Author Topic: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!  (Read 43855 times)

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Offline ShadowGorrath

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
This is slightly off-topic, but, Esarai, can you send me a link to the fighter's engine maps?

 

Offline Kobrar44

  • On Suspended Sentence
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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is relea
You can ALWAYS add some:D
F****G AWESOME!
THE BEST THING I'VE EVER SEEN!
I WANT TO USE IT! NOW!
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Dragon

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  • The sky is the limit.
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
I have found some bugs and uploaded a fix.
http://www.freespacemods.net/download.php?view.534
  • First ,you used helheim01a name for model texture ,while your updated helheim is named helheim01.
    It caused one texture to be missing ,so I have fixed it.
  • Engine texture had "a" on end of the name ,so it was retail quality.
    Changed to mediavp one.
  • Textures was missing normal maps.
    Fixed ,now most of them have normals from mediavps.
  • Model was missing pathes.
    Fixed ,even because it's mainly a texture update ,model included there has fixed pathes.
    It was basically one click on "auto generate" button in PCS2 path editor.
I have also added height maps to some textures ,to use them you need to put "-height"
(without quotes) into launcher custom flags and have normal maps enabled.
I hope this path will help you with making Amaretsu even more awesome than it is now.
And at last PCS2 and lab pics of my first Amaretsu reskin.

[attachment deleted by evil Tolwyn]

 

Offline asyikarea51

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  • -__-||
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Damn, 169 turrets...

I seem to be missing some textures but preoccupied atm, can't check...  nevermind, saw Dragon's post


I really don't know what to make out of this capship. The stock textures just make me go "WTF freaking hard to see" like an over-shiny little toy, and I question those giant pillars that hold the top and bottom sections together.

Then there's the extreme use of blue colour...

viewing in pcs though, haven't tried it ingame and i don't make a good bug tester anyway.

Certainly not GTVA styling but oh well. XD
« Last Edit: April 28, 2009, 08:44:53 am by asyikarea51 »

 

Offline blowfish

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is relea
And this ship doesn't have a single anti-fighter beam on it, this thing's gonna be nomming on torpedos.

:wtf: Srsly?  I've found that most of the time, anti-fighter beams are not so effective against torpedoes, but laser turrets are MORE effective.

I really don't know what to make out of this capship. The stock textures just make me go "WTF freaking hard to see" like an over-shiny little toy, and I question those giant pillars that hold the top and bottom sections together.

There are lighter variants of some of the textures in that pack if you want.

 

Offline asyikarea51

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
I think playing around with it is fine by me... the styling is too radical for my uses anyway :lol:

 

Offline esarai

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  • Steathy boi
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
I'm somehow missing textures.
Oops... I think that might be the naming in the .pof.  Thanks to dragon for the fixes.

Quote
And this ship doesn't have a single anti-fighter beam on it, this thing's gonna be nomming on torpedos.
In my tests the laser storms this makes are so thick that almost nothing can get through. Four complete wings of bombers disappeared inside of a minute without a single successful bomb hit.

Here's the engine texture for that Starstrider fighter I included as a little present.
http://www.mediafire.com/?memezynq5y2

Thanks to everyone for the feedback, and special thanks to Dragon for uploading those fixes!

<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
When I get home, I'll use my custom hull and engine textures and see if you all might like it. My hull textures also have normals too. Looking good so far :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Texturing done. Now I need to do a shp file for it unless I missed one?

Then do some in game screenies for ya.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Texturing done. Now I need to do a shp file for it unless I missed one?

Then do some in game screenies for ya.

It's in the Wiki..

Just make a shipname-shp.tbm file and put the ship.tbl into in it, with a #Ship Classes on top and #End on bottom...methinks.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline blowfish

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Filename: blahblahblah-shp.tbm

Code: [Select]
#Ship Classes

$Name: MyAwesomeShip
[rest of ship table]

#End

 
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
As promised:
This is a 15 min job using my existing textures I have. Yes there are normals applied in these shots too. But this ship is freakin huge and you really cant see them until you get close like in shot 2.





Opinion away.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline blowfish

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is relea
IMO shinemaps are a necessity.  You can use the alpha channel to make them not look like mirrors.  Plus, they tend to bring out the normal maps more.  Also, I would increase the glow on the turrets.

 

Offline dragonsniper

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
I like it. :yes: Sooo much better than what I could do. :D
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Retsof

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Looks good, not sure I like those cyan stripes though, but I cant suggest an alternative so...
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
The Cyan color is just the Battlegroup's color for ship identification. Any of them can be changed and I got plenty of colors under the rainbow for Battlegroup colors. But can change it to a Medium Gray color for a plain ship.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline General Battuta

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Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
Love your work, Jadehawk. I just think it needs a shinemap.

 

Offline esarai

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  • Steathy boi
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is released!
@Jadehawk: The Amaterasu-shp.tbm file included in the archive should be what you're looking for. It's in the tables folder that extracts with the distributable. Just copy that file into your FreeSpace2\data\tables folder and everything should be skippy. Let me know if you have trouble finding it.

Interesting retexture. Looks a lot heavier, if that makes sense. Much more militaristic feeling. I agree with blowfish; needs more shine and needs more turret glow. Good job!
@Everybody: Thanks for the feedback and help!
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

  
Re: I no longer need a name for this. I need testers. The TSJ Amaterasu is relea
IMO shinemaps are a necessity.  You can use the alpha channel to make them not look like mirrors.  Plus, they tend to bring out the normal maps more.  Also, I would increase the glow on the turrets.
[/quote

only used Alpha for making planets but for textures too in the fashion you say? How does that work?
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.