Poll

Obviously we would all like to run every bit of specular, glowing, high poly and res goodness. But realistically, how many and which of the media VPs can you play with?

Just Core and Music for me.
0 (0%)
I occasionally splurge on some Effects.
0 (0%)
Effects and Textures are pretty safe.
2 (3.2%)
High Poly Models! (Including everything above as well.)
6 (9.7%)
The Works. Advanced Effects and everything else that can make it pretty.
54 (87.1%)

Total Members Voted: 62

Author Topic: How Many VPs can your machine handle?  (Read 5105 times)

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How Many VPs can your machine handle?
Personally, I'm on an older MacBook with a piece of **** GMA 950 that can on average only handle Core, Music, Effects, and maybe textures without the specular lighting. Unfortunately I just blew my budget on a new bike, so for the moment I'm stuck where I am. What about you guys?

 

Offline dragonsniper

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Re: How Many VPs can your machine handle?
The full works (thankfully. It's great for testing.) The other computer I have can handle everything in medium detail, but without any sound. (It doesn't matter anyhow, the sound jack on it was smashed in somehow. It's a great computer for FREDing though.)
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Offline eliex

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Re: How Many VPs can your machine handle?
Generally the full set works fine for me. Save for the asteroids but then I'm quite sure that I heard that it was a bug in the 3.6.10 that was going to be fixed.

 

Offline FUBAR-BDHR

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Re: How Many VPs can your machine handle?
Depends on which computer but most of them can handle everything. 
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Offline Rodo

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Re: How Many VPs can your machine handle?
with all the new stuff.. media, adv eff and all the other things, I only disable adv when I have to play some asteroid mission.
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Re: How Many VPs can your machine handle?
You people are making me very, very jealous.

 

Offline Bob-san

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Re: How Many VPs can your machine handle?
The works. My HD3850 does very well.
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Offline CP5670

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Re: How Many VPs can your machine handle?
I think almost any midrange or high end card from the last 3-4 years should handle adveffects fine. Those effects were somewhat intensive when they were first developed, but that was a long time ago.

 

Offline Androgeos Exeunt

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Re: How Many VPs can your machine handle?
* Androgeos Exeunt has voted.

My MacBook can run everything, and it's the first computer that I can call my own, so...yeah. AdvEffects doesn't appear to work, though.
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Offline Vip

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Re: How Many VPs can your machine handle?
Well, until January 2008, I had to do with my old PC, and that poor GeForce 4MX with 64 MB RAM was slapping me each time I turned on FSO with all the effects, but in the end a combination of effects and HTL models was a compromise between quality and performance.

However, buying a new PC, with Core 2 Duo and GeForce 8800 means that things are now smooth as baby's skin even with the experimental 3.6.10 builds and the beta media VPs :D (though it sometimes gets crunchy during the explosions of big ships or while firing the beams, but compared to the previous crunchiness, it's barely noticable)
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Offline nvsblmnc

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Re: How Many VPs can your machine handle?
My 2-year old Alienware A7500 can run 'em all.

Still chokes on the dodgy asteroids, though.  Looking forward to the next MVP.
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Offline Krallis

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Re: How Many VPs can your machine handle?
Quad core. Thats all I can say :D
I can get it ALL.
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Offline CP5670

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Re: How Many VPs can your machine handle?
More cores don't do anything in FS2.

 

Offline Bob-san

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Re: How Many VPs can your machine handle?
More cores don't do anything in FS2.
It only slows you down. Forcing on all 4 cores should make the game run 1/4 as fast.
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Offline FUBAR-BDHR

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Re: How Many VPs can your machine handle?
More cores don't do anything in FS2.

It does help if your running other stuff at the same time. 
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Offline colecampbell666

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Re: How Many VPs can your machine handle?
Before my Radeon 9550 Pro (really old) went KIA, I could play everything on high, with AdVPs.
Gettin' back to dodgin' lasers.

 

Offline Mongoose

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Re: How Many VPs can your machine handle?
The full works, even though I experience the occasional wicked slowdown that's probably a combination of AdvEffects and my not-so-good video card.  I've learned to live with it for the sake of making everything look pretty.

 

Offline ssmit132

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Re: How Many VPs can your machine handle?
Mine's not as good. I use my laptop now exclusively for about everything. I use core, textures and effects. Apart from not bothering to download models again, any more makes my system crawl. Blue Planet was bad enough, before I updated my video drivers!

Edit:
Quote from: Science Advisor
We are backward people. We can't allow this to continue!
Edit2: Stupid integrated graphics...
« Last Edit: November 26, 2008, 06:54:19 am by ssmit132 »

 

Offline Colonol Dekker

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Re: How Many VPs can your machine handle?
The works, Even Blue Planet  :pimp:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Wobble73

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Re: How Many VPs can your machine handle?
The works, even with an old FX5200 with 128mb of RAM! Some slight slowdowns at times (especially with the known buggy asteroids), but quite playable, never drops below 10fps on Blue Planet!  :cool:
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