Author Topic: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!  (Read 43863 times)

0 Members and 1 Guest are viewing this topic.

Offline esarai

  • 29
  • Steathy boi
We be getting really close to release. All the turrets are renamed. Just need to do their firing points, and then it's on to conversion! Yay!
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
:D :yes: This is one ship I'm looking forward to.

 

Offline Krelus

  • 28
Do I see the Helheim03a texture in there? I love that one, it's probably my favorite "ship window/light" bitmap out there. Good choice!

(In case anyone is wondering how empty my life is, I just went on a retexturing spree of a crapload of capships and I have the names of quite a few textures memorized for the sake of my sanity.)

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Is that TrueSpace?

 

Offline esarai

  • 29
  • Steathy boi
As in modeling or converting?

it was modeled in Blender, but all the heirarchy editing must be done in TrueSpace3. TrueSpace7.6 goes into a coma if I try to load this thing into it. And being a much more recent program, you'd expect it to actually work better than its predecessor--which gets down syndrome--but still works.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Glad to hear it's almost ready!!!!
 
Super job!   :yes:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: I need a name for this
 :bump:
So... some time this year?  :nod:

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: I need a name for this
Esarai is being tortured by his school, so can't model. But don't worry, united GTVA-Shivan fleets are preparing to rescue him.

 

Offline Topgun

  • 210
Re: I need a name for this
If you havn't named it yet, I would suggest falchion.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: I need a name for this
It's called the Amaterasu.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: I need a name for this
Makes me think of tiramasu... :nervous:

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: I need a name for this
Amaterasu is like the goddes of the sun or something, is it not?
(´・ω・`)
=============================================================

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: I need a name for this
Makes me think of tiramasu... :nervous:

Tiramisù... :drevil:
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Re: I need a name for this
Off topic, but I wish I hadn't googled that... /drool

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: I need a name for this
Off topic, but I wish I hadn't googled that... /drool
I know...it's like the most amazing dessert in existance.

Tiramisù... :drevil:
Oof.

 

Offline esarai

  • 29
  • Steathy boi
Re: I need a name for this
Calling anyone who knows how to make models work.
I renamed all of the turrets and subsystems to their appropriate values, and the model is as close to being done as it has ever been, but there are still issues. It's a ghost ship, quite literally. No collision detections function at all. All subsystems and object centers are as they should be, but the stuff is still screwy. Any help on this matter is much appreciated. I'm including the fs2_open.log so people can tell me what the frack went wrong.

Thanks

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mipmap
  -glow
  -spec
  -normal
  -ballistic_gauge
  -orbradar
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -snd_preload
  -mod mediavps_3.6.10
Building file index...
Found root pack 'C:\Games\FreeSpace2\mediavps_3.6.10\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.VP' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\mediavps_3.6.10\' ... 17 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3.6.10\MV_Complete.vp' ... 5253 files
Searching root 'C:\Games\FreeSpace2\' ... 993 files
Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.VP' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'd:\' ... 0 files
Found 16 roots and 13675 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : Intel
  OpenGL Renderer   : Intel 945G
  OpenGL Version    : 1.4.0 - Build 4.14.10.4396

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Unable to find extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Unable to find extension "GL_EXT_framebuffer_object".
  Unable to find extension "GL_NV_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Unable to find extension "GL_EXT_texture_lod_bias".
  Unable to find extension "NV_point_sprite".
  Unable to find extension "GL_ARB_shading_language_100".
  Unable to find extension "GL_ARB_shader_objects".
  Unable to find extension "GL_ARB_vertex_shader".
  Unable to find extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

