed, long range delivery system capable of carrying multiple payloads including incendiary, bomblets, corrosive.
GTM Wier - Long rang, extremely high speed, special issue tactical weapon. Specially designed to burrow beneath under a ship's hull and detonate.
GTM Alpha - Special issue strategic weapon. Splits into multiple smaller missiles that function similarly to Wier, but each carry an anti-matter warhead instead of conventional warhead.
GTM Enigma - Smart missile, equipped with stealth and cloaking system, as well as advanced target tracking and locating system, enabling it to approach its target unnoticed. Carries a powerful photon warhead.

GTB Oni - Cluster bomb, locks and fires like normal Cyclops, but seperates into multiple warheads.
GTB Razor - Sonic bomb that detonates shortly before impact and uses sound waves to deal damage
GTB Hartayr - Standard issue HEAP warhead.
GTB Vampyr - Special issue area-denial weapon. Causes disruptions in reactors of unprotected ships, causing energy surges and disruptions.
GTB Omega - Special issue area-denial weapon. Creates a temporary gravitational anomaly in an area, sucking all metallic objects toward it.
GTB Slayer - Long range photon/plasma dual warhead, designed to engage destroyer and above level ships from long ranges.
GTB Forbidden - Special issue weapon. Destroys the molecular structure of its target over time.

Some ... well. All are Tyrean weapons given GTVA tags.
« Last Edit: November 04, 2008, 09:38:27 am by Stormkeeper »
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Offline NGTM-1R

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GTW-102 Thunder
65mm calibur autocannon – fires unhardened lead rounds – soft rounds have abysmal armor penetration –  tendancy to “splatter” against anything offering resistance makes weapon more effective against shielding then material and calibur would suggest – effective at causing localized shock and spalling damage to electronics and servomotors – name a result of the sound it makes against armor – Used to replace the Ahketon SDG against fightercraft and smaller ships because of its miniscule energy requirements.

GTW-104 Mauler
Magnetically bottled plasma stream – pumps reactor plasma into a cyclotron where it is accelerated to a significant fraction of the speed of light – directs plasma via magnetic bottling – superficial appearance similarities to a beam cannon when fired – comparable weapon built with purely GTVA technology would be much too power-intensive for fightercraft use – uses Shivan technology derived superconducting electromagnetics – short-ranged but incredibly powerful – pilots are advised to devote more energy to weapons when using the Mauler.

GTW-103 Static
80mm autocannon – fires unique round making use of superior Shivan-derived superconducting electromagnet technology – has a single-use chemical power source integral to the round – uses it to power an extremely powerful electromagnet for .15 seconds when round strikes a solid object – very effective against shields – obviously extremely effective in disrupting electronic and electrial systems of the target ship – electromagnet powerful enough to cause sheering in structural materials of fightercraft – thicker armor of capital and logistics craft makes it useless for inflicting damage to structural or hull integrity against larger ships.

GTW-110 Leveller
250mm cannon – fires a small nuclear warhead with a yield of roughly 25Mt – rate of fire approximately 15 rounds per minute – shell relatively slow-moving – marginally effective at best against fightercraft even in the hands of an expert marksman – extremely effective for strafing larger craft – poor compatiblity and low ammo loadout in most fightercraft restricts it to heavy bomber classes.


Secondary Weaponry

GTM-219 Gremlin
Uses single-use chemical power source to power superconducting electromagnets for .75 seconds after impact – similar to Static cannon, but more powerful – causes damage to electronic and electrical systems of the target – can cause structural sheering in smaller craft – uses active radar homing system – very effective against shielding – approx. 1.5km range.

GTM-121 Snap
Light swarm missile – low yield – uses explosives superficially similar to 20th-Century Torpex to produce great concussion – long range – often used to knock fighters or even small logistics craft out of formation – extremely poor effectiveness against shielded craft – range approx. 4km.


Capital Weapons

GTW-107a Screen Launcher
Similar to Infyrno in concept – used for ship defense – travels 200 meters and detonates – releases submunitions which detonate .25 seconds after intial warhead, creating screening set of explosive shockwaves to break up attacking fightercraft – extremely dangerous to fighters with a breached shield quadrant, less effective against shielded craft.

GTW-107b Thunderstorm
Derivative of the Screen Launcher – used for ship defense – travels 300 meters and detonates – submunitions scatter and detonate .25 seconds after intial warhead as with screen launcher – shockwaves are much less powerful – each submunition emits an EM pulse on a specific frequency – “dialed in” to produce maximum antishielding effect, these are the most powerful shield-stripping weapons we have ever created.
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Offline eliex

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GTM 001 Haunteur - Upon the successful strike on the target, the missile, will inject a Fighter Virus, that forces the fighter in subspace, a process that might kill and shock the pilot to death.

