Author Topic: RELEASE: Sol: A History Upgraded  (Read 78872 times)

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Re: RELEASE: Sol: A History Upgraded
Thanks, will try the FS1 HUD. Looking forward to the next version! I have to say, I really like the mission scripting and storytelling. A shame there are no voice-overs. Some missions I really struggle with on medium, me not being the best pilot around. I currently try to beat the one where you defend the Justice against pirates in the asteroid belt. My best take on it so far was to have Justice at 40% when the Lossow arrives and 1% when the Rhom came in.

Edit: Ha! Failed at it a hundred times, posted about it, made it on the next run!  :lol:
Justice survived with 3%. Phew!
« Last Edit: May 30, 2019, 12:22:15 pm by Knecht Ruprecht »

 

Offline Admiral Nelson

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Re: RELEASE: Sol: A History Upgraded
Justice was served!
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 
Re: RELEASE: Sol: A History Upgraded
That mission "Scouring", where you defend the Formidable and have to destroy two cruisers' VLS? How is that supposed to work out? Tedious weaving in - shooting once, twice at a launcher - weaving out for like three hundred times? Or do I miss something there? My squadmates seem to be unable to do damage to the VLS (like, 0% damage over minutes) even when ordered  to attack the VLS subsystem or disarm the cruisers. I am already using that shotgun cannon, which seems to be the best choice for the task, but I always die because of concentrated AA fire.

  

Offline Admiral Nelson

  • Resurrecter of Campaigns
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  • The GTA expects that every man will do his duty.
Re: RELEASE: Sol: A History Upgraded
The individual launchers are pretty weak, I just used the Aratrum and Peltasts to take them out.  Dive in, strafe an individual bank and speed out, rearming when needed.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.