!!DEBUG!! OpenGL Errors this frame: 1
  Max texture units: 8 (8)
  Max elements vertices: 1024
  Max elements indices: 1024
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'VBC-wep.tbm' ...
TBM  =>  Starting parse of 'TSL-wep.tbm' ...
TBM  =>  Starting parse of 'SMC-wep.tbm' ...
TBM  =>  Starting parse of 'SM3-wep.tbm' ...
TBM  =>  Starting parse of 'PromVar-wep.tbm' ...
TBM  =>  Starting parse of 'PBC-wep.tbm' ...
TBM  =>  Starting parse of 'HalonRailgun-wep.tbm' ...
WARNING: "Bogus string in weapon flags: capital" at weapons.cpp:1665
WARNING: "Bogus string in weapon flags: salvo" at weapons.cpp:1665
WARNING: "Bogus string in weapon flags: salvo" at weapons.cpp:1665
TBM  =>  Starting parse of 'Amaterasu-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'SCSephirothOldTex-shp.tbm' ...
TBM  =>  Starting parse of 'SCSephirothHV-shp.tbm' ...
TBM  =>  Starting parse of 'AwesomeOverclock-shp.tbm' ...
More than one version of engine wash Default exists; using newer version.More than one version of engine wash Default100 exists; using newer version.More than one version of engine wash Default150 exists; using newer version.More than one version of engine wash Default200 exists; using newer version.More than one version of engine wash Default300 exists; using newer version.More than one version of engine wash Default500 exists; using newer version.More than one version of engine wash Default700 exists; using newer version.More than one version of engine wash Default800 exists; using newer version.More than one version of engine wash Default900 exists; using newer version.More than one version of engine wash Default1000 exists; using newer version.More than one version of engine wash Default1100 exists; using newer version.More than one version of engine wash Default1500 exists; using newer version.WARNING: "Unable to find WEAPON_LIST_TYPE string "Railgun"  in ship: Starstrider's primary banks." at parselo.cpp:2525
TBM  =>  Starting parse of 'Amaterasu-shp.tbm' ...
More than one version of engine wash Default exists; using newer version.More than one version of engine wash Default100 exists; using newer version.More than one version of engine wash Default150 exists; using newer version.More than one version of engine wash Default200 exists; using newer version.More than one version of engine wash Default300 exists; using newer version.More than one version of engine wash Default500 exists; using newer version.More than one version of engine wash Default700 exists; using newer version.More than one version of engine wash Default800 exists; using newer version.More than one version of engine wash Default900 exists; using newer version.More than one version of engine wash Default1000 exists; using newer version.More than one version of engine wash Default1100 exists; using newer version.More than one version of engine wash Default1500 exists; using newer version.TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : INVALID!!!!
cfile_init() took 393
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.360 (0.360)
Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
Loading model 'TSJ_Amaterasu.pof'
IBX: Found a good IBX to read for 'TSJ_Amaterasu.pof'.
IBX-DEBUG => POF checksum: 0xa99b2878, IBX checksum: 0x62c277bd -- "TSJ_Amaterasu.pof"
WARNING: "Inverted bounding box on model 'TSJ_Amaterasu.pof'!  Swapping values to compensate." at modelread.cpp:2256
Model TSJ_Amaterasu.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Subsystem turret122 in ships.tbl not found in model!
Subsystem Reactor 01 in ships.tbl not found in model!
Subsystem Reactor 02 in ships.tbl not found in model!
Subsystem Reactor 03 in ships.tbl not found in model!
Warning: Ignoring unrecognized subsystem Fighterbay 1, believed to be in ship TSJ_Amaterasu.pof
Warning: Ignoring unrecognized subsystem Fighterbay 2, believed to be in ship TSJ_Amaterasu.pof
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812
ASSERTION: "n_slots > 0" at modelread.cpp:3001
    fs2_open_3_6_10d-20090106_r5034.exe 00935e05()
    fs2_open_3_6_10d-20090106_r5034.exe 00a44c2b()
    fs2_open_3_6_10d-20090106_r5034.exe 00a5142f()
    fs2_open_3_6_10d-20090106_r5034.exe 009d4119()
    fs2_open_3_6_10d-20090106_r5034.exe 009cfb77()
    fs2_open_3_6_10d-20090106_r5034.exe 009cfab8()
    fs2_open_3_6_10d-20090106_r5034.exe 009cde72()
    fs2_open_3_6_10d-20090106_r5034.exe 009ce9b9()
    fs2_open_3_6_10d-20090106_r5034.exe 00a52739()
    fs2_open_3_6_10d-20090106_r5034.exe 0073dd6d()
    fs2_open_3_6_10d-20090106_r5034.exe 0095241d()
    fs2_open_3_6_10d-20090106_r5034.exe 0073efb8()
    fs2_open_3_6_10d-20090106_r5034.exe 0073f24e()
    fs2_open_3_6_10d-20090106_r5034.exe 00c957b6()
    fs2_open_3_6_10d-20090106_r5034.exe 00c9563f()
Int3(): From e:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1072
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: I need a name for this
I heard pressing "purge BSP cache" in PCS2 can fix some collision problems ,I hope it will help you ,I'm not a modeller and unfortunately cannot say anything but it. You made an awesome ship ,Esarai and I hope you will fix the problems and release it soon. I think I will make as many reskins of Amaretsu as of HTL Orion  :)
(I have an Orion in nearly every style available ,cannon or not). It's currently my favourite WIP ,and those textures may be even used for entire faction. I wish you good luck Esarai.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: I need a name for this
From the look of it you have created a gun or missile bank with zero slots in it.  Just remove the bank in PCS2.

 

Offline esarai

  • 29
  • Steathy boi
Re: I need a name for this
Thanks, blowfish. I'll try that when I get the chance.
And thanks, Dragon.

And onto our main announcement:   I ran a non-debug build just to get the spectacle of the Amaterasu beating up on one of every destroyer currently in my tables. A Ravana unloaded on it, and lo and behold the health marker dropped 1%. Intrigued, I steered around and ran punched burners, angling to hit the bridge. I bounced off. The ship no longer ghosts. It can take damage, and it can smack stuff.

Now on to the final fine tunings.

Fear the Blue:
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: I need a name for this
Freaking awesome.

I see glitching beams though.
You should get the beam section texture width fix.
(´・ω・`)
=============================================================