Kill the pilot to death?  :wtf:
It would make more sense if the missile sucked the ship into subspace, rather than forcing the fighter to engage subspace drives. But why would being sucked into subspace kill the pilot?

Hmm, I was thinking about if an enemy fighter just jumped out of subspace, then their subspace drive is out of power. Then if they got hit by a Haunteur missile, then the fighter would overload their drive, or break it.
Or for a more logical use, when the enemy tries to swarm with fighters then it is an easy way to get rid of them. The subspace drive would be set randomly and without a set course . . . who knows where the pilot might end up?   ;7

 

Offline Retsof

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These are ones I made:

GTM?? Infinity:  Uses Paranah model, does low damage with a single hit but has long lifetime and 360* heat seeking.  Spawns another of itself on detonation.  (tech description says it does damage by bashing it's target, is only used in a nebular environment where it can scoop hydrogen for fuel.)

GTM?? Blaze:  Uses Countermeasure model, time delayed mine with same stats as Infyrno.

GTM?? Hurricane:  Uses Tempest model, fires a swarm of eight heat seekers.

GTW?? Repeater:  Small, light blue bolts with trails, cycles gunpoints, fast rate of fire, low damage per shot, two gunpoints will sustain but more will drain your energy.

GTW?? Longshot:  Green beam, high damage, long range, very high energy usage, very long fire wait.
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Offline Odd Writings

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GTM Inferno: Causes the ship's radio to blare out disco music for 30 seconds
GTM Inferno-D: Same as above, only louder. anti-capship?

...I need coffee.
>>; I managed to get minuses on kills...that be bad, right?

 
GTB Razor - Sonic bomb that detonates shortly before impact and uses sound waves to deal damage

THAT bothers me. No sound in space. Whilst you can hear everything in FS, this is so blatantly ignorant of physical laws... oh well, but it would look nice. However, they really need to be WHOO BOY loudey sound waves, or else there's no effect. Thinking of it...

GTM-9567 Blaster - Carries a 900 Terawatt Subwoofer. Which will blast pretty much everything.
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Offline Getter Robo G

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I would tend to save really good names for ships and use ones you wouldn't introduce your as typically, but that's just me.

[New Weapons]: Either as a full or partial name, secondaries are in parenthesis

Firestorm
Atomizer
Shredder
Crusher (Kinetic missile)
Molecular lance
Sliver
Particle
Exorcist (HE missile)
Omicron
Minion (cluster bomb)
Catalyst
Grinder (Kinetic drill missile)
Ichor
Flux
Screamer (Interdiction missile)
Spark
Hellfury
Ion
Gravitic (Singularity bomb)


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Offline Odd Writings

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Hmmm...

GTFr-X Magnum (spinal mount inline rail cannon. Fires heavy solid slugs or nukes. Got to love EMP)

GTM Dread Scythe (anti-capship torp. most definetely anti cap ship. Slow moving, shielded bomb with enough power to put quite a dent in a fenris, or take out a transport group and their containers, if they are close enough.)

GTM Hailstorm (anti capship missile. Can only be fired from capships. Single large torpedo comes out, moves to target. at 700 meters the Hailstorm opens up and fires off a group of four to six bombs at the target.)

GTW Lightning (Direct fire weapon, like the Maxim. Best at shield breaking. Low to middle EMP effect when it touches hull and minimal damage.)

GTM Virus (Anti capship mine. Stealthed and placed near portals. When enemy capship is detected, cloak field disappears and the mine moves slowly to the target. Not to be placed by fighters, I fear. Might be something to use during blockade runner missions? Adaptations of this could be a single shot missile pod as anti fighter thing, tossed out by capships?)

GTM Barbwire (mid-yield anti capship mine. See Virus, only more mines set in a string, moving in concert to the target.)

