Author Topic: Problems with weapons.cpp and ship.cpp  (Read 2043 times)

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Offline Kusanagi

  • A man, a van, a plan, Vanama!
  • 27
  • Enemy vessel captured
Problems with weapons.cpp and ship.cpp
Been enjoying Blue Planet, an incredible plotline, then at the end of the mission where you encounter the sleeper ship in the nebula the first time, the game crashes. Upon rerunning the launcher I get these errors:
Quote
Warning: For 'explo3', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dc8c()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Quote
Warning: Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dc8c()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Quote
Warning: For 'bomb_flare', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
    fs2_open_3_6_10d-20081210_r4989.exe 0091dcda()
    fs2_open_3_6_10d-20081210_r4989.exe 009200ff()
    fs2_open_3_6_10d-20081210_r4989.exe 0073137c()
    fs2_open_3_6_10d-20081210_r4989.exe 0073dd99()
    fs2_open_3_6_10d-20081210_r4989.exe 0073e10e()
    fs2_open_3_6_10d-20081210_r4989.exe 00c914a6()
    fs2_open_3_6_10d-20081210_r4989.exe 00c9132f()
    kernel32.dll 7c816ff7()
------------------------------------------------------------------

Then when I try to actually load the mission, I get this error:

Quote
Warning: Orion Refit (orion2.pof) has a null moment of inertia!
File: ship.cpp
Line: 5709


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081210_r4989.exe 00898a8b()
    fs2_open_3_6_10d-20081210_r4989.exe 008a3cbf()
    fs2_open_3_6_10d-20081210_r4989.exe 00746a9d()
    fs2_open_3_6_10d-20081210_r4989.exe 007468e1()
    fs2_open_3_6_10d-20081210_r4989.exe 0074a806()
    fs2_open_3_6_10d-20081210_r4989.exe 0074da4d()
    fs2_open_3_6_10d-20081210_r4989.exe 007504a7()
    fs2_open_3_6_10d-20081210_r4989.exe 007502ee()
    fs2_open_3_6_10d-20081210_r4989.exe 00751611()
    fs2_open_3_6_10d-20081210_r4989.exe 0099159e()
    fs2_open_3_6_10d-20081210_r4989.exe 0072ec79()
    fs2_open_3_6_10d-20081210_r4989.exe 0073bc13()
    fs2_open_3_6_10d-20081210_r4989.exe 00950516()
    fs2_open_3_6_10d-20081210_r4989.exe 0073a792()
    fs2_open_3_6_10d-20081210_r4989.exe 00950ae8()
------------------------------------------------------------------

I wish I knew what I was doing wrong. I have the latest mediavps, and just reinstalled the blueplanetvp.
Cum historia
mutat valde Razgriz
revelat ipsum
primum daemon scelestus est.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Problems with weapons.cpp and ship.cpp
Quote
fs2_open_3_6_10d-20081210_r4989.exe 0091b72b()
1. You're running a debug build. Those tend to crash more often than regular builds.

2. Blue Planet has some issues with the latest 3.6.10 builds. Switch to 3.6.9 while playing Blue Planet.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline -Norbert-

  • 211
Re: Problems with weapons.cpp and ship.cpp
It should be enough if you switch to the R version of the exe you are using.
I played through the whole campaign with the same build and 3.6.10 MediaVPs and only had one minor bug in forces entry, certainly nothing game breaking.

 

Offline eliex

  • 210
Re: Problems with weapons.cpp and ship.cpp
Just switch your build to a 3.6.9 and a 3.6.8z mediavps - tried and proven to virtually work consistently.  :)

  

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Problems with weapons.cpp and ship.cpp
Been enjoying Blue Planet, an incredible plotline, then at the end of the mission where you encounter the sleeper ship in the nebula the first time, the game crashes. Upon rerunning the launcher I get these errors:
Quote
Warning: For 'explo3', 3 of 4 LODs are missing!
...

Quote
Warning: Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!
...

Quote
Warning: For 'bomb_flare', 3 of 4 LODs are missing!
...

Then when I try to actually load the mission, I get this error:

Quote
Warning: Orion Refit (orion2.pof) has a null moment of inertia!
...

These are warnings, not errors. In addition, none of these has anything to do with your crash. Your problem, I think, is that you don't have a mod.ini.

Would someone please tell Darius to include one so this stops getting reported over and over?