Author Topic: GVF Shu... another re-texture  (Read 7680 times)

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Offline Galemp

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Re: GVF Shu... another re-texture
I really like the techy detail on the top of the cockpit. It's hard to do convincingly, good job.

Could you do something similar on the wingtip guns, to show how they're integrated into the rest of the wing?
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Re: GVF Shu... another re-texture
Sounds doable to me :) Thanks for the suggestion!

Also, I need everyone's opinion on the gun-missile arrangement. Should I keep the arrangement as in the first one or should I make the guns closer as in the second one?  Major consensus will determine what I release!  :D
« Last Edit: January 04, 2009, 11:28:47 pm by Jadehawk »
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Offline Grimper

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Re: GVF Shu... another re-texture
I think most people would agree with me in that it would be a pain to hit anything.
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Offline ssmit132

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Re: GVF Shu... another re-texture
I'm not sure about this arrangement, considering the small size of the Shu. I'd be happy how it is. If it was the size of the Seraphim, however, I would definitely want the gunpoint further in.

 

Offline Hellstryker

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Re: GVF Shu... another re-texture
I prefered the blue. made it look a bit like the horus.

 

Offline shiv

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Re: GVF Shu... another re-texture
That's a really fine job :yes: The only thing I'd complain about are glowmaps, that should be "more glowy". More Vas-support like or Osiris like.
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Re: GVF Shu... another re-texture
ok fellas :)
Here is the final version!
More details (guns) more glow (blue again engines and guns) more shadowing (panels and details) and finally, I was able to adjust the convergence for the guns and the convergence is set at 500 meters...or is that 400?  :p Missile convergence I left alone. I played this in several missions and it works just fine to me.

Anyway, I feel it's a compromise and a good one at that in my opinion.

I hope this makes ya'll happy ;)

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Offline Hellstryker

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Re: GVF Shu... another re-texture
I think to really capture the look you're trying to get the model would need to be HTLed, but considering it's not, nice job on your part.  :yes:

 

Offline shiv

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Re: GVF Shu... another re-texture
NOw that's a veauty. And finally good glows! :D
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Offline Galemp

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Re: GVF Shu... another re-texture
Agreed, glows are much better now. But what's with the wingtip guns? Is that a specular highlight, or did you (for some reason) put glowy bits on them? I meant that I wanted to see the guns textured with the same gray/black/gold techy detail on top of the cockpit, not glowy like the area behind the cockpit.
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Re: GVF Shu... another re-texture
I did add in details for the guns. Just the glow for the guns at this angle you cannot see them.

In hindsight, I could have made the whole thing like that (the guns) but the way the mapping is done, I'd have to mess with it some more to get the whole thing. I'll give it a try and see if it's any better. ;)
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Re: GVF Shu... another re-texture
Taking a break from testing the TotT Demo I went back to this quickly before I get deep into another secret project.

The guns are hard to make look good with the detailing I have due to the way mapping the guns are broken down. I got it to this point and think it's a good try. I'm also comfortable with the gun convergence I set as I cannot tell any difference between central mounted guns or the current setup which I prefer and will release. I like the cool factor having 6 guns in a triangle formation converging on your target. :)

Now that I was able to look back on this ship, it would be totally awesome if anyone of you modelers went and updated this with new gun mounts, missile ports, making the ship a little bit longer in the fuselage and a central engine details with the outer three smaller ones as well. some greebling here and there would be nice too. Hell, go ahead and tweak the shape some too. ;)

If I get no more suggestions and-or complaints, I'll go ahead and package this up and upload to FSM. You wont get the UD-10 Kayser II however, I'll set the ship table for the UD-8 Kayser.

Savvy?

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Re: GVF Shu... another re-texture
OK, since none posted, I assume all are happy with the current version :D I will upload on FSM everything you need for this which will include a simple mission so you can appreciate the flying qualities of this interceptor.

However, this wont happen until this weekend as I'm smack dab in the middle of testing the TotT Demo and have other commitments as well.

So until then, this is your last chance to say something before this weekend!  :D
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Offline Hellstryker

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Re: GVF Shu... another re-texture
No complaints here  :yes:.

 

Offline Snail

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Re: GVF Shu... another re-texture
So until then, this is your last chance to say something before this weekend!  :D
Err, yeah.

The grooves still look more like stripes than scales.

 
Re: GVF Shu... another re-texture
Maybe this is better? New normal, and highlighting. Cant do more until this weekend.

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Offline Commander Zane

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Re: GVF Shu... another re-texture
Maybe try using concaved lines that meet each other in the centerline of the wing, as it is with the normals it looks extremely ribbed.

 

Offline Galemp

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Re: GVF Shu... another re-texture


I would like to see the normals made like the top, instead of like the bottom. That would really set off the 'scales' and complement the diffuse texture too.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: GVF Shu... another re-texture
Thanks for the suggestions all. :)
As for the normal, it is in fact made as you suggested. but I think it didn't come out correctly in my adjustments and will go back and check it out to make sure.
I think that dark area behind the so called wing flaps are.....just too dark and nothing like the Horus and others and it may also be throwing the normal off to. So might change that some by lightening it up.
I cant mess with this for awhile as I'm busy with the TotT Demo and once this gets released, I'll have some time maybe plus other commitments are in the works as well.
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Re: GVF Shu... another re-texture
Wow.  That looks a hell of a lot better than the 1st texture I put on that model.

I originally had it as a Vassudan/Terran Joint project with more Terran textures.
It was originally a small fast lightly armoured fighter that could be made cheaply and handled by less experienced pilots.
This is why the 3 gun hardpoints are spread out, it improves hit probability at the cost of concentration of fire.

Also one of the missile banks (on the top wings) held a large number of heat seeking missiles with a little less impact than a hornet.


Cool to see my old model is still getting some use

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