GTM Longshot (anti bomber missile. Same range as Trebuchet, somewhat more damaging than a Trebuchet, speed of a Harpoon. Twice the size of a Trebuchet.)

~~~+~~~+~~~+~~~+

Something got em thinking. Is it possible to fire off a beam canon through an open subspace gate?
>>; I managed to get minuses on kills...that be bad, right?

 
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Offline Aardwolf

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GTM-82 Balderdash - summons a bunch of stone golems to beat up your target.

 

Offline Androgeos Exeunt

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NTW UD-1 Kaiser - NTF's modified GTW UD-8 Kayser that has a faster refire rate and lower energy drain, but suffers from considerably lower hull and shield damage as well as a slightly shorter range.
NTW-9 Bishop - NTF's modified GTW-5a Prometheus R. Is slightly inferior to the GTW-5 Prometheus.
NTM-31 Whiplash - Kinetic missile developed by the NTF using the GTVA's EMP missile and GTW-40 Morning Star as a base. Creates several massive shockwaves on explosion that knocks most bombers way out of formation, but does negligible damage.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline eliex

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Hmmm, this sorta echoes the sheer advancement of weaponry while defences remain the same and gradually useless at this time.  ;7

 

Offline NGTM-1R

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GVM-93 Long Lance
Heavy Vasudan designed ship-to-ship missile – incompatible with all existing fightercraft ordinance bays and nearly the size of a light fighter itself – uses weaponized gravitic generator for a warhead – can be fired in either of two modes, Shockwave and Imploder – Shockwave mode rapidly cycles between high and negative gravity settings causing the target's hull to warp and flex and is absolutely devestating against delicate systems like weapons and engines – Imploder generates a short-lived singularity against the target's hull. The Long Lance is currently our best stand-off antijuggernaut weapon.

GVM-23 Cyclops+
Modified Cyclops bomb – uses a gravitic-enhanced antimatter warhead – gravitic portion is used to create a "shaped charge" effect and ensure more of the antimatter in the warhead makes contact with the target hull – smaller than the Helios torpedo yet slightly larger than a standard Cyclops –  Nearly as effective as the Helios – existing stocks of Helios bombs will remain in service but the Cyclops+ has replaced it in production as it is considerably cheaper – still expense and the difficulty of manufacturing the gravitic component prevents it from replacing the traditional Cyclops as weapon of choice.
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GVM-93 Long Lance

Why does that remind me of a Japanese torpedo?
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Offline Stormkeeper

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Hmmm, this sorta echoes the sheer advancement of weaponry while defences remain the same and gradually useless at this time.  ;7

Well, if you want defensive weapons, here's a few:

Defender - Capital-ship point defense weapon designed to actively seek and destroy incoming projectiles by firing caseless depleted uranium rounds at the incoming projectiles.

Guardian - Advanced capital ship-point defense weapon designed to actively seek and destroy projectiles and hostile fighters and bombers through the use of a high powered laser.

Nightshroud - Advanced captial ship defensive system that generates an energy field around the ship capable of disentagrating all forms of matter in touch with it save for the ship itself.

Beam Shield - Defensive weapon that bends a field of photon particles around the ship. The particle field absorbs all fire, and is capable of fully negating beam weaponry. The ship is incapable of utilizing weaponry as the field will also absorb its own ordnance.

Dispersion Charge - Explosive mine deployed before engagements designed to reduce the effectiveness of particle beam weaponry by creating a translucent, pale green field that disperses particles. The effectiveness of the field will dissapate over time. Also interferes with the guidance and FCS of most missiles, making acquiring aspect and heat lock more difficult.

All captial ship equipment thou.
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Offline Colonol Dekker

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GTXB-LLRBFB


Galactic Terran Experimetnal Beam - Long Long Range Big Freaking Blue


Taking up the entire keel of an orion, this super beam taps directly into the Fusion pile generators effectively turning the Destroyer into a 2 kilometre energy rifle.
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Offline Stormkeeper

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We don't really know the official names for the beam weapons, do we?
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Offline Colonol Dekker

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PBC's and RBC's i thought, (Photon Beam Cannon, and Remote Beam cannon) as mentioned by the Psamtik and Mjolnir brief.

I always felt :v: were inspired by DooMs terminoligy though.

Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline NGTM-1R

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]Why does that remind me of a Japanese torpedo?

It should. Vasudan emphasis on langauge means they do not give names easily, so while the weapon was in testing they referred to it as "the Ninty-Third" or "Type Ninty-Three." A Terran engineer on the project seized on the historical allusion and nicknamed it Long Lance. The name stuck. :p

GVW-22 Lightshield
200mm gyrojet cannon for use in bomber turrets – effectively a modified and miniaturized version of the Infyrno missile – round travels 500 meters and detonates, or when it strikes a solid object – powerful shockwave effect on the submunitions and the intial charge is a strong EM pulse – while still vunerable to missile attacks, a wing in good formation is extremely difficult to engage safely with primary weapons. The Lightshield should be of great assistance in pressing home bomber attacks against the traditionally heavy Shivan fighter defense.

GTW(B)-9 "Pulsar" Light Beam Cannon Type 3
A massive scaling-up of the mechanisms behind antifighter beams, the Pulsar is a short-duration rapid-cycle ship-to-ship beam cannon. Experimental, it was pressed into service to replace the grossly inefficent GTW(B)-4 Light Beam Cannon Type 3 and the less-effective-then-expected GTW(B)-7 "Slasher" Medium Beam Cannon Type 2. While effective in service, delievering excellent damage output for its size and weight, the Pulsar remains at heart a prototype testbed and as such has maintaince requirements that would be considered unacceptable in any other situations. It is not uncommon for some or all of the weapon's connections to its capacitor banks to be fused after a battle, and frequently some of the capacitor cells themselves require replacement.
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